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%Start Probably the best voxel destruction physics ever  Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Probably the best voxel destruction physics ever
 Break it down.
%Start Probably the best voxel destruction physics ever Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Probably the best voxel destruction physics ever Break it down.
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David Cohen 5 minutes ago
News by Wesley Yin-Poole Deputy Editorial Director Updated on 24 Aug 2019 21 comments Video games ha...
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News by Wesley Yin-Poole Deputy Editorial Director Updated on 24 Aug 2019 21 comments Video games have done destruction for years, but I've never seen a virtual world get smashed up quite like this before. Dennis Gustafsson is a physics and graphics programmer and game developer from Sweden who's working on a project that involves destroying voxels.
News by Wesley Yin-Poole Deputy Editorial Director Updated on 24 Aug 2019 21 comments Video games have done destruction for years, but I've never seen a virtual world get smashed up quite like this before. Dennis Gustafsson is a physics and graphics programmer and game developer from Sweden who's working on a project that involves destroying voxels.
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Isaac Schmidt 2 minutes ago
The destruction is realistic and incredibly detailed. Pipes fall after their supports are blown away...
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Thomas Anderson 3 minutes ago
Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together re...
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The destruction is realistic and incredibly detailed. Pipes fall after their supports are blown away. Bricks drop to the floor as holes are blown in walls.
The destruction is realistic and incredibly detailed. Pipes fall after their supports are blown away. Bricks drop to the floor as holes are blown in walls.
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Harper Kim 4 minutes ago
Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together re...
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Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together realistically, and the materials seem to behave like they should. Gustafsson has been working on his untitled project somewhat under the radar, but tweets of his that include clips of his project in action have seen thousands of likes and retweets.
Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together realistically, and the materials seem to behave like they should. Gustafsson has been working on his untitled project somewhat under the radar, but tweets of his that include clips of his project in action have seen thousands of likes and retweets.
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Alexander Wang 8 minutes ago
Proper use of a rusty pipeline. pic.twitter.com/DP02L1o85p- Dennis Gustafsson (@voxagonlabs) August ...
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Nathan Chen 7 minutes ago
Manage cookie settings Procedural content with polygons is painful, but with voxels... not so much. ...
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Proper use of a rusty pipeline. pic.twitter.com/DP02L1o85p- Dennis Gustafsson (@voxagonlabs) August 21, 2019 To see this content please enable targeting cookies.
Proper use of a rusty pipeline. pic.twitter.com/DP02L1o85p- Dennis Gustafsson (@voxagonlabs) August 21, 2019 To see this content please enable targeting cookies.
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Luna Park 6 minutes ago
Manage cookie settings Procedural content with polygons is painful, but with voxels... not so much. ...
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Manage cookie settings Procedural content with polygons is painful, but with voxels... not so much. Wrote a script to generate buildings of different sizes including roof supporting structures.
Manage cookie settings Procedural content with polygons is painful, but with voxels... not so much. Wrote a script to generate buildings of different sizes including roof supporting structures.
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Grace Liu 4 minutes ago
Also new explosion and fire effect using the simulated smoke. pic.twitter.com/28TCX3lfyY- Dennis Gus...
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Ethan Thomas 2 minutes ago
Manage cookie settings What happens when you combine the fluid dynamics from Sprinkle with stochasti...
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Also new explosion and fire effect using the simulated smoke. pic.twitter.com/28TCX3lfyY- Dennis Gustafsson (@voxagonlabs) August 7, 2019 To see this content please enable targeting cookies.
Also new explosion and fire effect using the simulated smoke. pic.twitter.com/28TCX3lfyY- Dennis Gustafsson (@voxagonlabs) August 7, 2019 To see this content please enable targeting cookies.
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Manage cookie settings What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This!
Manage cookie settings What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This!
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Isabella Johnson 7 minutes ago
pic.twitter.com/cb8bz9P1rc- Dennis Gustafsson (@voxagonlabs) June 25, 2019 To see this content pleas...
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pic.twitter.com/cb8bz9P1rc- Dennis Gustafsson (@voxagonlabs) June 25, 2019 To see this content please enable targeting cookies. Manage cookie settings I know I should be working on gameplay, but volumetric lighting is just too much fun.
pic.twitter.com/cb8bz9P1rc- Dennis Gustafsson (@voxagonlabs) June 25, 2019 To see this content please enable targeting cookies. Manage cookie settings I know I should be working on gameplay, but volumetric lighting is just too much fun.
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Added proper(ish) light scattering with phase function for chromatic effects. pic.twitter.com/oGRMBlQH5U- Dennis Gustafsson (@voxagonlabs) June 18, 2019 To see this content please enable targeting cookies. Manage cookie settings The project was given a push recently when it caught the attention of YouTuber Bluedrake42, whose video, below, shows off just how impressive the destruction is.
Added proper(ish) light scattering with phase function for chromatic effects. pic.twitter.com/oGRMBlQH5U- Dennis Gustafsson (@voxagonlabs) June 18, 2019 To see this content please enable targeting cookies. Manage cookie settings The project was given a push recently when it caught the attention of YouTuber Bluedrake42, whose video, below, shows off just how impressive the destruction is.
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Luna Park 3 minutes ago
Now, we have to remember this is simply a single-person project for now, but it's fun to imagin...
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Now, we have to remember this is simply a single-person project for now, but it's fun to imagine a video game with this kind of destruction in it. Take Minecraft, for example.
Now, we have to remember this is simply a single-person project for now, but it's fun to imagine a video game with this kind of destruction in it. Take Minecraft, for example.
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Combine the world's most famous voxel game with this kind of physics-based destruction, and you've (probably) got something pretty special. As for Gustafsson, he says he recently decided to use the tech to create a video game.
Combine the world's most famous voxel game with this kind of physics-based destruction, and you've (probably) got something pretty special. As for Gustafsson, he says he recently decided to use the tech to create a video game.
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"I will reveal more info about it soon," he tweeted. "Even though it has guns it is not a shooter. It's a non-violent game." One to watch!
"I will reveal more info about it soon," he tweeted. "Even though it has guns it is not a shooter. It's a non-violent game." One to watch!
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