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 <h1>Killing Floor 2 Update 1 66 Patch Notes</h1>
Posted By: Jeremy G.on: October 14, 2022In: Gaming, News, PC, PS4, Xbox OneTags: Killing Floor 2, TripwireNo Comments Print Email Recently, the team at Tripwire Interactive went live with Killing Floor 2 update 1.66, along with a lengthy list of patch notes. According to the official Killing Floor 2 patch notes, the latest Killing Floor 2 1.66 update patch added a new map, weekly mode, weapons, and more.
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Killing Floor 2 Update 1 66 Patch Notes

Posted By: Jeremy G.on: October 14, 2022In: Gaming, News, PC, PS4, Xbox OneTags: Killing Floor 2, TripwireNo Comments Print Email Recently, the team at Tripwire Interactive went live with Killing Floor 2 update 1.66, along with a lengthy list of patch notes. According to the official Killing Floor 2 patch notes, the latest Killing Floor 2 1.66 update patch added a new map, weekly mode, weapons, and more.
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Apart from this, today’s Killing Floor 2 patch 1.66 also includes general stability and bug fixes. So, without any more introduction, here is the complete patch notes list for the Killing Floor 2 1.66 update.
Apart from this, today’s Killing Floor 2 patch 1.66 also includes general stability and bug fixes. So, without any more introduction, here is the complete patch notes list for the Killing Floor 2 1.66 update.
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<h2>Killing Floor 2 Update 1 66 Patch Notes</h2>

 <h3>Event</h3>

 <h4>Blood &amp  Bonfires</h4> A mysterious place has been settled by Zeds, Barmwich Town. It was built centuries ago, and it’s full of old buildings and bonfires.

Killing Floor 2 Update 1 66 Patch Notes

Event

Blood & Bonfires

A mysterious place has been settled by Zeds, Barmwich Town. It was built centuries ago, and it’s full of old buildings and bonfires.
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Harper Kim 5 minutes ago
This medieval town is now the next battlefield for our mercs to fight in the moonlight. Speaking of ...
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This medieval town is now the next battlefield for our mercs to fight in the moonlight. Speaking of Zeds, it seems that lately, they are coordinating to attack specific targets, the ones we call VIPs.
This medieval town is now the next battlefield for our mercs to fight in the moonlight. Speaking of Zeds, it seems that lately, they are coordinating to attack specific targets, the ones we call VIPs.
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Christopher Lee 14 minutes ago
You can check it out in our new weekly mode: Primary Target. Of course, try to defend the VIP, we do...
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You can check it out in our new weekly mode: Primary Target. Of course, try to defend the VIP, we don’t want the Zeds to fulfill their objective.
You can check it out in our new weekly mode: Primary Target. Of course, try to defend the VIP, we don’t want the Zeds to fulfill their objective.
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Lucas Martinez 19 minutes ago
And finally, we bring you the Horzine Research Group’s two latest creations: the HRG Locust for th...
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Audrey Mueller 8 minutes ago

New Additions and Highlights

One New Community Map Barmwich Town Compatible with Survival, ...
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And finally, we bring you the Horzine Research Group’s two latest creations: the HRG Locust for the Survivalist and the HRG Dragonsblaze for the Firebug. They will be a good addition to your arsenal, so check them out!
And finally, we bring you the Horzine Research Group’s two latest creations: the HRG Locust for the Survivalist and the HRG Dragonsblaze for the Firebug. They will be a good addition to your arsenal, so check them out!
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Christopher Lee 13 minutes ago

New Additions and Highlights

One New Community Map Barmwich Town Compatible with Survival, ...
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<h4>New Additions and Highlights</h4> One New Community Map Barmwich Town Compatible with Survival, Weekly, and Endless Game Modes. A mysterious old medieval town that now is a Zed’s lair.

New Additions and Highlights

One New Community Map Barmwich Town Compatible with Survival, Weekly, and Endless Game Modes. A mysterious old medieval town that now is a Zed’s lair.
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Lily Watson 3 minutes ago
One New Weekly Mode Primary Target One player is chosen as a VIP. All Zeds will mainly target the VI...
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Sophia Chen 1 minutes ago
The VIP can’t heal themselves but start with extra health points. The VIP will improve their damag...
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One New Weekly Mode Primary Target One player is chosen as a VIP. All Zeds will mainly target the VIP. If the VIP dies, the full team is defeated.
One New Weekly Mode Primary Target One player is chosen as a VIP. All Zeds will mainly target the VIP. If the VIP dies, the full team is defeated.
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Daniel Kumar 20 minutes ago
The VIP can’t heal themselves but start with extra health points. The VIP will improve their damag...
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Liam Wilson 6 minutes ago
For each wave, a new VIP is chosen. Length: 7 waves....
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The VIP can’t heal themselves but start with extra health points. The VIP will improve their damage output and resistance with low health points.
The VIP can’t heal themselves but start with extra health points. The VIP will improve their damage output and resistance with low health points.
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Elijah Patel 23 minutes ago
For each wave, a new VIP is chosen. Length: 7 waves....
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For each wave, a new VIP is chosen. Length: 7 waves.
For each wave, a new VIP is chosen. Length: 7 waves.
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Four New Weapons HRG Locust for the Survivalist An alternative version of the Seeker Six for the Survivalist Perk. A tier 3 weapon that launches rockets that create a cloud of nanobot-locusts that attack Zeds. The alt-fire enables guided rockets.
Four New Weapons HRG Locust for the Survivalist An alternative version of the Seeker Six for the Survivalist Perk. A tier 3 weapon that launches rockets that create a cloud of nanobot-locusts that attack Zeds. The alt-fire enables guided rockets.
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Trader price is 900 Dosh. HRG Dragonsblaze for the Firebug An alternative version of the Doomstick for the Firebug Perk.
Trader price is 900 Dosh. HRG Dragonsblaze for the Firebug An alternative version of the Doomstick for the Firebug Perk.
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Amelia Singh 26 minutes ago
A tier 4 shotgun that shoots a vertical line of fire. The alt-fire shoots a horizontal line of fire....
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Natalie Lopez 28 minutes ago
Trader price is 1400 Dosh. Blood Sickle for the Berserker This is a paid DLC weapon....
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A tier 4 shotgun that shoots a vertical line of fire. The alt-fire shoots a horizontal line of fire.
A tier 4 shotgun that shoots a vertical line of fire. The alt-fire shoots a horizontal line of fire.
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Isabella Johnson 35 minutes ago
Trader price is 1400 Dosh. Blood Sickle for the Berserker This is a paid DLC weapon....
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Aria Nguyen 9 minutes ago
This weapon can be shared amongst players through our weapon-sharing system. A tier 4 edged melee we...
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Trader price is 1400 Dosh. Blood Sickle for the Berserker This is a paid DLC weapon.
Trader price is 1400 Dosh. Blood Sickle for the Berserker This is a paid DLC weapon.
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Alexander Wang 21 minutes ago
This weapon can be shared amongst players through our weapon-sharing system. A tier 4 edged melee we...
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This weapon can be shared amongst players through our weapon-sharing system. A tier 4 edged melee weapon that can be switched between Short Range and Long Range modes.
This weapon can be shared amongst players through our weapon-sharing system. A tier 4 edged melee weapon that can be switched between Short Range and Long Range modes.
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Christopher Lee 28 minutes ago
Short Range mode is faster but deals less damage. Long Range mode is slower but deals more damage....
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Short Range mode is faster but deals less damage. Long Range mode is slower but deals more damage.
Short Range mode is faster but deals less damage. Long Range mode is slower but deals more damage.
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Brandon Kumar 28 minutes ago
Alt-fire triggers a double-swept attack. Trader price is 1500 Dosh. G36C Assault Rifle for the SWAT ...
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Lucas Martinez 17 minutes ago
This weapon can be shared amongst players through our weapon-sharing system. A tier 4 assault rifle ...
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Alt-fire triggers a double-swept attack. Trader price is 1500 Dosh. G36C Assault Rifle for the SWAT This is a paid DLC weapon.
Alt-fire triggers a double-swept attack. Trader price is 1500 Dosh. G36C Assault Rifle for the SWAT This is a paid DLC weapon.
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Scarlett Brown 6 minutes ago
This weapon can be shared amongst players through our weapon-sharing system. A tier 4 assault rifle ...
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This weapon can be shared amongst players through our weapon-sharing system. A tier 4 assault rifle equipped with armor-piercing ammo.
This weapon can be shared amongst players through our weapon-sharing system. A tier 4 assault rifle equipped with armor-piercing ammo.
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Chloe Santos 1 minutes ago
It has full-auto and semi-auto fire modes. Trader price is 1600 Dosh. New Steam Achievements Barmwic...
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It has full-auto and semi-auto fire modes. Trader price is 1600 Dosh. New Steam Achievements Barmwich Town related achievements Time-limited Objectives, Tickets, and Cosmetics Seasonal objectives related to Barmwitch Town
Complete all seasonal objectives to earn the Plague Doctor Backpack
Halloween Treat Prize Tickets
Halloween Treat Golden Prize Tickets Zedconomy Blood Sickle Weapon Bundle
G36C Assault Rifle Weapon Bundle
Blood &amp  Bonfires Weapon Bundle
Plague Doctor Outfit Bundle Premium Halloween Treat Ticket Bundles come in three sets of tiers: Bronze – 5 Premium Seasonal Tickets
Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets Plague Doctor Weapon Skin Bundle Pack
Xeno Weapon Skin Bundle Pack
Classic MKII Weapon Skin Bundle Pack
Chameleon MKII Weapon Skin Bundle Pack As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1 pm EDT after all the patches go out in order to verify that the patches are deployed across the platform.
It has full-auto and semi-auto fire modes. Trader price is 1600 Dosh. New Steam Achievements Barmwich Town related achievements Time-limited Objectives, Tickets, and Cosmetics Seasonal objectives related to Barmwitch Town Complete all seasonal objectives to earn the Plague Doctor Backpack Halloween Treat Prize Tickets Halloween Treat Golden Prize Tickets Zedconomy Blood Sickle Weapon Bundle G36C Assault Rifle Weapon Bundle Blood & Bonfires Weapon Bundle Plague Doctor Outfit Bundle Premium Halloween Treat Ticket Bundles come in three sets of tiers: Bronze – 5 Premium Seasonal Tickets Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets Plague Doctor Weapon Skin Bundle Pack Xeno Weapon Skin Bundle Pack Classic MKII Weapon Skin Bundle Pack Chameleon MKII Weapon Skin Bundle Pack As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1 pm EDT after all the patches go out in order to verify that the patches are deployed across the platform.
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David Cohen 45 minutes ago

Addressed Community Feedback

As mentioned in the 2021 Killing Floor 2 ‘State of the Game�...
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Harper Kim 22 minutes ago
Mouse input parameters added to Options, in the Controls menu: Vertical Sensitivity. Horizontal Sens...
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<h3>Addressed Community Feedback</h3> As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. <h4>General</h4> Medic buffs feedback 2.0: Added more information to the HUD when the player as received a medic bonus
Added number of stacks applied. Added duration of the bonus.

Addressed Community Feedback

As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year.

General

Medic buffs feedback 2.0: Added more information to the HUD when the player as received a medic bonus Added number of stacks applied. Added duration of the bonus.
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Natalie Lopez 11 minutes ago
Mouse input parameters added to Options, in the Controls menu: Vertical Sensitivity. Horizontal Sens...
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Mouse input parameters added to Options, in the Controls menu: Vertical Sensitivity. Horizontal Sensitivity. View Smoothing.
Mouse input parameters added to Options, in the Controls menu: Vertical Sensitivity. Horizontal Sensitivity. View Smoothing.
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View Acceleration. Improved inventory filtering: In the ITEMS tab, KEYS are shown first now. In the ALL tab, all the items are shown in the same order as they appear in their respective tabs.
View Acceleration. Improved inventory filtering: In the ITEMS tab, KEYS are shown first now. In the ALL tab, all the items are shown in the same order as they appear in their respective tabs.
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Henry Schmidt 13 minutes ago

Balance

Weapons HRG Blast Brawlers Stumble Power increased by 400%. The speed of the primar...
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Sophie Martin 17 minutes ago
Mine Reconstructor Weight reduced from 8 to 7. Impact damage increased from 30-300 to 35-350. Explos...
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<h4>Balance</h4> Weapons HRG Blast Brawlers Stumble Power increased by 400%. The speed of the primary attack increased by 50%. The speed of blocking transition increased by 50%.

Balance

Weapons HRG Blast Brawlers Stumble Power increased by 400%. The speed of the primary attack increased by 50%. The speed of blocking transition increased by 50%.
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Nathan Chen 38 minutes ago
Mine Reconstructor Weight reduced from 8 to 7. Impact damage increased from 30-300 to 35-350. Explos...
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Isaac Schmidt 51 minutes ago

Bug Fixes

General

Addressed a bug where random character rotations could occur, ...
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Mine Reconstructor Weight reduced from 8 to 7. Impact damage increased from 30-300 to 35-350. Explosion damage increased from 35-350 to 40-400.
Mine Reconstructor Weight reduced from 8 to 7. Impact damage increased from 30-300 to 35-350. Explosion damage increased from 35-350 to 40-400.
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Luna Park 60 minutes ago

Bug Fixes

General

Addressed a bug where random character rotations could occur, ...
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Charlotte Lee 58 minutes ago
Fixed multiple issues with the reload animations. Addressed a bug where the laser sight was offset f...
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<h3>Bug Fixes</h3>

 <h4>General</h4> Addressed a bug where random character rotations could occur, disrupting player movement and gameplay. <h4>Weapons</h4> Mine Reconstructor Addressed a bug where there was excessive screen shake when standing near the Mine Reconstructor “goop” mines. G36C Assault Rifle Fixed multiple issues with the gun check animations.

Bug Fixes

General

Addressed a bug where random character rotations could occur, disrupting player movement and gameplay.

Weapons

Mine Reconstructor Addressed a bug where there was excessive screen shake when standing near the Mine Reconstructor “goop” mines. G36C Assault Rifle Fixed multiple issues with the gun check animations.
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Hannah Kim 5 minutes ago
Fixed multiple issues with the reload animations. Addressed a bug where the laser sight was offset f...
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William Brown 11 minutes ago
Addressed a bug where the melee bash damage was not differentiating between the active modes. HRG Lo...
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Fixed multiple issues with the reload animations. Addressed a bug where the laser sight was offset from bullet trajectory and impact point. Blood Sickle Fixed multiple issues with the animations in both modes in first person and third person.
Fixed multiple issues with the reload animations. Addressed a bug where the laser sight was offset from bullet trajectory and impact point. Blood Sickle Fixed multiple issues with the animations in both modes in first person and third person.
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Christopher Lee 21 minutes ago
Addressed a bug where the melee bash damage was not differentiating between the active modes. HRG Lo...
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Addressed a bug where the melee bash damage was not differentiating between the active modes. HRG Locust Addressed a bug where upgrading the weapon did not affect the bleed DoT. Reduced the density of the gas cloud to increase visibility.
Addressed a bug where the melee bash damage was not differentiating between the active modes. HRG Locust Addressed a bug where upgrading the weapon did not affect the bleed DoT. Reduced the density of the gas cloud to increase visibility.
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Lucas Martinez 60 minutes ago
HRG Dragonsblaze Addressed a bug where the incorrect HUD icon was being used. Reducto Ray Addressed ...
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Zoe Mueller 104 minutes ago
Addressed a bug where players were able to deploy multiple drones at the same time. Seeker Six Addre...
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HRG Dragonsblaze Addressed a bug where the incorrect HUD icon was being used. Reducto Ray Addressed a bug with the gun check animation where clipping occurred. Sentinel Addressed a bug where footsteps were not triggering while using the Sentinel.
HRG Dragonsblaze Addressed a bug where the incorrect HUD icon was being used. Reducto Ray Addressed a bug with the gun check animation where clipping occurred. Sentinel Addressed a bug where footsteps were not triggering while using the Sentinel.
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Ella Rodriguez 5 minutes ago
Addressed a bug where players were able to deploy multiple drones at the same time. Seeker Six Addre...
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Oliver Taylor 14 minutes ago
Nail Bomb Addressed a bug where the Nail Bomb was triggering the stun call twice against Zeds. Hemoc...
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Addressed a bug where players were able to deploy multiple drones at the same time. Seeker Six Addressed a bug where there was no ejected mag during the full reload animation. HRG Headhunter Addressed a bug where the alt fire was doing no head damage.
Addressed a bug where players were able to deploy multiple drones at the same time. Seeker Six Addressed a bug where there was no ejected mag during the full reload animation. HRG Headhunter Addressed a bug where the alt fire was doing no head damage.
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Thomas Anderson 117 minutes ago
Nail Bomb Addressed a bug where the Nail Bomb was triggering the stun call twice against Zeds. Hemoc...
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Nail Bomb Addressed a bug where the Nail Bomb was triggering the stun call twice against Zeds. Hemoclobber Addressed a bug where the explosive radius grew exponentially when used by the Survivalist. Pulverizer Addressed a bug where the explosive radius grew exponentially when used by the Survivalist and Demolitionist.
Nail Bomb Addressed a bug where the Nail Bomb was triggering the stun call twice against Zeds. Hemoclobber Addressed a bug where the explosive radius grew exponentially when used by the Survivalist. Pulverizer Addressed a bug where the explosive radius grew exponentially when used by the Survivalist and Demolitionist.
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Dylan Patel 43 minutes ago

Map

Barmwich Town Addressed a bug where map traveling to Barmwich Town would change the gam...
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Emma Wilson 40 minutes ago
Addressed a bug where the burning stumps throughout the map had no SFX triggering. Fixed issues with...
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<h4>Map</h4> Barmwich Town Addressed a bug where map traveling to Barmwich Town would change the game mode to Endless. Fixed the Spectator boundaries throughout the map to contain the camera to the playable area.

Map

Barmwich Town Addressed a bug where map traveling to Barmwich Town would change the game mode to Endless. Fixed the Spectator boundaries throughout the map to contain the camera to the playable area.
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Evelyn Zhang 20 minutes ago
Addressed a bug where the burning stumps throughout the map had no SFX triggering. Fixed issues with...
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Chloe Santos 9 minutes ago
Updated the web asset so that it is visible from all angles in the Fire Plaza. Addressed a bug where...
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Addressed a bug where the burning stumps throughout the map had no SFX triggering. Fixed issues with seams in the walls being visible in the Fire Plaza.
Addressed a bug where the burning stumps throughout the map had no SFX triggering. Fixed issues with seams in the walls being visible in the Fire Plaza.
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Sophie Martin 30 minutes ago
Updated the web asset so that it is visible from all angles in the Fire Plaza. Addressed a bug where...
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Mason Rodriguez 52 minutes ago
Fixed multiple instances of Zeds becoming stuck within spawn points throughout the map. Fixed issues...
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Updated the web asset so that it is visible from all angles in the Fire Plaza. Addressed a bug where multiple objects in the Fire Plaza suffered from flickering textures.
Updated the web asset so that it is visible from all angles in the Fire Plaza. Addressed a bug where multiple objects in the Fire Plaza suffered from flickering textures.
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Henry Schmidt 11 minutes ago
Fixed multiple instances of Zeds becoming stuck within spawn points throughout the map. Fixed issues...
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Isaac Schmidt 42 minutes ago
Rig Addressed a bug where Summer Zeds were persisting on the map after the Summer Season had ended. ...
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Fixed multiple instances of Zeds becoming stuck within spawn points throughout the map. Fixed issues with missing spatter maps. Elysium
Fixed issue where Zeds would be spawned in another area where players could not reach them.
Fixed multiple instances of Zeds becoming stuck within spawn points throughout the map. Fixed issues with missing spatter maps. Elysium Fixed issue where Zeds would be spawned in another area where players could not reach them.
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Rig Addressed a bug where Summer Zeds were persisting on the map after the Summer Season had ended. Addressed a bug in the Laboratory Storage Room where the Trader Pod could be opened through the wall. Addressed a bug in the East Platform area where blood splatter was not populating on the floor.
Rig Addressed a bug where Summer Zeds were persisting on the map after the Summer Season had ended. Addressed a bug in the Laboratory Storage Room where the Trader Pod could be opened through the wall. Addressed a bug in the East Platform area where blood splatter was not populating on the floor.
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Natalie Lopez 118 minutes ago
Addressed a bug in the Laboratory Main Floor where there were duplicated textures across the area. <...
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Addressed a bug in the Laboratory Main Floor where there were duplicated textures across the area. <h4>Perks</h4> Addressed a bug where the Survivalist skill Make Things Go Boom did not increase the radius of any grenades. Addressed a bug where the Field Medic skill Zedative gives players a double buff from a single Zed kill.
Addressed a bug in the Laboratory Main Floor where there were duplicated textures across the area.

Perks

Addressed a bug where the Survivalist skill Make Things Go Boom did not increase the radius of any grenades. Addressed a bug where the Field Medic skill Zedative gives players a double buff from a single Zed kill.
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Nathan Chen 55 minutes ago

Weekly

Addressed a bug where players could change their perk at the Trader Pod regardless o...
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Julia Zhang 70 minutes ago
Adjusting vertical sensitivity no longer adjusts horizontal sensitivity. Fixed UI display of horizon...
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<h4>Weekly</h4> Addressed a bug where players could change their perk at the Trader Pod regardless of weekly constraints. Primary Target The item reward is not granted for completing the weekly. <h4>Settings</h4> UI Horizontal and Vertical Sensitivity Fixed a bug where settings were not affecting the game experience.

Weekly

Addressed a bug where players could change their perk at the Trader Pod regardless of weekly constraints. Primary Target The item reward is not granted for completing the weekly.

Settings

UI Horizontal and Vertical Sensitivity Fixed a bug where settings were not affecting the game experience.
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Hannah Kim 27 minutes ago
Adjusting vertical sensitivity no longer adjusts horizontal sensitivity. Fixed UI display of horizon...
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Liam Wilson 44 minutes ago

Localization

Fixed in an issue where the Parry skill description did not fit within the tex...
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Adjusting vertical sensitivity no longer adjusts horizontal sensitivity. Fixed UI display of horizontal and vertical sensitivity after entering the lobby 
 <h4>Camera</h4> Adjusted issue where “diagonal” movements would behave erratically.
Adjusting vertical sensitivity no longer adjusts horizontal sensitivity. Fixed UI display of horizontal and vertical sensitivity after entering the lobby

Camera

Adjusted issue where “diagonal” movements would behave erratically.
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Lucas Martinez 38 minutes ago

Localization

Fixed in an issue where the Parry skill description did not fit within the tex...
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Henry Schmidt 7 minutes ago
After reading through the patch notes for the Killing Floor 2 1.66 update patch, you can find the ga...
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<h4>Localization</h4> Fixed in an issue where the Parry skill description did not fit within the text box in Russian. <h4>Console</h4> Addressed a bug on the PS4/PS5 where Zed spawning during Weekly Outbreaks on The Rig would stop functioning, preventing the end of the round. Addressed a bug where the title had a chance to crash during Weekly Outbreaks on The Rig.

Localization

Fixed in an issue where the Parry skill description did not fit within the text box in Russian.

Console

Addressed a bug on the PS4/PS5 where Zed spawning during Weekly Outbreaks on The Rig would stop functioning, preventing the end of the round. Addressed a bug where the title had a chance to crash during Weekly Outbreaks on The Rig.
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After reading through the patch notes for the Killing Floor 2 1.66 update patch, you can find the game available on PC, PlayStation 4 &amp; 5, and Xbox One &amp; Series XS. Outside of the Killing Floor 2 1.66 update patch notes, head on over to the official Killing Floor 2 website to follow future updates.
After reading through the patch notes for the Killing Floor 2 1.66 update patch, you can find the game available on PC, PlayStation 4 & 5, and Xbox One & Series XS. Outside of the Killing Floor 2 1.66 update patch notes, head on over to the official Killing Floor 2 website to follow future updates.
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Charlotte Lee 29 minutes ago
Lastly, you can follow the team at Tripwire Interactive and learn about any other projects they migh...
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Kevin Wang 29 minutes ago
If it wasn't fixed for the legendary edition, it may never be ...

Ben on 18 May in Mass Effect ...

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Lastly, you can follow the team at Tripwire Interactive and learn about any other projects they might have in the works on their development website. Tags: Killing Floor 2Tripwire Previous

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