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% Wild Hearts solves Monster Hunter's biggest problem  Digital Trends Skip to main content Trending: Wordle Today October 24 Dell XPS 15 vs. Razer Blade 15 Best Dolby Atmos Soundbars iPhone 14 Plus Review Halo Rise vs. Nest Hub 2nd Gen HP Envy x360 13 (2022) Review Best Chromebook Printers Home GamingFeatures 
 <h1> With EA&#8217 s help  Wild Hearts solves Monster Hunter&#8217 s biggest problem	</h1> By Tomas Franzese October 10, 2022 Share Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI.
% Wild Hearts solves Monster Hunter's biggest problem Digital Trends Skip to main content Trending: Wordle Today October 24 Dell XPS 15 vs. Razer Blade 15 Best Dolby Atmos Soundbars iPhone 14 Plus Review Halo Rise vs. Nest Hub 2nd Gen HP Envy x360 13 (2022) Review Best Chromebook Printers Home GamingFeatures

With EA’ s help Wild Hearts solves Monster Hunter’ s biggest problem

By Tomas Franzese October 10, 2022 Share Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI.
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Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts &#8212; its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.
Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts — its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.
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Brandon Kumar 2 minutes ago
Contents A wild huntThe hunt continuesSayonara Monster Hunter “We wanted to understand better how...
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Julia Zhang 1 minutes ago
Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals wit...
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Contents A wild huntThe hunt continuesSayonara  Monster Hunter “We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.” WILD HEARTS  7 Minutes of Gameplay Digital Trends put this to the test with our playable three-hour build of the earliest parts of Wild Hearts and found its introduction and tutorials to be better than anything Monster Hunter has done.
Contents A wild huntThe hunt continuesSayonara Monster Hunter “We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.” WILD HEARTS 7 Minutes of Gameplay Digital Trends put this to the test with our playable three-hour build of the earliest parts of Wild Hearts and found its introduction and tutorials to be better than anything Monster Hunter has done.
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Nathan Chen 11 minutes ago
Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals wit...
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Isaac Schmidt 3 minutes ago
We know that our players want to experience the game and world as soon as they can, so that was the ...
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Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals with and be set for what’s shaping up to be an enjoyable cooperative hunting and crafting adventure. <h2>A wild hunt</h2> “One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible.
Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals with and be set for what’s shaping up to be an enjoyable cooperative hunting and crafting adventure.

A wild hunt

“One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible.
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Scarlett Brown 10 minutes ago
We know that our players want to experience the game and world as soon as they can, so that was the ...
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We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.” Wild Hearts begins peacefully, with a lone hunter walking through a forest rife with small friendly Kemono creatures. Soon, a small-time hunt begins as the player spots a deer-like Kemono.
We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.” Wild Hearts begins peacefully, with a lone hunter walking through a forest rife with small friendly Kemono creatures. Soon, a small-time hunt begins as the player spots a deer-like Kemono.
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Charlotte Lee 17 minutes ago
During this hunt, players will learn the basics of the camera and movement controls, the attacks at ...
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During this hunt, players will learn the basics of the camera and movement controls, the attacks at their disposal during combat, how to climb ledges with limited stamina, and how to sneak up on an enemy. These are some basic fundamentals in hunting games, but the difference compared to Monster Hunter Rise is that the game isn’t constantly stopping the player with long cutscenes or large text boxes to explain basic things. Text boxes only appear if players choose to activate them when a tutorial pops up.
During this hunt, players will learn the basics of the camera and movement controls, the attacks at their disposal during combat, how to climb ledges with limited stamina, and how to sneak up on an enemy. These are some basic fundamentals in hunting games, but the difference compared to Monster Hunter Rise is that the game isn’t constantly stopping the player with long cutscenes or large text boxes to explain basic things. Text boxes only appear if players choose to activate them when a tutorial pops up.
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Lily Watson 23 minutes ago
WILD HEARTS Official Reveal Trailer The best game openings get right into things, which Wild Hearts ...
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“A lot of the creative input and feedback we have given has been around tutorialization, onboardin...
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WILD HEARTS Official Reveal Trailer The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well. “EA has a great wealth of experience in its user research division, and we were able to provide a huge amount of testing and data to Koei Tecmo that really helped them fine-tune the game and make critical decisions around their feature set,” Harvey said.
WILD HEARTS Official Reveal Trailer The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well. “EA has a great wealth of experience in its user research division, and we were able to provide a huge amount of testing and data to Koei Tecmo that really helped them fine-tune the game and make critical decisions around their feature set,” Harvey said.
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“A lot of the creative input and feedback we have given has been around tutorialization, onboarding, and clarity of features and UI to players.” 
 <h2>The hunt continues</h2> The setup EA and Koei Tecmo settled on was already effective but wasn’t quite over yet. I soon came across a mystical being calling themselves Mujina.
“A lot of the creative input and feedback we have given has been around tutorialization, onboarding, and clarity of features and UI to players.”

The hunt continues

The setup EA and Koei Tecmo settled on was already effective but wasn’t quite over yet. I soon came across a mystical being calling themselves Mujina.
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Sophie Martin 3 minutes ago
During a discussion with them, I established my character’s backstory, customized their look, lear...
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James Smith 3 minutes ago
I used the skills the game had effectively taught me by that point to hunt down the source, a giant ...
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During a discussion with them, I established my character’s backstory, customized their look, learned more about the Kemono, and got my first significant objective: go to the nearby town of Minato. Before I could do that, though, the environment around us quickly changed and was overtaken by ice.
During a discussion with them, I established my character’s backstory, customized their look, learned more about the Kemono, and got my first significant objective: go to the nearby town of Minato. Before I could do that, though, the environment around us quickly changed and was overtaken by ice.
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Joseph Kim 20 minutes ago
I used the skills the game had effectively taught me by that point to hunt down the source, a giant ...
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Alexander Wang 7 minutes ago
That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the la...
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I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave.
I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave.
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That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them. Then came the second part of the tutorial, which focused on this unique system.
That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them. Then came the second part of the tutorial, which focused on this unique system.
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During development, Koei Tecmo decided to make crafting in Wild Hearts not just a defensive or preparation thing but something that can help during exploration and fights. To get out of this cave, I had to build up boxes of Karakuri to help me climb up a wall and then build more to create a vantage point I could aerially attack enemies from. Karakuri building skills are critically important when preparing for hunting large Kemono, too.
During development, Koei Tecmo decided to make crafting in Wild Hearts not just a defensive or preparation thing but something that can help during exploration and fights. To get out of this cave, I had to build up boxes of Karakuri to help me climb up a wall and then build more to create a vantage point I could aerially attack enemies from. Karakuri building skills are critically important when preparing for hunting large Kemono, too.
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After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.
After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.
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Jack Thompson 23 minutes ago
While a lot more pleased me afterward — like the colorful world design, attack damage numbers,...
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The king of this genre has an approachability problem, and Wild Hearts has a great chance of becomin...
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While a lot more pleased me afterward &#8212; like the colorful world design, attack damage numbers, and fact that Karakuri remains in the world map after a hunt to remind you of previous exploits &#8212; this opening is what stuck with me. <h2>Sayonara  Monster Hunter</h2> I’ve tried to get into the mainline Monster Hunter series multiple times but always found the beginning of those games off-putting because of how daunting their openings and tutorials are.
While a lot more pleased me afterward — like the colorful world design, attack damage numbers, and fact that Karakuri remains in the world map after a hunt to remind you of previous exploits — this opening is what stuck with me.

Sayonara Monster Hunter

I’ve tried to get into the mainline Monster Hunter series multiple times but always found the beginning of those games off-putting because of how daunting their openings and tutorials are.
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Luna Park 24 minutes ago
The king of this genre has an approachability problem, and Wild Hearts has a great chance of becomin...
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The king of this genre has an approachability problem, and Wild Hearts has a great chance of becoming the preferred option for new players thanks to how it handles player onboarding. Couple that with a cleaner UI, and this Wild Heats already has a better user experience &#8212; even just 30 minutes into a preview build I played months ahead of its launch.
The king of this genre has an approachability problem, and Wild Hearts has a great chance of becoming the preferred option for new players thanks to how it handles player onboarding. Couple that with a cleaner UI, and this Wild Heats already has a better user experience — even just 30 minutes into a preview build I played months ahead of its launch.
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Wild Hearts is shaping up well on the accessibility front, too. Even this preview build presented me with a dedicated accessibility menu with options for menu narration, text-to-audio, and audio-to-text for voice chat, subtitle and menu size and shading modifications, toggle-or-hold button press settings, and more. According to Edagawa, Koei Tecmo is creating these thorough accessibility options with EA’s help and hopes to apply them to other games in development at Koei Tecmo.
Wild Hearts is shaping up well on the accessibility front, too. Even this preview build presented me with a dedicated accessibility menu with options for menu narration, text-to-audio, and audio-to-text for voice chat, subtitle and menu size and shading modifications, toggle-or-hold button press settings, and more. According to Edagawa, Koei Tecmo is creating these thorough accessibility options with EA’s help and hopes to apply them to other games in development at Koei Tecmo.
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Joseph Kim 5 minutes ago
“As a company, we’ve been working toward sustainable development goals, so we want to make games...
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“As a company, we’ve been working toward sustainable development goals, so we want to make games accessible for everyone,” Edagawa explained. “That was something we considered very early on in development. We also discussed what kinds of elements would be helpful with EA, so that was a very important part of our partnership.
“As a company, we’ve been working toward sustainable development goals, so we want to make games accessible for everyone,” Edagawa explained. “That was something we considered very early on in development. We also discussed what kinds of elements would be helpful with EA, so that was a very important part of our partnership.
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Elijah Patel 23 minutes ago
As a company, we’re hoping to continue incorporating those elements in future games.” Wild Heart...
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Luna Park 23 minutes ago
By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and ac...
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As a company, we’re hoping to continue incorporating those elements in future games.” Wild Hearts is a prime example of finding something your competitor does poorly and attracting people by doing it better. Monster Hunter is currently the undisputed ruler of the monster-hunting genre, but it’s not perfect.
As a company, we’re hoping to continue incorporating those elements in future games.” Wild Hearts is a prime example of finding something your competitor does poorly and attracting people by doing it better. Monster Hunter is currently the undisputed ruler of the monster-hunting genre, but it’s not perfect.
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Madison Singh 5 minutes ago
By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and ac...
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Intel: which wins in 2022? New Final Fantasy 16 trailer shows an expansive journey and classic story...
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By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and accessible than Monster Hunter Rise, Wild Hearts is shaping up to be a force to be reckoned with in the monster-hunting genre. Wild Hearts will launch for PC, PS5, and Xbox Series X/S on February 17, 2023. <h4> Editors&#039  Recommendations	</h4> Dead Space Remake: release date, trailers, gameplay, and more Sonic Frontiers and Monster Hunter cross over with free DLC EA Origin has been replaced with a new, faster PC app Dead Space remake gameplay trailer showcases an enhanced horror experience EA&#8217;s Wild Hearts takes a stab at Monster Hunter in February Star Ocean: The Divine Force release date, trailers, gameplay, and more The Sims 4 is going free-to-play and you can get extras if you bought it already Our 5 biggest predictions for the September Nintendo Direct: Metroid, Zelda, and more Everything announced at THQ Nordic Digital Showcase 2022 &#8216;Wordle&#8217; today, October 20: Answer, hints, and help for word of the day (#488) Gotham Knights resurrects Arkham Knight&#8217;s massive stuttering problems How to report someone on Discord AMD vs.
By learning the proper lessons from EA and ensuring that the game’s opening is more welcome and accessible than Monster Hunter Rise, Wild Hearts is shaping up to be a force to be reckoned with in the monster-hunting genre. Wild Hearts will launch for PC, PS5, and Xbox Series X/S on February 17, 2023.

Editors' Recommendations

Dead Space Remake: release date, trailers, gameplay, and more Sonic Frontiers and Monster Hunter cross over with free DLC EA Origin has been replaced with a new, faster PC app Dead Space remake gameplay trailer showcases an enhanced horror experience EA’s Wild Hearts takes a stab at Monster Hunter in February Star Ocean: The Divine Force release date, trailers, gameplay, and more The Sims 4 is going free-to-play and you can get extras if you bought it already Our 5 biggest predictions for the September Nintendo Direct: Metroid, Zelda, and more Everything announced at THQ Nordic Digital Showcase 2022 ‘Wordle’ today, October 20: Answer, hints, and help for word of the day (#488) Gotham Knights resurrects Arkham Knight’s massive stuttering problems How to report someone on Discord AMD vs.
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Wild Hearts solves Monster Hunter's biggest problem Digital Trends Skip to main content Trendi...
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Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts —...

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