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Luna Park 1 minutes ago
The Solitaire Conspiracy doesn't understand what's fun about solitaire
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Charlotte Lee 2 minutes ago
It's out now for PC and Mac on Steam and the Epic store. Now, two of my favourite time-wasters ...
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Dylan Patel Member
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Friday, 09 May 2025
The Solitaire Conspiracy doesn't understand what's fun about solitaire
Empty suits. Feature by Oli Welsh Contributor Published on 9 Oct 2020 24 comments Earlier this year, Bithell Games helped UK micro-indie Grey Alien Games publish Ancient Enemy, the latest in a series of what can only be called solitaire adventures by Jake Birkett. Mike Bithell - of Thomas Was Alone and John Wick Hex - must have enjoyed the experience, because here he is with his own twist on solitaire-with-a-story, The Solitaire Conspiracy, as part of his Shorts series of smaller-scale projects.
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Audrey Mueller 2 minutes ago
It's out now for PC and Mac on Steam and the Epic store. Now, two of my favourite time-wasters ...
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Harper Kim Member
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9 minutes ago
Friday, 09 May 2025
It's out now for PC and Mac on Steam and the Epic store. Now, two of my favourite time-wasters of the last decade have been Birkett's delightful, Jane Austen-inspired amuse-bouche Regency Solitaire and Klei Entertainment's mini-masterpiece of future espionage tactics, Invisible, Inc.
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Madison Singh 8 minutes ago
The Solitaire Conspiracy appears strongly influenced by both, so I was excited to try it. Like the K...
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Natalie Lopez Member
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16 minutes ago
Friday, 09 May 2025
The Solitaire Conspiracy appears strongly influenced by both, so I was excited to try it. Like the Klei game, it features a cast of augmented spooks and hackers on daring undercover missions, and has a sharp-edged, neon-lit aesthetic, all violet and cyan over midnight blue and suspenseful synth music. Like Regency Solitaire, it playfully - perhaps arbitrarily - frames a ripping yarn around hands of solitaire, where the aim is to clear a layout of cards to progress to the next chapter.
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Hannah Kim 7 minutes ago
Both comparisons are unfortunate ones for The Solitaire Conspiracy. Invisible, Inc....
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Natalie Lopez 1 minutes ago
found, in a procedurally generated, XCOM-style turn-based tactics game, a perfect engine for creatin...
Both comparisons are unfortunate ones for The Solitaire Conspiracy. Invisible, Inc.
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Charlotte Lee 2 minutes ago
found, in a procedurally generated, XCOM-style turn-based tactics game, a perfect engine for creatin...
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Audrey Mueller 5 minutes ago
Solitaire can be absorbing, but it isn't dramatic.The dynamic music that builds to a crescendo ...
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Elijah Patel Member
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30 minutes ago
Friday, 09 May 2025
found, in a procedurally generated, XCOM-style turn-based tactics game, a perfect engine for creating knife-edge stealth scenarios for its cartoon espionage action. Bithell tries to find a similar thematic sympathy in solitaire, envisioning the cards as unruly agents, the suits as spy teams of contrasting styles, and the player as spymaster, brooding over the field of play and trying to bring order to the chaos. Watch on YouTube It doesn't work.
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Evelyn Zhang Member
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35 minutes ago
Friday, 09 May 2025
Solitaire can be absorbing, but it isn't dramatic.The dynamic music that builds to a crescendo as you clear the last few cards of each hand just sounds silly. (Yes, dynamic music: for a humble solitaire game, The Solitaire Conspiracy is lavishly produced to the point of absurdity.) Birkett understands this, which is why Regency Solitaire delights in its own blithe inconsequentiality - and why its more ambitious and adventurous successors, Shadowhand and Ancient Enemy, layer role-playing game systems on top to deliver the conflict and drama, while the card-clearing mechanics of solitaire become the dice-rolls that power the adventure, rather than the adventure itself. And where Birkett takes a classic style of solitaire - essentially Tri Peaks - and enlivens it with elaborate layouts and arcadey mechanics like combos and power-ups, Bithell has tried to redesign the game itself.
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Daniel Kumar Member
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32 minutes ago
Friday, 09 May 2025
This is something you should only attempt if you are Zach Gage (and maybe not even then). Solitaire doesn't really fit into normal schools of game design. It is a puzzle and a game of chance at the same time, which ought to be a contradiction.
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Charlotte Lee 19 minutes ago
If you try to fix its essential cruelty or its illogic, you break its spell. Bithell's version ...
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Brandon Kumar 22 minutes ago
There are quite a few suits, each representing a spy team, from rogue AIs to Fast & Furious ...
If you try to fix its essential cruelty or its illogic, you break its spell. Bithell's version of solitaire is pretty simple: you build the suits on foundations by moving cards around, placing them only on cards of higher value, until you can expose the cards you need in the stacks. The twist is that the Jack, Queen and King of each suit can be placed anywhere, at which point they activate a power that may be helpful (sending the next card in the suit it is placed on to the foundation, wherever that card may be) or unhelpful (reordering the stack from high value to low) or could go either way (randomly scrambling the stack).
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Henry Schmidt 16 minutes ago
There are quite a few suits, each representing a spy team, from rogue AIs to Fast & Furious ...
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Daniel Kumar 9 minutes ago
I guess it's intended to represent the delicacy with which unpredictable agents need to be hand...
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David Cohen Member
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40 minutes ago
Friday, 09 May 2025
There are quite a few suits, each representing a spy team, from rogue AIs to Fast & Furious style getaway experts. The Solitaire Conspiracy looks very slick, but lacks the crisp, snappy response you want from a card game. The choice to have many of the powers hinder rather than aid your progress is baffling, since these are all supposed to be your own agents, not the enemy's.
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Lily Watson Moderator
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Friday, 09 May 2025
I guess it's intended to represent the delicacy with which unpredictable agents need to be handled in the field? It is not at all satisfying to play, though - this is a game in which you expend a lot of your energy trying not to use the mechanics, rather than exploiting them in clever ways.
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Thomas Anderson Member
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Friday, 09 May 2025
You soon realise the most pedestrian way to solve the decks is usually the best. That doesn't make you feel like a cool spymaster. I'm not going to make the mistake of taking The Solitaire Conspiracy's storyline too seriously; it's clearly just a bit of fun, going by the over-the-top cyberpunk mission scenarios, while gaming personalities Greg Miller and Inel Tomlinson are miscast but still likeable as untrustworthy fellow spymasters.
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Madison Singh 16 minutes ago
(I'd love to see a game capture Tomlinson's irrepressible hype-man energy, but this isn...
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Scarlett Brown 4 minutes ago
Solitaire is life, it's luck, it's shit that happens. You don't win it. You make sens...
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Julia Zhang Member
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65 minutes ago
Friday, 09 May 2025
(I'd love to see a game capture Tomlinson's irrepressible hype-man energy, but this isn't it.) I take solitaire very seriously, though, and The Solitaire Conspiracy left me feeling that Bithell hadn't succeeded in pinning down the game's profound but elusive draw. It is not a game of strategy or control; it isn't you and it isn't your enemy. It's the space between you where stuff goes down (as Birkett correctly imagines in the solitaire combat system of Shadowhand and Ancient Enemy, which, if it isn't clear by now, I strongly recommend you buy instead).
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William Brown Member
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Friday, 09 May 2025
Solitaire is life, it's luck, it's shit that happens. You don't win it. You make sense of it, clear the table and move on.
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