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%Begin The Rally Point: Timberborn breaks the boring "village vs winter" mould  Rock Paper Shotgun Support us Join our newsletter Visit our store Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The Rally Point: Timberborn breaks the boring "village vs winter" mould
 I want to le beave Feature by Sin Vega Contributor Published on Feb.
%Begin The Rally Point: Timberborn breaks the boring "village vs winter" mould Rock Paper Shotgun Support us Join our newsletter Visit our store Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The Rally Point: Timberborn breaks the boring "village vs winter" mould I want to le beave Feature by Sin Vega Contributor Published on Feb.
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17, 2022 27 comments This is The Rally Point, a regular column where the inimitable Sin Vega delves deep into strategy gaming. I think I'm tired of winter.
17, 2022 27 comments This is The Rally Point, a regular column where the inimitable Sin Vega delves deep into strategy gaming. I think I'm tired of winter.
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Liam Wilson 3 minutes ago
It's not the cold. It's not even the lack of anything to do. It's that when your main...
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It's not the cold. It's not even the lack of anything to do. It's that when your main threat is starvation and hypothermia, and your only real tool is stockpiling, it often feels like your fate is already sealed come October, and waiting around to see if you survived or not carries the same sense of slow inevitability that the average RTS or 4X game does past the opening act.
It's not the cold. It's not even the lack of anything to do. It's that when your main threat is starvation and hypothermia, and your only real tool is stockpiling, it often feels like your fate is already sealed come October, and waiting around to see if you survived or not carries the same sense of slow inevitability that the average RTS or 4X game does past the opening act.
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Kevin Wang 4 minutes ago
My first village in Timberborn gave me that feeling. Even though its dry season is the opposite of W...
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Alexander Wang 2 minutes ago
I've played this before, I thought. This is the villagers vs winter game again. I was a fool....
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My first village in Timberborn gave me that feeling. Even though its dry season is the opposite of Winter, the ultimate effect was the same.
My first village in Timberborn gave me that feeling. Even though its dry season is the opposite of Winter, the ultimate effect was the same.
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Daniel Kumar 13 minutes ago
I've played this before, I thought. This is the villagers vs winter game again. I was a fool....
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Mia Anderson 3 minutes ago
A big, wrong fool. Watch on YouTube My initial complaint comes up often in survival-based building g...
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I've played this before, I thought. This is the villagers vs winter game again. I was a fool.
I've played this before, I thought. This is the villagers vs winter game again. I was a fool.
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A big, wrong fool. Watch on YouTube My initial complaint comes up often in survival-based building games. The ones where you settle in a wilderness and have to quickly gather enough wood and food to last through winter, and that's typically all the game's about.
A big, wrong fool. Watch on YouTube My initial complaint comes up often in survival-based building games. The ones where you settle in a wilderness and have to quickly gather enough wood and food to last through winter, and that's typically all the game's about.
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Lucas Martinez 10 minutes ago
The issue I have isn't when they're difficult, but when there's no leeway. When you r...
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Emma Wilson 3 minutes ago
Does nobody in this village want to live? Faced with the starvation of your entire family, would you...
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The issue I have isn't when they're difficult, but when there's no leeway. When you reach a point where you need three wood to build the last granary, but you only have two wood, and therefore your entire settlement is now mathematically doomed.
The issue I have isn't when they're difficult, but when there's no leeway. When you reach a point where you need three wood to build the last granary, but you only have two wood, and therefore your entire settlement is now mathematically doomed.
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Does nobody in this village want to live? Faced with the starvation of your entire family, would you stare at the woodcutter's hut with the big sign reading "3 / 3 workers", and the fields full of crops, and the two-thirds of a building to store them in, and simply resign yourself to death? It's a tricky feeling to elucidate but you know it's happening when you have no option but to watch your game slowly fall apart and your society die out because of a technicality.
Does nobody in this village want to live? Faced with the starvation of your entire family, would you stare at the woodcutter's hut with the big sign reading "3 / 3 workers", and the fields full of crops, and the two-thirds of a building to store them in, and simply resign yourself to death? It's a tricky feeling to elucidate but you know it's happening when you have no option but to watch your game slowly fall apart and your society die out because of a technicality.
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It's not even about "difficulty", but degree of entertainment. When your hands are tied in a way that feels artificial and dissatisfying, and when there's no amusement or awe to be had from watching the tower collapse.
It's not even about "difficulty", but degree of entertainment. When your hands are tied in a way that feels artificial and dissatisfying, and when there's no amusement or awe to be had from watching the tower collapse.
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Scarlett Brown 8 minutes ago
Losing, essentially, is not fun. It's an awkward complaint....
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Audrey Mueller 6 minutes ago
What am I asking for, the game to play itself? For my problems to be magically solved by enterprisin...
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Losing, essentially, is not fun. It's an awkward complaint.
Losing, essentially, is not fun. It's an awkward complaint.
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Thomas Anderson 1 minutes ago
What am I asking for, the game to play itself? For my problems to be magically solved by enterprisin...
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James Smith 10 minutes ago
For games about preparation to cut out preparation? Ach. I guess the main thing is I'm tired of...
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What am I asking for, the game to play itself? For my problems to be magically solved by enterprising peasants?
What am I asking for, the game to play itself? For my problems to be magically solved by enterprising peasants?
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Ryan Garcia 35 minutes ago
For games about preparation to cut out preparation? Ach. I guess the main thing is I'm tired of...
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Dylan Patel 31 minutes ago
No disrespect to Banished, but I never got on with it. Perhaps I got lucky, but I survived the winte...
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For games about preparation to cut out preparation? Ach. I guess the main thing is I'm tired of playing Banished again.
For games about preparation to cut out preparation? Ach. I guess the main thing is I'm tired of playing Banished again.
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Zoe Mueller 25 minutes ago
No disrespect to Banished, but I never got on with it. Perhaps I got lucky, but I survived the winte...
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No disrespect to Banished, but I never got on with it. Perhaps I got lucky, but I survived the winters fine, and the game seemed to consist mostly of repeatedly moving workers back and forth while yelling at them to breed faster, like a hybrid of an understaffed CEO and a 30 year old's pushy mum. And yet, I love Workers & Resources, in which you will lose your first town by failing to anticipate how to set up public heating infrastructure (my favourite village largely forestalled this as the modded huts came with their own heating system, simulating villagers gathering their own firewood at the cost of poorer health).
No disrespect to Banished, but I never got on with it. Perhaps I got lucky, but I survived the winters fine, and the game seemed to consist mostly of repeatedly moving workers back and forth while yelling at them to breed faster, like a hybrid of an understaffed CEO and a 30 year old's pushy mum. And yet, I love Workers & Resources, in which you will lose your first town by failing to anticipate how to set up public heating infrastructure (my favourite village largely forestalled this as the modded huts came with their own heating system, simulating villagers gathering their own firewood at the cost of poorer health).
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Liam Wilson 34 minutes ago
I voluntarily played RimWorld almost exclusively as a desert mountain tribe who refused electricity,...
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I voluntarily played RimWorld almost exclusively as a desert mountain tribe who refused electricity, struggling to eke crops out of the thin, scattered patches of arable land, and balance the tiny fuel supply between preserving enough food and keeping the cave warm. And that's a game where people will kill each other over idiotic nonsense like not eating at a table. But I think that's the key: those games had more to do than watching to see who would survive the cold.
I voluntarily played RimWorld almost exclusively as a desert mountain tribe who refused electricity, struggling to eke crops out of the thin, scattered patches of arable land, and balance the tiny fuel supply between preserving enough food and keeping the cave warm. And that's a game where people will kill each other over idiotic nonsense like not eating at a table. But I think that's the key: those games had more to do than watching to see who would survive the cold.
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Scarlett Brown 31 minutes ago
Or consider Ostriv, where the watching itself was a delight. They all have things to delight in, and...
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Or consider Ostriv, where the watching itself was a delight. They all have things to delight in, and that's where Timberborn really shines once you realise what it's doing.
Or consider Ostriv, where the watching itself was a delight. They all have things to delight in, and that's where Timberborn really shines once you realise what it's doing.
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Kevin Wang 69 minutes ago
You are beavers. Humanity has long gone, and it's your time to shine by building a settlement t...
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You are beavers. Humanity has long gone, and it's your time to shine by building a settlement that isn't all that different, really. Forage for berries, chop trees, build dens so people will breed, then build a science hut to unlock new stuff.
You are beavers. Humanity has long gone, and it's your time to shine by building a settlement that isn't all that different, really. Forage for berries, chop trees, build dens so people will breed, then build a science hut to unlock new stuff.
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Henry Schmidt 76 minutes ago
Build a sawmill, plant crops, plant new trees, etc, etc. In place of Winter though, your looming thr...
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Sofia Garcia 74 minutes ago
Every 15 days or so, the water coursing through each map dries up. Land that previously bordered wat...
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Build a sawmill, plant crops, plant new trees, etc, etc. In place of Winter though, your looming threat is drought.
Build a sawmill, plant crops, plant new trees, etc, etc. In place of Winter though, your looming threat is drought.
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Every 15 days or so, the water coursing through each map dries up. Land that previously bordered water turns from a precious, plant-bearing green to a cracked and alarming grey. Plants wither and die, and any beaver town left with no water dies.
Every 15 days or so, the water coursing through each map dries up. Land that previously bordered water turns from a precious, plant-bearing green to a cracked and alarming grey. Plants wither and die, and any beaver town left with no water dies.
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William Brown 20 minutes ago
You fool. Droughts never overtake wet seasons the way Endless Legend's ice gradually consumed t...
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Noah Davis 30 minutes ago
Although simple in theory, providing that storage will likely hit that dynamic I mentioned earlier f...
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You fool. Droughts never overtake wet seasons the way Endless Legend's ice gradually consumed the game, but without large stockpiles you will fail.
You fool. Droughts never overtake wet seasons the way Endless Legend's ice gradually consumed the game, but without large stockpiles you will fail.
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Grace Liu 51 minutes ago
Although simple in theory, providing that storage will likely hit that dynamic I mentioned earlier f...
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Audrey Mueller 45 minutes ago
And the key to it is water. For that is the second thing that defines why Timberborn is special....
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Although simple in theory, providing that storage will likely hit that dynamic I mentioned earlier for your first couple of games, because every building requires wood, and wood takes a very long time to grow. Fundamentally, it is wood, not water or food that your future is built on.
Although simple in theory, providing that storage will likely hit that dynamic I mentioned earlier for your first couple of games, because every building requires wood, and wood takes a very long time to grow. Fundamentally, it is wood, not water or food that your future is built on.
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Aria Nguyen 77 minutes ago
And the key to it is water. For that is the second thing that defines why Timberborn is special....
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Scarlett Brown 33 minutes ago
The fact that your people are beavers is largely immaterial, and yet it's critical thematically...
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And the key to it is water. For that is the second thing that defines why Timberborn is special.
And the key to it is water. For that is the second thing that defines why Timberborn is special.
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Harper Kim 2 minutes ago
The fact that your people are beavers is largely immaterial, and yet it's critical thematically...
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Alexander Wang 20 minutes ago
And so must you. Water, you see, does not simply disappear come the drought. Water sources dry up, b...
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The fact that your people are beavers is largely immaterial, and yet it's critical thematically. What do beavers do? They build dams.
The fact that your people are beavers is largely immaterial, and yet it's critical thematically. What do beavers do? They build dams.
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And so must you. Water, you see, does not simply disappear come the drought. Water sources dry up, but those sources are blocks like the ones in Dwarf Fortress.
And so must you. Water, you see, does not simply disappear come the drought. Water sources dry up, but those sources are blocks like the ones in Dwarf Fortress.
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And once it leaves a source, the water flows. It spreads to neighbouring squares, falls downhill, slows when obstructed, and rushes when compressed through a narrow channel. And channel you will, because dead land touched by water becomes more places for trees and crops.
And once it leaves a source, the water flows. It spreads to neighbouring squares, falls downhill, slows when obstructed, and rushes when compressed through a narrow channel. And channel you will, because dead land touched by water becomes more places for trees and crops.
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Dylan Patel 58 minutes ago
You might, like me, take a few goes to get a feel for the amounts needed, and the planning involved....
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Noah Davis 11 minutes ago
Dams and levies and floodgates can transform the world even before you unlock terraforming dynamite ...
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You might, like me, take a few goes to get a feel for the amounts needed, and the planning involved. More importantly, you'll realise you were looking at it wrong; instead of thinking about water storage, you should have analysed the shape of the land.
You might, like me, take a few goes to get a feel for the amounts needed, and the planning involved. More importantly, you'll realise you were looking at it wrong; instead of thinking about water storage, you should have analysed the shape of the land.
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Evelyn Zhang 13 minutes ago
Dams and levies and floodgates can transform the world even before you unlock terraforming dynamite ...
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Scarlett Brown 105 minutes ago
Blocked water spreads welcoming grass, turns flooded plains into beds for special aquatic crops, and...
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Dams and levies and floodgates can transform the world even before you unlock terraforming dynamite (which I've barely even touched after dozens of hours, such is the power of the dam). Moving water drives wheels that power your industry.
Dams and levies and floodgates can transform the world even before you unlock terraforming dynamite (which I've barely even touched after dozens of hours, such is the power of the dam). Moving water drives wheels that power your industry.
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Charlotte Lee 30 minutes ago
Blocked water spreads welcoming grass, turns flooded plains into beds for special aquatic crops, and...
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Ethan Thomas 98 minutes ago
It's about how the drought teaches you what you're capable of if you learn how to look at ...
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Blocked water spreads welcoming grass, turns flooded plains into beds for special aquatic crops, and provides mass storage you can pump up into local stockpiles as needed. And at some point you'll realise that you can't merely build a second layer of housing and catwalks and stairs; you can pile dozens of layers atop one another, building huge towers of busy beavers and their supplies, driving your need for greenery and water ever higher. Timberborn, you see, is not just about surviving the drought.
Blocked water spreads welcoming grass, turns flooded plains into beds for special aquatic crops, and provides mass storage you can pump up into local stockpiles as needed. And at some point you'll realise that you can't merely build a second layer of housing and catwalks and stairs; you can pile dozens of layers atop one another, building huge towers of busy beavers and their supplies, driving your need for greenery and water ever higher. Timberborn, you see, is not just about surviving the drought.
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Sebastian Silva 64 minutes ago
It's about how the drought teaches you what you're capable of if you learn how to look at ...
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It's about how the drought teaches you what you're capable of if you learn how to look at what's around you. My biggest obstacle is choosing between the multiple possibilities I see, like when I find a new area in Minecraft and immediately feel my ideas fighting over which gets to snatch the next month of my life, despite this game's fixed maps and far fewer parts.
It's about how the drought teaches you what you're capable of if you learn how to look at what's around you. My biggest obstacle is choosing between the multiple possibilities I see, like when I find a new area in Minecraft and immediately feel my ideas fighting over which gets to snatch the next month of my life, despite this game's fixed maps and far fewer parts.
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William Brown 13 minutes ago
When you can keep building over so many layers, the sky is almost literally the limit. And any time ...
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William Brown 28 minutes ago
When you spread wide enough things move slowly, and it becomes time to place a new district. Instead...
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When you can keep building over so many layers, the sky is almost literally the limit. And any time you feel satisfied with an area, there's no reason not to let it spore into a new, self-sufficient district. That's another design feature I didn't appreciate at first.
When you can keep building over so many layers, the sky is almost literally the limit. And any time you feel satisfied with an area, there's no reason not to let it spore into a new, self-sufficient district. That's another design feature I didn't appreciate at first.
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When you spread wide enough things move slowly, and it becomes time to place a new district. Instead of a discrete colony building, you can place a new depot for free anywhere, then define a point on your roads where the new district begins. Thenceforth, it becomes a separate town, with its own population and storage.
When you spread wide enough things move slowly, and it becomes time to place a new district. Instead of a discrete colony building, you can place a new depot for free anywhere, then define a point on your roads where the new district begins. Thenceforth, it becomes a separate town, with its own population and storage.
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Zoe Mueller 48 minutes ago
Special buildings can be used to send supplies back and forth, and migration happens on your command...
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Oliver Taylor 81 minutes ago
I have one district on a clifftop, a dozen levels above its new neighbour, which I've spent a w...
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Special buildings can be used to send supplies back and forth, and migration happens on your command, but each district is administered separately, and they're defined by where you connect roads, not dictated by a radius or arbitrary numbers. You can build an entire new town and split it in two, send a few colonists to start from scratch, or totally isolate an area from its peers.
Special buildings can be used to send supplies back and forth, and migration happens on your command, but each district is administered separately, and they're defined by where you connect roads, not dictated by a radius or arbitrary numbers. You can build an entire new town and split it in two, send a few colonists to start from scratch, or totally isolate an area from its peers.
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Sophia Chen 27 minutes ago
I have one district on a clifftop, a dozen levels above its new neighbour, which I've spent a w...
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Developer: Mechanistry Publisher: Mechanistry Release: Out now (early access) From: Steam Price: &am...
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I have one district on a clifftop, a dozen levels above its new neighbour, which I've spent a week building up to fill the gap between them until at last, beavers from each district can rest literally back to back and stare out over the flourishing fields and maple forest below. A third district lives exclusively on aquatic produce, and a fourth is budding at the foot of a staircase taller than ten houses.
I have one district on a clifftop, a dozen levels above its new neighbour, which I've spent a week building up to fill the gap between them until at last, beavers from each district can rest literally back to back and stare out over the flourishing fields and maple forest below. A third district lives exclusively on aquatic produce, and a fourth is budding at the foot of a staircase taller than ten houses.
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William Brown 139 minutes ago
Developer: Mechanistry Publisher: Mechanistry Release: Out now (early access) From: Steam Price: &am...
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And it's perfectly tied in with that wonderful verticality, turning the spatial challenge of sp...
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Developer: Mechanistry
Publisher: Mechanistry
Release: Out now (early access)
From: Steam
Price: £20/€21/$25 And it's water that's key. Instead of the winter, an abstract thing that merely removes supplies, Timberborn uses drought to encourage you to see the possibilities its water provides. Use it while it's here, and you'll even get to keep it.
Developer: Mechanistry Publisher: Mechanistry Release: Out now (early access) From: Steam Price: £20/€21/$25 And it's water that's key. Instead of the winter, an abstract thing that merely removes supplies, Timberborn uses drought to encourage you to see the possibilities its water provides. Use it while it's here, and you'll even get to keep it.
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Thomas Anderson 72 minutes ago
And it's perfectly tied in with that wonderful verticality, turning the spatial challenge of sp...
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You can even communicate ideology with it, inferring what a settlement values by how it's chose...
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And it's perfectly tied in with that wonderful verticality, turning the spatial challenge of spreading a town outwards into a structural one of layering platforms over paths, bridges over mills, and little overlapping dens wherever I can squeeze more in. My towns feel like something of my own.This little place is recognisably mine, because I had so much control over its shape. That third dimension adds so much room for expression as well as function.
And it's perfectly tied in with that wonderful verticality, turning the spatial challenge of spreading a town outwards into a structural one of layering platforms over paths, bridges over mills, and little overlapping dens wherever I can squeeze more in. My towns feel like something of my own.This little place is recognisably mine, because I had so much control over its shape. That third dimension adds so much room for expression as well as function.
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Chloe Santos 25 minutes ago
You can even communicate ideology with it, inferring what a settlement values by how it's chose...
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Hannah Kim 56 minutes ago
Normally this is hugely constraining, but here I'm invited to work around the terrain and use i...
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You can even communicate ideology with it, inferring what a settlement values by how it's chosen to use its space. I always build around the land in these games, reluctant even to build over natural forests.
You can even communicate ideology with it, inferring what a settlement values by how it's chosen to use its space. I always build around the land in these games, reluctant even to build over natural forests.
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James Smith 112 minutes ago
Normally this is hugely constraining, but here I'm invited to work around the terrain and use i...
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Jack Thompson 168 minutes ago
I feel like a fool for not even recognising how different Timberborn was at first, but I'm glad...
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Normally this is hugely constraining, but here I'm invited to work around the terrain and use it to my advantage. Instead of a sprawling mess awkwardly strung around rocks and trees, or worse, a boring, efficient grid-shagging bureaucrat's idea of a town, I can build up, and thus I create needlessly elaborate warrens with a visible history, local preferences and ideas. I sometimes fear that I've moved on from building games, but I think I was merely held up in a mire of slight variations on the same idea.
Normally this is hugely constraining, but here I'm invited to work around the terrain and use it to my advantage. Instead of a sprawling mess awkwardly strung around rocks and trees, or worse, a boring, efficient grid-shagging bureaucrat's idea of a town, I can build up, and thus I create needlessly elaborate warrens with a visible history, local preferences and ideas. I sometimes fear that I've moved on from building games, but I think I was merely held up in a mire of slight variations on the same idea.
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I feel like a fool for not even recognising how different Timberborn was at first, but I'm glad...
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Alice O'Connor an hour ago 22 You're probably better than me at One Many Nobody You ...
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I feel like a fool for not even recognising how different Timberborn was at first, but I'm glad it opened the floodgate to let me out. More Features  What are we all playing this weekend? Well?
I feel like a fool for not even recognising how different Timberborn was at first, but I'm glad it opened the floodgate to let me out. More Features What are we all playing this weekend? Well?
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Alice O'Connor an hour ago 22 You're probably better than me at One Many Nobody You go on without… uh, you? Sin Vega 17 hours ago Have You Played... Star Trek Online?
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Boldly going where no PC has gone before CJ Wheeler 17 hours ago 27 Supporter podcast - The Nate Files episode 13: dry bones Bad science is also FUN science! Alice Bell 18 hours ago 
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Ella Rodriguez 61 minutes ago
The Rally Point: Timberborn breaks the boring "village vs winter" mould Rock Paper ...
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Sin Vega 17 hours ago Supporter podcast - The Nate Files episode 13: dry bones Bad science is also FUN science! Alice Bell 18 hours ago Japanese dating show Love Wagon has surprising parallels with Yakuza and Persona My new obsession Ed Thorn 2 days ago If you're hankering after Bayonetta 3, Valkyrie Elysium might be a good substitute It's not out on PC until next month, but the console demo has been a surprise charmer Katharine Castle 1 week ago 4 We've been talking, and we think that you should wear clothes Total coincidence, but we sell some clothes Buy RPS stuff here
Sin Vega 17 hours ago Supporter podcast - The Nate Files episode 13: dry bones Bad science is also FUN science! Alice Bell 18 hours ago Japanese dating show Love Wagon has surprising parallels with Yakuza and Persona My new obsession Ed Thorn 2 days ago If you're hankering after Bayonetta 3, Valkyrie Elysium might be a good substitute It's not out on PC until next month, but the console demo has been a surprise charmer Katharine Castle 1 week ago 4 We've been talking, and we think that you should wear clothes Total coincidence, but we sell some clothes Buy RPS stuff here
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Madison Singh 21 minutes ago
The Rally Point: Timberborn breaks the boring "village vs winter" mould Rock Paper ...

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