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James Smith Moderator
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Feature by Andreas Inderwildi Contributor Published on 28 May 2022 11 comments What are your hands doing right now? They're probably playing some part in how you're able to read this text in the first place, but you likely weren't paying a lot of attention to them.
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Isabella Johnson Member
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Our hands are our most frequent and reliable way of interacting with the world around us, and as a result, we tend not to give them much thought. And yet, hands are far more than just tools to get a job done. Ever since its discovery, the Cueva de las Manos in Argentina has fascinated people with the stencilled handprints of hundreds of human beings.
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Ella Rodriguez Member
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Some of them reach out to us over a historical distance of nearly 10,000 years. There's something both mysterious and mundane, distant and intimate about this sight. We can't know the minds of the humans that left their handprints behind, but we do know that they were people like us, exploring and connected to the world around them through their hands.
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Joseph Kim 6 minutes ago
The Cave of Hands made its way into several video games, Psychonauts 2 and Genesis Noir among them. ...
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Kevin Wang 6 minutes ago
Just think about how the bloody handprint on the wall has long become the tired cornerstone of envir...
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Noah Davis Member
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The Cave of Hands made its way into several video games, Psychonauts 2 and Genesis Noir among them. They're far from the only games to show appreciation for hands, and handprints in particular.
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Liam Wilson 12 minutes ago
Just think about how the bloody handprint on the wall has long become the tired cornerstone of envir...
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Ella Rodriguez 1 minutes ago
Genesis Noir. Death Stranding takes this obsession with handprints several steps further, making the...
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Harper Kim Member
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Just think about how the bloody handprint on the wall has long become the tired cornerstone of environmental storytelling in countless horror and action games. Psychonauts 2.
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Daniel Kumar 11 minutes ago
Genesis Noir. Death Stranding takes this obsession with handprints several steps further, making the...
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Ethan Thomas Member
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Monday, 05 May 2025
Genesis Noir. Death Stranding takes this obsession with handprints several steps further, making them a central symbol of its narrative. Handprints on the ground or on walls are one way of recognising the threat of the game's invisible ghost-like BTs.
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Sophia Chen Member
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Even on the skin of our protagonist Sam, they've left their marks. They become a symbol for Sam's fear and distrust of human connection, exemplified by his repeated refusal to shake hands with anyone.
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Aria Nguyen 24 minutes ago
The inhabitants of the game's post-apocalyptic world are haunted by the intimate absences of gh...
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Audrey Mueller Member
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The inhabitants of the game's post-apocalyptic world are haunted by the intimate absences of ghostly hands, in a literal as well as a figurative sense: the inherent potential of the hand to both hurt and comfort, push away and embrace, destroy and mend, communicate and silence. Death Stranding is not exactly subtle in its symbolism, but it does succeed in highlighting the powerful ambiguity of the hand's significance, and our ambivalence towards it. Death Stranding.
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Charlotte Lee 38 minutes ago
Death Stranding. Sometimes, this ambiguity is resolved beyond a doubt. The expressive power of the h...
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Chloe Santos Moderator
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Monday, 05 May 2025
Death Stranding. Sometimes, this ambiguity is resolved beyond a doubt. The expressive power of the hand is great, and it can be used as an effective shorthand (excuse the pun) to convey a variety of messages or emotional states: hands folded in front of the face signal grief; a fist, aggression; a hand raised above the head stands for a call for help; a hand outstretched and turned upside down, a gesture of giving.
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Madison Singh 10 minutes ago
Rime. Sea of Solitude....
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Luna Park Member
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Rime. Sea of Solitude.
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Sophia Chen 14 minutes ago
Sekiro. Genesis Noir....
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Ryan Garcia Member
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Sekiro. Genesis Noir.
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Ella Rodriguez 43 minutes ago
Hands are so good at emotional expression, in fact, that the history of political propaganda and sym...
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Henry Schmidt 55 minutes ago
We also find the transgressive and groping hands of a societal bogeyman threatening the nation, or h...
Hands are so good at emotional expression, in fact, that the history of political propaganda and symbolism cannot be disentangled from the history of the hand within art. The political posters of the 20th century are full of fists smashing enemies and injustices or being raised in a gesture of strength and solidarity.
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Elijah Patel Member
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Monday, 05 May 2025
We also find the transgressive and groping hands of a societal bogeyman threatening the nation, or helping hands offered to the downtrodden. Video games have made this visual language a part of their own.
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Zoe Mueller 25 minutes ago
Just think of the satirical posters of Wolfenstein 2: The New Colossus, full of fists symbolising th...
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Mason Rodriguez 35 minutes ago
Wolfenstein 2. The Last of Us Part 2. Divinity Original Sin 2....
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Emma Wilson Admin
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Monday, 05 May 2025
Just think of the satirical posters of Wolfenstein 2: The New Colossus, full of fists symbolising the strength of American fascism, the messianic graffiti of The Last of Us 2 with raised hands as a symbol of solidarity, or the Magister's insignia in Divinity: Original Sin 2, consisting of a threateningly splayed hand with a single eye in its palm, evoking both surveillance and totalitarian control. Wolfenstein 2.
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James Smith 38 minutes ago
Wolfenstein 2. The Last of Us Part 2. Divinity Original Sin 2....
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Kevin Wang Member
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Wolfenstein 2. The Last of Us Part 2. Divinity Original Sin 2.
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Sophia Chen 8 minutes ago
It is exactly the intimate, innocuous familiarity of the hand which can turn it into a creeping and ...
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Mia Anderson 20 minutes ago
Remove the human agency from the hand, and what remains is something horrifying and uncanny. To unde...
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Liam Wilson Member
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85 minutes ago
Monday, 05 May 2025
It is exactly the intimate, innocuous familiarity of the hand which can turn it into a creeping and alien horror, each finger a leg or feeler fumbling towards its prey. Dark Souls 3, Elden Ring and The Eternal Cylinder all feature monstrous hands as distorted and disjointed threats.
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Ava White Moderator
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Monday, 05 May 2025
Remove the human agency from the hand, and what remains is something horrifying and uncanny. To understand why, one need only look back to the Cave of Hands and the feelings it inspires; the hand may be the most powerful symbol for our shared humanity. Take away the humanity, and it becomes an empty husk, threatening our identity as a species itself.
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Liam Wilson Member
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Monday, 05 May 2025
Elden Ring's Two Fingers encapsulate some of the ambiguity within hands. Their alien and off-putting appearance keeps us on our toes, but they are also expressive and benevolent guides; at least, that's what we're told by the Finger Reader Crones, who claim to be able to "interpret the words of the Fingers, envoys of the Greater Will." The item description of the Two Fingers Heirloom tells us: "Fingers cannot speak, yet these were eloquent.
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Charlotte Lee 17 minutes ago
Persistently did they wriggle, spelling out mysteries in the air." The expressive power of the ...
Persistently did they wriggle, spelling out mysteries in the air." The expressive power of the hand is still there, but it has exchanged its immediacy and clarity for secrets and mysteries beyond the human. Dark Souls 3. Elden Ring.
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Isabella Johnson 23 minutes ago
Sekiro. The Eternal Cylinder....
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Daniel Kumar 55 minutes ago
Elden Ring. This is the hand as other and potentially threatening. What happens if the hand is our o...
Elden Ring. This is the hand as other and potentially threatening. What happens if the hand is our o...
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Andrew Wilson Member
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Monday, 05 May 2025
Elden Ring. This is the hand as other and potentially threatening. What happens if the hand is our own?
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Jack Thompson Member
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Monday, 05 May 2025
On the one hand, their potential for violence becomes both a symbol and a tool for our agency within a digital world. The best example of this are first-person games; in games like Wolfenstein, Dishonored or Bioshock, the hands of our avatar on the screen bristle with potential and power, visualising both whatever killing tool we have equipped at any given time as well as our general readiness to inflict our will upon the virtual playground.
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Ethan Thomas 71 minutes ago
On the other hand, destruction, no matter how prevalent, is only part of the story. Hands are maybe ...
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Emma Wilson 17 minutes ago
It's no coincidence that avatars are less embodiments of our bodies and rather of our hands. Th...
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Julia Zhang Member
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72 minutes ago
Monday, 05 May 2025
On the other hand, destruction, no matter how prevalent, is only part of the story. Hands are maybe our most intimate and familiar feature of the self; no other part of ourselves is quite as omnipresent in our perception. Extended into, or rather doubled on the screen, hands can become a symbol not just of violence and domination, but also of selfhood, presence, and expression.
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Scarlett Brown 63 minutes ago
It's no coincidence that avatars are less embodiments of our bodies and rather of our hands. Th...
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Joseph Kim 72 minutes ago
Every other part of the body would only get in the way. It is implied, and that is enough. A single ...
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Elijah Patel Member
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75 minutes ago
Monday, 05 May 2025
It's no coincidence that avatars are less embodiments of our bodies and rather of our hands. That's doubly true for VR games with their focus on translating real-life movements into the game. Often, the hands are the only feature of our supposed virtual body we can see; disembodied hands floating in empty space.
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Isabella Johnson 62 minutes ago
Every other part of the body would only get in the way. It is implied, and that is enough. A single ...
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Dylan Patel Member
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130 minutes ago
Monday, 05 May 2025
Every other part of the body would only get in the way. It is implied, and that is enough. A single hand on the screen acts as a metonymy, a stand-in, not just for the body, but also for the self.
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Evelyn Zhang 57 minutes ago
Dishonored. Some games seem to understand this better than others. Bioshock is almost as single-mind...
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Isabella Johnson 14 minutes ago
For all intents and purposes, our main character is a pair of hands, and nothing more. Everything is...
Dishonored. Some games seem to understand this better than others. Bioshock is almost as single-minded in its focus on hands as Death Stranding.
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Ethan Thomas 11 minutes ago
For all intents and purposes, our main character is a pair of hands, and nothing more. Everything is...
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Sebastian Silva Member
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For all intents and purposes, our main character is a pair of hands, and nothing more. Everything is expressed through them in a manner that's as effective as it is unsubtle. Power, pain, cruelty, selflessness, agency or the lack thereof; all of it is conveyed through a hand with a chain tattoo on its wrist.
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Aria Nguyen 129 minutes ago
The good ending shows our dying protagonist's arm, its aged skin and faded tattoo, lying on a h...
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Emma Wilson 75 minutes ago
Bioshock. Bioshock. In The Last of Us Part 2, there are several sequences where Ellie takes her guit...
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Alexander Wang Member
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The good ending shows our dying protagonist's arm, its aged skin and faded tattoo, lying on a hospital bed, surrounded by the little sisters he's saved. We only see what's necessary: their hands. Bioshock.
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Henry Schmidt Member
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Bioshock. Bioshock. In The Last of Us Part 2, there are several sequences where Ellie takes her guitar and the game asks us to play for her, controlling the movement of her hands.
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Julia Zhang 87 minutes ago
During her quest to avenge Joel's death, Ellie loses two fingers on her left hand. When the gam...
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Sophia Chen 89 minutes ago
Having sacrificed a part of her in the name of Joel, she has lost her last means of feeling close to...
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Christopher Lee Member
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During her quest to avenge Joel's death, Ellie loses two fingers on her left hand. When the game asks us to play the guitar for a last time at the end of the game, we realise that the missing fingers make it impossible for us to do so.
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Evelyn Zhang 23 minutes ago
Having sacrificed a part of her in the name of Joel, she has lost her last means of feeling close to...
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Harper Kim Member
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Having sacrificed a part of her in the name of Joel, she has lost her last means of feeling close to him: playing the guitar. The Last of Us Part 2.
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Luna Park 79 minutes ago
A more extreme example is Brothers – A Tale of two Sons, in which we control two brothers ...
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Audrey Mueller Member
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A more extreme example is Brothers – A Tale of two Sons, in which we control two brothers simultaneously. The left half of the controller is responsible for one character, the right half for the other. After one of the brothers dies towards the end of the game, half of the controller – and thus one of our hands – loses its functionality.
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James Smith Moderator
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Again, the hand becomes a metonymy of the self: the loss of our hand's purpose is equated with the death of the brother. Once we bother to look, we find handprints all over our games. We shouldn't be surprised: hands are powerful.
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Charlotte Lee Member
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They suggest and express. They empower and victimise.
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Dylan Patel 35 minutes ago
They stand for violence as well as vulnerability, for shared humanity as well as monstrosity, for se...
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Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support w...
They stand for violence as well as vulnerability, for shared humanity as well as monstrosity, for self as well as the loss of self. We may manipulate games with our hands, but sometimes, the hands within the game manipulate us right back. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription.
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