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%Start Sonic Origins tech review: glitches and a steep price make for a tough sell  Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
%Start Sonic Origins tech review: glitches and a steep price make for a tough sell Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
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Christopher Lee 1 minutes ago
Sonic Origins tech review: glitches and a steep price make for a tough sell What could hav...
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Victoria Lopez 1 minutes ago
Sonic Origins is different though: a fully rebuilt suite of the original 16-bit games using the Retr...
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Sonic Origins tech review: glitches and a steep price make for a tough sell
 What could have been the best Sonic compilation to date needs extra work. Feature by John Linneman Senior Staff Writer, Digital Foundry Published on 28 Jun 2022 60 comments Sonic the Hedgehog's original 16-bit adventures are considered some of the best games in Sonic history and - for my money - some of the best games ever made. Since their original appearance, they've been re-released many times over, most often as little more than emulators paired with original ROMs.
Sonic Origins tech review: glitches and a steep price make for a tough sell What could have been the best Sonic compilation to date needs extra work. Feature by John Linneman Senior Staff Writer, Digital Foundry Published on 28 Jun 2022 60 comments Sonic the Hedgehog's original 16-bit adventures are considered some of the best games in Sonic history and - for my money - some of the best games ever made. Since their original appearance, they've been re-released many times over, most often as little more than emulators paired with original ROMs.
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Daniel Kumar 10 minutes ago
Sonic Origins is different though: a fully rebuilt suite of the original 16-bit games using the Retr...
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Audrey Mueller 6 minutes ago
Sonic Origins reminds me of Sonic Jam for the Sega Saturn - the first complete collection porting ea...
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Sonic Origins is different though: a fully rebuilt suite of the original 16-bit games using the Retro Engine, the same tech that powered the brilliant Sonic Mania. This release even includes Sonic 3 and Knuckles, a rarity whose inclusion makes this one of the most exciting Sonic releases in a long time. Sonic Origins has a lot to offer then but there's always the potential for issues too - and sadly Origins does have a few.
Sonic Origins is different though: a fully rebuilt suite of the original 16-bit games using the Retro Engine, the same tech that powered the brilliant Sonic Mania. This release even includes Sonic 3 and Knuckles, a rarity whose inclusion makes this one of the most exciting Sonic releases in a long time. Sonic Origins has a lot to offer then but there's always the potential for issues too - and sadly Origins does have a few.
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Sophie Martin 4 minutes ago
Sonic Origins reminds me of Sonic Jam for the Sega Saturn - the first complete collection porting ea...
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Emma Wilson 5 minutes ago
The entire front-end was created using Sonic Team's proprietary Hedgehog Engine, the very same ...
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Sonic Origins reminds me of Sonic Jam for the Sega Saturn - the first complete collection porting each of the original Mega Drive games to a new platform, with a huge selection of bonus material including videos, music and illustrations. So this is effectively Sonic Jam 2 - all the 16-bit games, plus Sonic CD, surrounded by a wide range of bonus material and alternative gameplay modes designed to expand upon the formula. To explore that material, you traverse six islands: four represent key games in the package while the others offer bonus features including a movie gallery, illustrations and a comprehensive jukebox.
Sonic Origins reminds me of Sonic Jam for the Sega Saturn - the first complete collection porting each of the original Mega Drive games to a new platform, with a huge selection of bonus material including videos, music and illustrations. So this is effectively Sonic Jam 2 - all the 16-bit games, plus Sonic CD, surrounded by a wide range of bonus material and alternative gameplay modes designed to expand upon the formula. To explore that material, you traverse six islands: four represent key games in the package while the others offer bonus features including a movie gallery, illustrations and a comprehensive jukebox.
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Joseph Kim 7 minutes ago
The entire front-end was created using Sonic Team's proprietary Hedgehog Engine, the very same ...
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The entire front-end was created using Sonic Team's proprietary Hedgehog Engine, the very same engine powering many of its games including Sonic Forces and Sonic Generations. When you launch one of the games, the Retro Engine powered games are displayed as a surface within the game's user interface. It's an approach we've seen in numerous other retro collections but, in this case, there are drawbacks.
The entire front-end was created using Sonic Team's proprietary Hedgehog Engine, the very same engine powering many of its games including Sonic Forces and Sonic Generations. When you launch one of the games, the Retro Engine powered games are displayed as a surface within the game's user interface. It's an approach we've seen in numerous other retro collections but, in this case, there are drawbacks.
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Chloe Santos 10 minutes ago
Watch on YouTube Our Sonic Origins tech review is presented here in video form. The first and bigges...
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Nathan Chen 5 minutes ago
There is an option labelled 'anti-aliasing', but this further degrades image quality resul...
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Watch on YouTube Our Sonic Origins tech review is presented here in video form. The first and biggest concern is that games are rendered to the screen using a bilinear filter, resulting in softened pixel edges. Sonic Mania offers four display options to solve this, including a pair of CRT filters and a sharp scale option, but these options aren't available in Origins - and the reduction in clarity is significant.
Watch on YouTube Our Sonic Origins tech review is presented here in video form. The first and biggest concern is that games are rendered to the screen using a bilinear filter, resulting in softened pixel edges. Sonic Mania offers four display options to solve this, including a pair of CRT filters and a sharp scale option, but these options aren't available in Origins - and the reduction in clarity is significant.
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There is an option labelled 'anti-aliasing', but this further degrades image quality resulting in an unacceptably blurry presentation. The other major drawback of the front-end is exhibited on the Switch version.
There is an option labelled 'anti-aliasing', but this further degrades image quality resulting in an unacceptably blurry presentation. The other major drawback of the front-end is exhibited on the Switch version.
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James Smith 6 minutes ago
Here, you get only a 30fps presentation and blurry image quality - a far cry from the 4K 60fps on PS...
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Here, you get only a 30fps presentation and blurry image quality - a far cry from the 4K 60fps on PS5 or Series X. This reduces the overall fluidity of menu navigation on Switch; everything feels sluggish and blurry. Some of the beautiful animated videos included here also incorrectly scaled on Switch, which is a shame.
Here, you get only a 30fps presentation and blurry image quality - a far cry from the 4K 60fps on PS5 or Series X. This reduces the overall fluidity of menu navigation on Switch; everything feels sluggish and blurry. Some of the beautiful animated videos included here also incorrectly scaled on Switch, which is a shame.
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Scarlett Brown 29 minutes ago
Sonic Origins lacks a sharp scale option, unlike Sonic Mania. The anti-aliasing setting doesn't...
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Natalie Lopez 19 minutes ago
There are other issues too. Typos appear on the music list, track names are incorrect, and overall v...
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Sonic Origins lacks a sharp scale option, unlike Sonic Mania. The anti-aliasing setting doesn't seem appropriate for this game.
Sonic Origins lacks a sharp scale option, unlike Sonic Mania. The anti-aliasing setting doesn't seem appropriate for this game.
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There are other issues too. Typos appear on the music list, track names are incorrect, and overall volume levels are far too low - yet Sonic CD video clips are significantly louder than anything else in the game. Sonic CD also buries options, such as soundtrack selection, within its own menu that appears to have been hacked in from the original 2011 release of the game and feels inconsistent as a result.
There are other issues too. Typos appear on the music list, track names are incorrect, and overall volume levels are far too low - yet Sonic CD video clips are significantly louder than anything else in the game. Sonic CD also buries options, such as soundtrack selection, within its own menu that appears to have been hacked in from the original 2011 release of the game and feels inconsistent as a result.
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Mason Rodriguez 17 minutes ago
So while the UI is attractive, there are glaring errors that ought to have been resolved for release...
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So while the UI is attractive, there are glaring errors that ought to have been resolved for release. The only good news is that if you're playing on PC, the modding community has already fixed the biggest issue, restoring the Sonic Mania display options.
So while the UI is attractive, there are glaring errors that ought to have been resolved for release. The only good news is that if you're playing on PC, the modding community has already fixed the biggest issue, restoring the Sonic Mania display options.
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Daniel Kumar 2 minutes ago
We can only hope that Sonic Team is listening to this feedback and will fix the issues in a future p...
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James Smith 17 minutes ago
Native 16:9 aspect ratios are supported, with a higher FOV and modified boss encounters to match, an...
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We can only hope that Sonic Team is listening to this feedback and will fix the issues in a future patch for the console versions. Thankfully, the games themselves are the main draw, and are generally produced to a high standard using the Retro Engine.
We can only hope that Sonic Team is listening to this feedback and will fix the issues in a future patch for the console versions. Thankfully, the games themselves are the main draw, and are generally produced to a high standard using the Retro Engine.
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Kevin Wang 27 minutes ago
Native 16:9 aspect ratios are supported, with a higher FOV and modified boss encounters to match, an...
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James Smith 2 minutes ago
Bonus and special stages look smoother too, scattered rings fade out using alpha blending and the so...
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Native 16:9 aspect ratios are supported, with a higher FOV and modified boss encounters to match, and slowdown is eliminated - a recurring issue on the original hardware. Instead, Sonic is presented at a stable 60fps.
Native 16:9 aspect ratios are supported, with a higher FOV and modified boss encounters to match, and slowdown is eliminated - a recurring issue on the original hardware. Instead, Sonic is presented at a stable 60fps.
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Bonus and special stages look smoother too, scattered rings fade out using alpha blending and the soundtrack of the first two games has been remastered with cleaner audio. There's new content too: the Hidden Palace Zone in Sonic 2's Mystic Cave Zone is now a proper bonus stage which replicates the look of the previously unfinished level. While the earlier games are great, Sonic 3 and Knuckles is the big addition for this package, having not previously received a Retro Engine conversion.
Bonus and special stages look smoother too, scattered rings fade out using alpha blending and the soundtrack of the first two games has been remastered with cleaner audio. There's new content too: the Hidden Palace Zone in Sonic 2's Mystic Cave Zone is now a proper bonus stage which replicates the look of the previously unfinished level. While the earlier games are great, Sonic 3 and Knuckles is the big addition for this package, having not previously received a Retro Engine conversion.
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Mia Anderson 34 minutes ago
On the surface, it's a robust port with a lot of new features, and the closer you look, the mor...
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Harper Kim 8 minutes ago
Classic mode gives you a 4:3 aspect ratio and the old lives system. Mirror mode is a fun way to redi...
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On the surface, it's a robust port with a lot of new features, and the closer you look, the more you notice small updates that make the game look better than ever before - from the updated water effects on the screen to additional frames of animation for bonus rings. Objects which rely on rotation, such as vines and zip lines, have been updated with true per-pixel rotation, enabling smoother motion, while The blue sphere special stages have been updated to match Sonic Mania with dramatically smoother animation. There are plenty of other minor tweaks and changes throughout, making it feel carefully curated despite some issues we'll touch on shortly.
On the surface, it's a robust port with a lot of new features, and the closer you look, the more you notice small updates that make the game look better than ever before - from the updated water effects on the screen to additional frames of animation for bonus rings. Objects which rely on rotation, such as vines and zip lines, have been updated with true per-pixel rotation, enabling smoother motion, while The blue sphere special stages have been updated to match Sonic Mania with dramatically smoother animation. There are plenty of other minor tweaks and changes throughout, making it feel carefully curated despite some issues we'll touch on shortly.
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Classic mode gives you a 4:3 aspect ratio and the old lives system. Mirror mode is a fun way to rediscover familiar stages. One of the most significant changes is to the music.
Classic mode gives you a 4:3 aspect ratio and the old lives system. Mirror mode is a fun way to rediscover familiar stages. One of the most significant changes is to the music.
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A good chunk of the original Sonic 3 soundtrack was seemingly created through collaboration between Michael Jackson and Brad Buxer, but this created issues that kept Sonic 3 from being re-released for years. The solution to this problem for the new version is to replace these tracks with music found first in a prototype version of Sonic 3. These tracks were later used in the PC port of Sonic 3 and Knuckles, where they were re-arranged as MIDI tracks, and now they've been recreated for Sonic Origins.
A good chunk of the original Sonic 3 soundtrack was seemingly created through collaboration between Michael Jackson and Brad Buxer, but this created issues that kept Sonic 3 from being re-released for years. The solution to this problem for the new version is to replace these tracks with music found first in a prototype version of Sonic 3. These tracks were later used in the PC port of Sonic 3 and Knuckles, where they were re-arranged as MIDI tracks, and now they've been recreated for Sonic Origins.
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I feel the new arrangements are a step down from those featured in the prototype version of Sonic 3 but they're still serviceable. However, the music featured in Sonic 3 and Knuckles is muffled compared to the remastered tracks included in the Retro Engine conversions of Sonic 1 and 2, which is disappointing. Beyond the audio, however, all these ports have received extra gameplay features - the drop dash move from Sonic Mania makes the cut, though its implementation isn't quite on par, and there are also mission, combination and mirror modes available.
I feel the new arrangements are a step down from those featured in the prototype version of Sonic 3 but they're still serviceable. However, the music featured in Sonic 3 and Knuckles is muffled compared to the remastered tracks included in the Retro Engine conversions of Sonic 1 and 2, which is disappointing. Beyond the audio, however, all these ports have received extra gameplay features - the drop dash move from Sonic Mania makes the cut, though its implementation isn't quite on par, and there are also mission, combination and mirror modes available.
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Thomas Anderson 17 minutes ago
There are other minor gameplay tweaks too, but nothing as significant as the easy and normal modes i...
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There are other minor gameplay tweaks too, but nothing as significant as the easy and normal modes implemented in Sonic Jam on Sega Saturn, where things like spikes and enemies were modified. There's also a classic mode, where you get a fixed 4:3 aspect ratio and the old lives system - but you can't have one without the other. So, at this point, aside from the bilinear filtering, things seem pretty good - but unfortunately Origins exhibits a fair few bugs.
There are other minor gameplay tweaks too, but nothing as significant as the easy and normal modes implemented in Sonic Jam on Sega Saturn, where things like spikes and enemies were modified. There's also a classic mode, where you get a fixed 4:3 aspect ratio and the old lives system - but you can't have one without the other. So, at this point, aside from the bilinear filtering, things seem pretty good - but unfortunately Origins exhibits a fair few bugs.
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Hannah Kim 50 minutes ago
Most aren't game breaking, but the sheer number of them impact the overall experience. For exam...
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Most aren't game breaking, but the sheer number of them impact the overall experience. For example, in Sonic 2, Tails gets stuck as you traverse the level, and you hear his jumping sound effect repeating ad infinitum - becoming a massive source of annoyance. In Sonic 3, the arrival of the stage three mid-boss causes debris to fall from the screen, which continues until you die or enter a special stage rather than stopping when the boss is defeated.
Most aren't game breaking, but the sheer number of them impact the overall experience. For example, in Sonic 2, Tails gets stuck as you traverse the level, and you hear his jumping sound effect repeating ad infinitum - becoming a massive source of annoyance. In Sonic 3, the arrival of the stage three mid-boss causes debris to fall from the screen, which continues until you die or enter a special stage rather than stopping when the boss is defeated.
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Daniel Kumar 6 minutes ago
Later in Marble Garden Zone, it's possible to outrun the camera and die. I could go on, but the...
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Joseph Kim 1 minutes ago
In Sonic 3's Marble Garden Zone, it's possible to outrun the level and die - a strange bug...
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Later in Marble Garden Zone, it's possible to outrun the camera and die. I could go on, but the point is that this game lacks the fit and finish we've seen in other Retro Engine powered projects.
Later in Marble Garden Zone, it's possible to outrun the camera and die. I could go on, but the point is that this game lacks the fit and finish we've seen in other Retro Engine powered projects.
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Ryan Garcia 46 minutes ago
In Sonic 3's Marble Garden Zone, it's possible to outrun the level and die - a strange bug...
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Joseph Kim 30 minutes ago
Yet, these are still full Retro Engine ports of the classic Sonic games making it one of the most in...
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In Sonic 3's Marble Garden Zone, it's possible to outrun the level and die - a strange bug indeed. So where does this leave us? On one hand, the glitches and presentation issues are frustrating - it feels unpolished in a way that is difficult to entirely ignore.
In Sonic 3's Marble Garden Zone, it's possible to outrun the level and die - a strange bug indeed. So where does this leave us? On one hand, the glitches and presentation issues are frustrating - it feels unpolished in a way that is difficult to entirely ignore.
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Sofia Garcia 36 minutes ago
Yet, these are still full Retro Engine ports of the classic Sonic games making it one of the most in...
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Yet, these are still full Retro Engine ports of the classic Sonic games making it one of the most interesting re-releases yet. I personally have no use for emulation in this case, as I will always pick the original cartridge versions, but the wider aspect ratio, improved special stages and bonus content make for a good time - to say nothing of the very low input lag. If Sonic Team can solve these technical issues, Origins would be easy to recommend, but with its glitches and steep price tag, it's a tough sell.
Yet, these are still full Retro Engine ports of the classic Sonic games making it one of the most interesting re-releases yet. I personally have no use for emulation in this case, as I will always pick the original cartridge versions, but the wider aspect ratio, improved special stages and bonus content make for a good time - to say nothing of the very low input lag. If Sonic Team can solve these technical issues, Origins would be easy to recommend, but with its glitches and steep price tag, it's a tough sell.
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Really, it feels like Sega needs to slow down a little - the last three retro re-releases have all shipped with technical issues that should have been fixed before launch. They risk burning their customers with products like this and I hope they begin to realise it before it's too late.
Really, it feels like Sega needs to slow down a little - the last three retro re-releases have all shipped with technical issues that should have been fixed before launch. They risk burning their customers with products like this and I hope they begin to realise it before it's too late.
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Sonic Origins could have been the best compilation to date but, as it stands, there's more work to be done. Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of.
Sonic Origins could have been the best compilation to date but, as it stands, there's more work to be done. Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of.
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David Cohen 74 minutes ago
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In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads.
In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads.
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Victoria Lopez 22 minutes ago
However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50....
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However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.
However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.
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