igforum.bio / pac-man-the-most-important-video-game-of-all-time - 109016
D
%Begin 'Pac-Man' – the Most Important Video Game of All Time GA
S
REGULAR Menu Lifewire Tech for Humans Newsletter! Search Close GO Gaming &gt; Game Play 35 35 people found this article helpful <h1>
&#39;Pac-Man&#39; — the Most Important and Iconic Video Game of All Time</h1> By D.S. Cohen D.S.
%Begin 'Pac-Man' – the Most Important Video Game of All Time GA S REGULAR Menu Lifewire Tech for Humans Newsletter! Search Close GO Gaming > Game Play 35 35 people found this article helpful

'Pac-Man' — the Most Important and Iconic Video Game of All Time

By D.S. Cohen D.S.
thumb_up Like (13)
comment Reply (2)
share Share
visibility 531 views
thumb_up 13 likes
comment 2 replies
M
Mason Rodriguez 1 minutes ago
Cohen Writer Savannah College of Art and Design University of the Arts Maryland College of Art and D...
E
Ethan Thomas 1 minutes ago
lifewire's editorial guidelines Updated on June 6, 2021 Tweet Share Email Tweet Share Email

In ...

O
Cohen Writer Savannah College of Art and Design University of the Arts Maryland College of Art and Design Former Lifewire writer D.S. Cohen is a gaming industry professional who has written hundreds of articles for publications that include The New York Times, and CBS Local website.
Cohen Writer Savannah College of Art and Design University of the Arts Maryland College of Art and Design Former Lifewire writer D.S. Cohen is a gaming industry professional who has written hundreds of articles for publications that include The New York Times, and CBS Local website.
thumb_up Like (47)
comment Reply (2)
thumb_up 47 likes
comment 2 replies
T
Thomas Anderson 4 minutes ago
lifewire's editorial guidelines Updated on June 6, 2021 Tweet Share Email Tweet Share Email

In ...

I
Isabella Johnson 1 minutes ago
One of Namco’s lead designers, Tōru Iwatani, who had previously designed Gee Bee and it’s subse...
L
lifewire's editorial guidelines Updated on June 6, 2021 Tweet Share Email Tweet Share Email <h3>
In This Article</h3> Expand Jump to a Section Basic Facts The History of Pac-Man The Gameplay The Perfect Game Pac-Man Chomps Down on Pop-Culture Today it would be a shock to meet a gamer who hasn’t heard of &#34;Pac-Man.&#34; The game, as well as our hungry hero, have become icons of arcade games and ‘80s pop-culture, thrusting video games from a fad into a phenomenon. &#34;Pac-Man&#34; spawned its own market beyond just video games with toys, clothes, books, cartoons, even food products, and it all started with a little idea for a game about eating. <h2> Basic Facts </h2> Title: "Pac-Man" aka Puck-Man
Release Date: Japan 1980, North America 1981
Platform: Coin-op video arcade cabinet
Developer: Namco
Manufacturer: Namco (Japan), Midway (North America)
Designer: Tōru Iwatani Bandai Namco 
 <h2> The History of Pac-Man </h2> Namco, a major developer of mechanical arcade games, had been a well-established company in Japan since they started up in 1955, and by the end of the '70s were already major players in the video arcade market thanks to their first game, Gee Bee (an elaborate take on Breakout) and their first space shooter Galaxian (inspired by "Space Invaders").
lifewire's editorial guidelines Updated on June 6, 2021 Tweet Share Email Tweet Share Email

In This Article

Expand Jump to a Section Basic Facts The History of Pac-Man The Gameplay The Perfect Game Pac-Man Chomps Down on Pop-Culture Today it would be a shock to meet a gamer who hasn’t heard of "Pac-Man." The game, as well as our hungry hero, have become icons of arcade games and ‘80s pop-culture, thrusting video games from a fad into a phenomenon. "Pac-Man" spawned its own market beyond just video games with toys, clothes, books, cartoons, even food products, and it all started with a little idea for a game about eating.

Basic Facts

Title: "Pac-Man" aka Puck-Man Release Date: Japan 1980, North America 1981 Platform: Coin-op video arcade cabinet Developer: Namco Manufacturer: Namco (Japan), Midway (North America) Designer: Tōru Iwatani Bandai Namco

The History of Pac-Man

Namco, a major developer of mechanical arcade games, had been a well-established company in Japan since they started up in 1955, and by the end of the '70s were already major players in the video arcade market thanks to their first game, Gee Bee (an elaborate take on Breakout) and their first space shooter Galaxian (inspired by "Space Invaders").
thumb_up Like (46)
comment Reply (1)
thumb_up 46 likes
comment 1 replies
M
Mason Rodriguez 1 minutes ago
One of Namco’s lead designers, Tōru Iwatani, who had previously designed Gee Bee and it’s subse...
S
One of Namco’s lead designers, Tōru Iwatani, who had previously designed Gee Bee and it’s subsequent sequels, sought to make a game that would cater to both a male and female audience. There are several theories as to how Tōru came up with Pac-Man, the most popular being that Tōru saw a pizza missing a slice and became instantly inspired. Regardless of how he came up with the idea, the one thing that has been confirmed for sure is that he wanted to make a game where the main action was eating.
One of Namco’s lead designers, Tōru Iwatani, who had previously designed Gee Bee and it’s subsequent sequels, sought to make a game that would cater to both a male and female audience. There are several theories as to how Tōru came up with Pac-Man, the most popular being that Tōru saw a pizza missing a slice and became instantly inspired. Regardless of how he came up with the idea, the one thing that has been confirmed for sure is that he wanted to make a game where the main action was eating.
thumb_up Like (41)
comment Reply (1)
thumb_up 41 likes
comment 1 replies
I
Isabella Johnson 5 minutes ago
During a time where most games were either Pong rip-offs or space shooters where the goal was to kil...
G
During a time where most games were either Pong rip-offs or space shooters where the goal was to kill, the idea of a non-violent eating game was unfathomable for most, but Tōru along with his team were able to design and build out the game in 18 months. Under its original title "Puck-Man," the game released in Japan in 1979 and was an instant hit. As they now had had a big success on their hands, Namco wanted to release the game to the U.S., which along with Japan was the biggest market for arcade games.
During a time where most games were either Pong rip-offs or space shooters where the goal was to kill, the idea of a non-violent eating game was unfathomable for most, but Tōru along with his team were able to design and build out the game in 18 months. Under its original title "Puck-Man," the game released in Japan in 1979 and was an instant hit. As they now had had a big success on their hands, Namco wanted to release the game to the U.S., which along with Japan was the biggest market for arcade games.
thumb_up Like (2)
comment Reply (1)
thumb_up 2 likes
comment 1 replies
C
Christopher Lee 10 minutes ago
The problem was they didn't have ​distribution channels in North America so they sub-licensed the ...
I
The problem was they didn't have ​distribution channels in North America so they sub-licensed the game out to Midway Games. With concerns that the name Puck Man could easily have the &#34;P&#34; change into an &#34;F&#34; by pranksters with a magic marker, the decision was made to change the name of the game in America to &#34;Pac-Man,&#34; a moniker that became so synonymous with the character that the name is now used worldwide.
The problem was they didn't have ​distribution channels in North America so they sub-licensed the game out to Midway Games. With concerns that the name Puck Man could easily have the "P" change into an "F" by pranksters with a magic marker, the decision was made to change the name of the game in America to "Pac-Man," a moniker that became so synonymous with the character that the name is now used worldwide.
thumb_up Like (27)
comment Reply (0)
thumb_up 27 likes
A
&#34;Pac-Man&#34; was a monumental, record-breaking success in the U.S. Launching the character into stardom with both arcade and popular culture.
"Pac-Man" was a monumental, record-breaking success in the U.S. Launching the character into stardom with both arcade and popular culture.
thumb_up Like (40)
comment Reply (0)
thumb_up 40 likes
N
Soon every arcade, pizza parlor, bar, and lounge were scrambling to get an upright or cocktail table cabinet of the most popular overeater of all time. <h2> The Gameplay </h2> Pac-Man takes place in a single screen outfitted with a maze populated by dots; with a ghost generator in the lower center, and Pac-Man fitted at the lower half of the center screen.
Soon every arcade, pizza parlor, bar, and lounge were scrambling to get an upright or cocktail table cabinet of the most popular overeater of all time.

The Gameplay

Pac-Man takes place in a single screen outfitted with a maze populated by dots; with a ghost generator in the lower center, and Pac-Man fitted at the lower half of the center screen.
thumb_up Like (50)
comment Reply (3)
thumb_up 50 likes
comment 3 replies
J
James Smith 14 minutes ago
The goal is to gobble up all of the dots in the maze without getting caught by a Ghost (referred to ...
N
Natalie Lopez 27 minutes ago
When Pac-Man eats one the pellets the ghosts all turn blue, indicating that it’s safe for Pac-Man ...
H
The goal is to gobble up all of the dots in the maze without getting caught by a Ghost (referred to as Monsters in the original game). If a ghost touches Pac-Man then it’s curtains for the little yellow overeater. Of course, Pac-Man isn’t without his own weapons, on each corner of the maze is a power pellets.
The goal is to gobble up all of the dots in the maze without getting caught by a Ghost (referred to as Monsters in the original game). If a ghost touches Pac-Man then it’s curtains for the little yellow overeater. Of course, Pac-Man isn’t without his own weapons, on each corner of the maze is a power pellets.
thumb_up Like (40)
comment Reply (0)
thumb_up 40 likes
H
When Pac-Man eats one the pellets the ghosts all turn blue, indicating that it’s safe for Pac-Man to put the chomp on them. Once eaten, the ghosts turn into floating eyes that make a dash back into the ghost generator for a new set of skin. While Pac-Man gains point by gobbling dots and power pellets, he gains bonuses for every ghost he eats, and even more when he chomps on fruit that randomly pops up in the maze.
When Pac-Man eats one the pellets the ghosts all turn blue, indicating that it’s safe for Pac-Man to put the chomp on them. Once eaten, the ghosts turn into floating eyes that make a dash back into the ghost generator for a new set of skin. While Pac-Man gains point by gobbling dots and power pellets, he gains bonuses for every ghost he eats, and even more when he chomps on fruit that randomly pops up in the maze.
thumb_up Like (50)
comment Reply (2)
thumb_up 50 likes
comment 2 replies
C
Christopher Lee 20 minutes ago
Once Pac-Man eats all of the dots on the screen, the level is completed and brief cinematic plays sh...
E
Elijah Patel 16 minutes ago
Half the screen turns into gobbledygook, making it impossible to see the dots and maze on the right ...
N
Once Pac-Man eats all of the dots on the screen, the level is completed and brief cinematic plays showing Pac-Man and the Ghost Monsters chasing each other around in different scenarios. This is one of the earliest examples of cinematics between levels, a concept that was expanded upon to include a narrative in 1981 with &#34;Donkey Kong.&#34; Each subsequent level is the same maze design as the first, only with the ghosts moving faster, and the effects of the power pellets lasting for shorter periods of time. <h2> The Perfect Game of Pac-Man </h2> The game was designed to never end, potentially going on forever or until the player loses all of their lives, however, ​due to a bug it can&#39;t be played past the 255th level.
Once Pac-Man eats all of the dots on the screen, the level is completed and brief cinematic plays showing Pac-Man and the Ghost Monsters chasing each other around in different scenarios. This is one of the earliest examples of cinematics between levels, a concept that was expanded upon to include a narrative in 1981 with "Donkey Kong." Each subsequent level is the same maze design as the first, only with the ghosts moving faster, and the effects of the power pellets lasting for shorter periods of time.

The Perfect Game of Pac-Man

The game was designed to never end, potentially going on forever or until the player loses all of their lives, however, ​due to a bug it can't be played past the 255th level.
thumb_up Like (36)
comment Reply (1)
thumb_up 36 likes
comment 1 replies
A
Amelia Singh 30 minutes ago
Half the screen turns into gobbledygook, making it impossible to see the dots and maze on the right ...
H
Half the screen turns into gobbledygook, making it impossible to see the dots and maze on the right side. This is referred to as the kill screen since the bug kills the game. To play the perfect game of &#34;Pac-Man&#34; requires more than just eating all of the dots in every screen, it also means you have to eat every fruit, every power pellet, and every single ghost when they turn blue, and never once losing a life, all within the 255 levels ending with the kill screen.
Half the screen turns into gobbledygook, making it impossible to see the dots and maze on the right side. This is referred to as the kill screen since the bug kills the game. To play the perfect game of "Pac-Man" requires more than just eating all of the dots in every screen, it also means you have to eat every fruit, every power pellet, and every single ghost when they turn blue, and never once losing a life, all within the 255 levels ending with the kill screen.
thumb_up Like (13)
comment Reply (1)
thumb_up 13 likes
comment 1 replies
V
Victoria Lopez 26 minutes ago
This will give the player a grand total score of 3,333,360. The first person to ever play a perfect ...
N
This will give the player a grand total score of 3,333,360. The first person to ever play a perfect game of &#34;Pac-Man&#34; was Billy Mitchell, who was also the high score champion in &#34;Donkey Kong&#34; and the subject of the documentaries &#34;The King of Kong: A Fistful of Quarters&#34; and &#34;Chasing Ghosts: Beyond the Arcade.&#34; 
 <h2> Pac-Man Chomps Down on Pop-Culture </h2> Pac-Man remains one of the most iconic characters in video games.
This will give the player a grand total score of 3,333,360. The first person to ever play a perfect game of "Pac-Man" was Billy Mitchell, who was also the high score champion in "Donkey Kong" and the subject of the documentaries "The King of Kong: A Fistful of Quarters" and "Chasing Ghosts: Beyond the Arcade."

Pac-Man Chomps Down on Pop-Culture

Pac-Man remains one of the most iconic characters in video games.
thumb_up Like (48)
comment Reply (0)
thumb_up 48 likes
S
His influence on pop culture is vast and there is a weird association between Pac-Man and Christmas. Was this page helpful?
His influence on pop culture is vast and there is a weird association between Pac-Man and Christmas. Was this page helpful?
thumb_up Like (48)
comment Reply (3)
thumb_up 48 likes
comment 3 replies
J
Julia Zhang 5 minutes ago
Thanks for letting us know! Get the Latest Tech News Delivered Every Day Subscribe Tell us why!...
A
Ava White 12 minutes ago
Other Not enough details Hard to understand Submit More from Lifewire Pac-Man: How to Play the Onlin...
A
Thanks for letting us know! Get the Latest Tech News Delivered Every Day
Subscribe Tell us why!
Thanks for letting us know! Get the Latest Tech News Delivered Every Day Subscribe Tell us why!
thumb_up Like (24)
comment Reply (2)
thumb_up 24 likes
comment 2 replies
A
Ava White 52 minutes ago
Other Not enough details Hard to understand Submit More from Lifewire Pac-Man: How to Play the Onlin...
H
Hannah Kim 16 minutes ago
'Pac-Man' – the Most Important Video Game of All Time GA S REGULAR Menu Lifewire Tech for Humans N...
E
Other Not enough details Hard to understand Submit More from Lifewire Pac-Man: How to Play the Online Game Best Old-School Games on iOS, Windows, and Android Best Classic Arcade Games of 1981 The 15 Best Free Games For Android in 2022 5 Best Free (and Fun!) Typing Games for Kids &amp; Adults The 12 Best Roku Games in 2022 The 9 Best Classic Xbox Video Games to Play Best Arcade Games 1982: Peak of the Video Arcade 8 Best Free Online Earth Day Games for Kids How Super Mario Bros. Saved Video Games The 11 Weirdest Atari 2600 Games Miles Morales: The Man, The Spider (-man), The Game 22 Best iPhone Games of All Time The 10 Most Fun Online Games for Kids in 2022 The Best Classic Arcade Games on the iPad The 8 Best Offline Farm Games of 2022 Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookies Settings Accept All Cookies
Other Not enough details Hard to understand Submit More from Lifewire Pac-Man: How to Play the Online Game Best Old-School Games on iOS, Windows, and Android Best Classic Arcade Games of 1981 The 15 Best Free Games For Android in 2022 5 Best Free (and Fun!) Typing Games for Kids & Adults The 12 Best Roku Games in 2022 The 9 Best Classic Xbox Video Games to Play Best Arcade Games 1982: Peak of the Video Arcade 8 Best Free Online Earth Day Games for Kids How Super Mario Bros. Saved Video Games The 11 Weirdest Atari 2600 Games Miles Morales: The Man, The Spider (-man), The Game 22 Best iPhone Games of All Time The 10 Most Fun Online Games for Kids in 2022 The Best Classic Arcade Games on the iPad The 8 Best Offline Farm Games of 2022 Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookies Settings Accept All Cookies
thumb_up Like (13)
comment Reply (2)
thumb_up 13 likes
comment 2 replies
O
Oliver Taylor 24 minutes ago
'Pac-Man' – the Most Important Video Game of All Time GA S REGULAR Menu Lifewire Tech for Humans N...
J
Joseph Kim 22 minutes ago
Cohen Writer Savannah College of Art and Design University of the Arts Maryland College of Art and D...

Write a Reply