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 <h1>MultiVersus update 1 02  September 8  patch notes  Gizmo goes live  Hitbox overhaul  Superman nerfs  and more</h1> By
Abhishek Mallick Modified 08 Sep 2022 Follow Us Comment Share MultiVersus update 1 02  September 8  patch notes (Images via MultiVersus) MultiVersus will receive a new patch update later today. Version 1.02 will be an incredibly big update that will introduce the new character Gizmo and overhaul the hitboxes for all 18 characters in the game. The developers are finally looking at community feedback and the changes that they have planned for 1.02 will address multiple, longtime concerns.
%Start MultiVersus update 1 02 September 8 patch notes Gizmo goes live Hitbox overhaul Superman nerfs and more × Follow Us Create Notifications New User posted their first comment this is comment text Link Approve Reject & ban Delete Log in Manage your profile Editing Story Queue Video Queue Editing Stats Writer Home SEO Redirection Admin Wiki Edits Taxonomy Home Edit Site Menu Mapping Dashboard Tag Pages Community Social Feed Queue Feed Center Notification Center Affiliate Home Manage Pages Bottom Tagline Dash Timeless Stories Logout Esports & Gaming News

MultiVersus update 1 02 September 8 patch notes Gizmo goes live Hitbox overhaul Superman nerfs and more

By Abhishek Mallick Modified 08 Sep 2022 Follow Us Comment Share MultiVersus update 1 02 September 8 patch notes (Images via MultiVersus) MultiVersus will receive a new patch update later today. Version 1.02 will be an incredibly big update that will introduce the new character Gizmo and overhaul the hitboxes for all 18 characters in the game. The developers are finally looking at community feedback and the changes that they have planned for 1.02 will address multiple, longtime concerns.
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Ella Rodriguez 2 minutes ago
MultiVersus@multiversusFrom Uncle Shagworthy to Gizmo, @ActorDanielRoss returns to voice our little ...
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MultiVersus@multiversusFrom Uncle Shagworthy to Gizmo, @ActorDanielRoss returns to voice our little furball friend! #MultiVersus7359577From Uncle Shagworthy to Gizmo, @ActorDanielRoss returns to voice our little furball friend! #MultiVersus https://t.co/dBspqWI0qp MultiVersus fans looking for a detailed description of the patch can look up the game’s official website.
MultiVersus@multiversusFrom Uncle Shagworthy to Gizmo, @ActorDanielRoss returns to voice our little furball friend! #MultiVersus7359577From Uncle Shagworthy to Gizmo, @ActorDanielRoss returns to voice our little furball friend! #MultiVersus https://t.co/dBspqWI0qp MultiVersus fans looking for a detailed description of the patch can look up the game’s official website.
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Ethan Thomas 4 minutes ago
However, for a brief overview, here are all the major highlights.

MultiVersus update 1 02 Septe...

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Sofia Garcia 6 minutes ago

2 Hitbox Hurtbox updates in MultiVersus

Hurtboxes updated on every character.Hitboxes upda...
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However, for a brief overview, here are all the major highlights. <h2>MultiVersus update 1 02  September 8  patch notes</h2> 
 <h3>1  Gizmo goes live in MultiVersus</h3>
Gizmo will be arriving on 09/08! He has his popcorn and is ready to pop off!Spectator Mode now displays Team Colors properly.
However, for a brief overview, here are all the major highlights.

MultiVersus update 1 02 September 8 patch notes

1 Gizmo goes live in MultiVersus

Gizmo will be arriving on 09/08! He has his popcorn and is ready to pop off!Spectator Mode now displays Team Colors properly.
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Thomas Anderson 3 minutes ago

2 Hitbox Hurtbox updates in MultiVersus

Hurtboxes updated on every character.Hitboxes upda...
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<h3>2  Hitbox Hurtbox updates in MultiVersus</h3>
Hurtboxes updated on every character.Hitboxes updated on most attacks. Specific adjustments may not be listed in the character notes.These are images showing the before and after of our hurtbox update.

2 Hitbox Hurtbox updates in MultiVersus

Hurtboxes updated on every character.Hitboxes updated on most attacks. Specific adjustments may not be listed in the character notes.These are images showing the before and after of our hurtbox update.
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James Smith 4 minutes ago

3 Projectile Systems Update in MultiVersus

Changes

Standardized opposing projec...
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Madison Singh 1 minutes ago

Cromulons and Cromulons 1 vs 1

Added a new floating platform to both versions of Cromulon...
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<h3>3  Projectile Systems Update in MultiVersus</h3>

 <h4>Changes</h4>
Standardized opposing projectiles to always clank, destroying both projectilesIntroduced the Heavy Projectile – Heavy Projectiles break enemy projectiles, can only clank with other Heavy Projectiles, and cannot be reflectedBarriers and buffs that “Block Projectiles” more consistently block all projectiles.Projectiles that explode no longer hit fighters that blocked the projectile.Directional Action Key Mappings for KeyboardDirectional Attacks and Specials can now be mapped to specific keyboard keys. For example, Down Attack can be mapped to a key so that you can perform Down Attacks without also Fast Falling.In total, there are 8 new keyboard binds: Up Attack, Right Attack, Down Attack, Left Attack, Up Special, Right Special, Down Special, Left Special. <h3>4  Miscellaneous Game Updates in MultiVersus</h3>

 <h4>General Perks</h4>
Clear The Air: Updated description text to explain that perk effect only applies to non-Heavy ProjectilesIce To Beat You!: Projectiles will only apply Ice debuff to fighters that are not already debuffed by IceThis change was already released for online matches and will now be applied in local playI’ll Take That: Unstacked cooldown refund decreased from 0.5 seconds to 0.25 secondsStacked cooldown refund decreased from 1 second to 0.5 secondsThis change was already released for online matches and will now be reflected in local playMake it Rain, Dog!: Unstacked projectile speed buff reduced to 10% from 20%Stacked projectile speed buff reduced to 20% from 25%Perk description text for this change will not be updated until the next patchSturdy Dodger: Fixed an issue where the perk would not stack properly 
 <h3></h3> 
 <h3>5  Map Changes in MultiVersus</h3>

 <h4>2v2 Tree Fort Map</h4>
Trampoline tree health reduced to 15 from 30

 <h4>Trophy s E D G E </h4>
Fix minor asymmetry in the main platform’s collision so that it is now perfectly centered.

3 Projectile Systems Update in MultiVersus

Changes

Standardized opposing projectiles to always clank, destroying both projectilesIntroduced the Heavy Projectile – Heavy Projectiles break enemy projectiles, can only clank with other Heavy Projectiles, and cannot be reflectedBarriers and buffs that “Block Projectiles” more consistently block all projectiles.Projectiles that explode no longer hit fighters that blocked the projectile.Directional Action Key Mappings for KeyboardDirectional Attacks and Specials can now be mapped to specific keyboard keys. For example, Down Attack can be mapped to a key so that you can perform Down Attacks without also Fast Falling.In total, there are 8 new keyboard binds: Up Attack, Right Attack, Down Attack, Left Attack, Up Special, Right Special, Down Special, Left Special.

4 Miscellaneous Game Updates in MultiVersus

General Perks

Clear The Air: Updated description text to explain that perk effect only applies to non-Heavy ProjectilesIce To Beat You!: Projectiles will only apply Ice debuff to fighters that are not already debuffed by IceThis change was already released for online matches and will now be applied in local playI’ll Take That: Unstacked cooldown refund decreased from 0.5 seconds to 0.25 secondsStacked cooldown refund decreased from 1 second to 0.5 secondsThis change was already released for online matches and will now be reflected in local playMake it Rain, Dog!: Unstacked projectile speed buff reduced to 10% from 20%Stacked projectile speed buff reduced to 20% from 25%Perk description text for this change will not be updated until the next patchSturdy Dodger: Fixed an issue where the perk would not stack properly

5 Map Changes in MultiVersus

2v2 Tree Fort Map

Trampoline tree health reduced to 15 from 30

Trophy s E D G E

Fix minor asymmetry in the main platform’s collision so that it is now perfectly centered.
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Amelia Singh 4 minutes ago

Cromulons and Cromulons 1 vs 1

Added a new floating platform to both versions of Cromulon...
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Lucas Martinez 5 minutes ago
This revert will give opponents the ability to affect the outcome by use of Knockback Influence (KBI...
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<h4>Cromulons and Cromulons  1 vs 1 </h4>
Added a new floating platform to both versions of Cromulons. <h3>4  Character Changes in MultiVersus</h3>

 <h4>Arya</h4>
+ Assassin Passive: Removed 5% additional damage taken debuff– Air/Ground Up Special: Reverted to Early Access version of up specialWe were finding that skill and counterplay was being removed from Arya with the addition of the vacuuming effect making follow ups nearly always true.

Cromulons and Cromulons 1 vs 1

Added a new floating platform to both versions of Cromulons.

4 Character Changes in MultiVersus

Arya

+ Assassin Passive: Removed 5% additional damage taken debuff– Air/Ground Up Special: Reverted to Early Access version of up specialWe were finding that skill and counterplay was being removed from Arya with the addition of the vacuuming effect making follow ups nearly always true.
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Dylan Patel 1 minutes ago
This revert will give opponents the ability to affect the outcome by use of Knockback Influence (KBI...
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This revert will give opponents the ability to affect the outcome by use of Knockback Influence (KBI) and Arya air control to compensate for the opponent’s KBI.~ Air/Ground Up Special: Fixed a bug that caused Arya’s dash on hit to stop working after Taz turns her into a chicken.– Air/Ground Neutral Special: Fixed an issue with long lingering hitboxes on Arya stolen face neutral special. <h4>Batman</h4>
~ Air Down Special: Knockback angle changed to send victims more horizontally~ Air Side Attack: When landing the attack will allow carrying movement momentum earlier+ Ground Down Special: Fixed a bug that was preventing Projectile Sidestep from dodging all projectiles+ Ground Side Attack: Fixed a bug that was causing the first jab to be delayed going into jab 2 when playing online.
This revert will give opponents the ability to affect the outcome by use of Knockback Influence (KBI) and Arya air control to compensate for the opponent’s KBI.~ Air/Ground Up Special: Fixed a bug that caused Arya’s dash on hit to stop working after Taz turns her into a chicken.– Air/Ground Neutral Special: Fixed an issue with long lingering hitboxes on Arya stolen face neutral special.

Batman

~ Air Down Special: Knockback angle changed to send victims more horizontally~ Air Side Attack: When landing the attack will allow carrying movement momentum earlier+ Ground Down Special: Fixed a bug that was preventing Projectile Sidestep from dodging all projectiles+ Ground Side Attack: Fixed a bug that was causing the first jab to be delayed going into jab 2 when playing online.
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Lily Watson 21 minutes ago

Bugs Bunny

~ Air Side Special: Rocket now classified as a Heavy ProjectilePurple effect add...
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Emma Wilson 9 minutes ago
Jake can aerial spit even if he has exhausted his air specials.Spit opponents are now properly class...
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<h4>Bugs Bunny</h4>
~ Air Side Special: Rocket now classified as a Heavy ProjectilePurple effect added to indicate armor break property~ Air Up Special: Rocket now classified as a Heavy ProjectilePurple effect added to indicate armor break propertyCooldown attack no longer consumes all aerial special uses– Air/Ground Neutral Special: Safe now classified as a Heavy ProjectileBarriers and buffs that block projectiles now deactivate the safe hitbox until the safe is hit again– Air Down Attack: Recovery land cancel window delayed 2 frames– Air Side Attack: Recovery land cancel window delayed 3 frames– Air Up Attack: Hitbox active frames reduced– Ground Neutral Attack: Frame window to cancel into another Ground Neutral Attack delayed– Weight: Lowered to 50 from 55 in MultiVersus– Comin’ Through Doc signature perk: Hitbox active duration reduced to 0.25s from 0.5s 
 <h4>Finn</h4>
+ Assassin Passive: Removed 5% damage taken debuff in MultiVersus+ Passive: Increased starting gold to 200 from 100+ Air/Ground Neutral Special: Fixed an issue where the shockwave from high-fiving an ally would not hit enemies+ Air Up Special: Adjusted vacuum hitbox to more consistently combo into the final hit+ Ground Down Attack: Increased minimum distance traveledAdjusted vacuum hitbox to more consistently combo into the final hit

 <h4>Garnet</h4>
+ Air/Ground Neutral Special: When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expires+ Air/Ground Side Special: Increased projectile speed to 2200 from 2000Recovery frames decreased to allow for follow up combos from the hit+ Air Side Attack: Side attack 1 on-hit cancel window moved earlierSide attack 1 combos better into Side Attack 2 in MultiVersus 
 <h4>Harley</h4>
+ Assassin Passive: Removed 5% additional damage taken debuff+ Movement Speed: Increased to 1875 from 1825 in MultiVersus

 <h4>Iron Giant</h4>
– Passive: RAGE mode gray health reduced to 15 from 30– Air Up Attack: Reduced damage to 5 from 6.– Air/Ground Neutral Special: Ability and ammo cooldowns are now static cooldowns. Static cooldowns are not affected by cooldown reduction perks or buffs. Consuming an item or Iron Giant’s art will still grant one bolt.Ability cooldown increased to 25s from 23s– Air Neutral Attack: Whiff recovery increased in MultiVersus

 <h4>Jake</h4>
~ Air/Ground Neutral Special: If Jake eats multiple opponents, he will spit them all out on the first spit.Spitting no longer counts towards air special count.

Bugs Bunny

~ Air Side Special: Rocket now classified as a Heavy ProjectilePurple effect added to indicate armor break property~ Air Up Special: Rocket now classified as a Heavy ProjectilePurple effect added to indicate armor break propertyCooldown attack no longer consumes all aerial special uses– Air/Ground Neutral Special: Safe now classified as a Heavy ProjectileBarriers and buffs that block projectiles now deactivate the safe hitbox until the safe is hit again– Air Down Attack: Recovery land cancel window delayed 2 frames– Air Side Attack: Recovery land cancel window delayed 3 frames– Air Up Attack: Hitbox active frames reduced– Ground Neutral Attack: Frame window to cancel into another Ground Neutral Attack delayed– Weight: Lowered to 50 from 55 in MultiVersus– Comin’ Through Doc signature perk: Hitbox active duration reduced to 0.25s from 0.5s

Finn

+ Assassin Passive: Removed 5% damage taken debuff in MultiVersus+ Passive: Increased starting gold to 200 from 100+ Air/Ground Neutral Special: Fixed an issue where the shockwave from high-fiving an ally would not hit enemies+ Air Up Special: Adjusted vacuum hitbox to more consistently combo into the final hit+ Ground Down Attack: Increased minimum distance traveledAdjusted vacuum hitbox to more consistently combo into the final hit

Garnet

+ Air/Ground Neutral Special: When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expires+ Air/Ground Side Special: Increased projectile speed to 2200 from 2000Recovery frames decreased to allow for follow up combos from the hit+ Air Side Attack: Side attack 1 on-hit cancel window moved earlierSide attack 1 combos better into Side Attack 2 in MultiVersus

Harley

+ Assassin Passive: Removed 5% additional damage taken debuff+ Movement Speed: Increased to 1875 from 1825 in MultiVersus

Iron Giant

– Passive: RAGE mode gray health reduced to 15 from 30– Air Up Attack: Reduced damage to 5 from 6.– Air/Ground Neutral Special: Ability and ammo cooldowns are now static cooldowns. Static cooldowns are not affected by cooldown reduction perks or buffs. Consuming an item or Iron Giant’s art will still grant one bolt.Ability cooldown increased to 25s from 23s– Air Neutral Attack: Whiff recovery increased in MultiVersus

Jake

~ Air/Ground Neutral Special: If Jake eats multiple opponents, he will spit them all out on the first spit.Spitting no longer counts towards air special count.
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Elijah Patel 4 minutes ago
Jake can aerial spit even if he has exhausted his air specials.Spit opponents are now properly class...
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James Smith 1 minutes ago
This will now only trigger when the ally is near the blast zone.+ Air Side Special: Portal aim retic...
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Jake can aerial spit even if he has exhausted his air specials.Spit opponents are now properly classified as projectilesWeakened stacks applied on hit reduced to 2 from 5– Air/Ground Down Special: Attack duration reduced to 3 seconds from infinite durationCan no longer hit the same enemy multiple times~ Air Side Attack: Whiff recovery increased 6 framesLand cancel window delayed to match increased whiff recoveryOn-hit cancel window moved 2 frames earlierThis should give the opponent more of a window to punish Jake on a whiffed attack, while also giving Jake more of an opportunity to successfully follow up from a hit attack– Air Down Attack: Damage reduced on first two hitsThird hit ignite duration reduced to 0.5 seconds from 1 second in MultiVersus 
 <h4>Lebron</h4>
~ Air Down Attack: Knockback angle pushed to be more horiztonal+ Basketball: Enemies can no longer hit the basketballThe basketball will always bounce back when blocked by projectile-blocking effects+ Ball Ground Neutral Special: Ground pass projectile speed increased (Air version unaffected)+ No Ball Air Side Attack: Hitbox active frame window moved 3 frames earlier+ Ball Ground Up Attack: Hitbox active frame window moved earlierOn-hit cancel window moved earlier to allow for more reliable combo follow-ups+ Ball Ground Down Attack: Cancel window moved earlier 
 <h4>Morty</h4>
+ Passive: Ally grenade passive has been enabled~ Air/Ground Neutral Special: Ammo cooldown increased to 13s from 12sKnockback scaling increased from 23 to 25Grenades can now be knocked back by ally projectiles. Enemy projectiles will destroy grenades.~ Air/Ground Down Special: Fixed issues where Morty or his ally would be randomly pulled back to the save point.
Jake can aerial spit even if he has exhausted his air specials.Spit opponents are now properly classified as projectilesWeakened stacks applied on hit reduced to 2 from 5– Air/Ground Down Special: Attack duration reduced to 3 seconds from infinite durationCan no longer hit the same enemy multiple times~ Air Side Attack: Whiff recovery increased 6 framesLand cancel window delayed to match increased whiff recoveryOn-hit cancel window moved 2 frames earlierThis should give the opponent more of a window to punish Jake on a whiffed attack, while also giving Jake more of an opportunity to successfully follow up from a hit attack– Air Down Attack: Damage reduced on first two hitsThird hit ignite duration reduced to 0.5 seconds from 1 second in MultiVersus

Lebron

~ Air Down Attack: Knockback angle pushed to be more horiztonal+ Basketball: Enemies can no longer hit the basketballThe basketball will always bounce back when blocked by projectile-blocking effects+ Ball Ground Neutral Special: Ground pass projectile speed increased (Air version unaffected)+ No Ball Air Side Attack: Hitbox active frame window moved 3 frames earlier+ Ball Ground Up Attack: Hitbox active frame window moved earlierOn-hit cancel window moved earlier to allow for more reliable combo follow-ups+ Ball Ground Down Attack: Cancel window moved earlier

Morty

+ Passive: Ally grenade passive has been enabled~ Air/Ground Neutral Special: Ammo cooldown increased to 13s from 12sKnockback scaling increased from 23 to 25Grenades can now be knocked back by ally projectiles. Enemy projectiles will destroy grenades.~ Air/Ground Down Special: Fixed issues where Morty or his ally would be randomly pulled back to the save point.
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Andrew Wilson 16 minutes ago
This will now only trigger when the ally is near the blast zone.+ Air Side Special: Portal aim retic...
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Jack Thompson 11 minutes ago

Superman

~ Air Up Special:Fixed a bug where Superman could grab enemies from far away as th...
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This will now only trigger when the ally is near the blast zone.+ Air Side Special: Portal aim reticle now only shows for the Morty player in online matches+ Ground Side Special: More consistently hits projectiles~ Air/Ground Neutral Attack: Fixed an issue where the blaster could spawn two shots when firedKnockback direction now based on projectile velocityKnockback scaling increased~ Ground Up Attack: Fixed an issue where the blaster could spawn two shots when firedKnockback direction now based on projectile velocityKnockback scaling increased+ Ground Side Attack: Full jab combo now connects more reliably+ Extra Fleeb Juice signature perk: Now cleans up Tom and Jerry’s mousetrapNow cleans up Garnet’s electric zone 
 <h4>Reindog</h4>
+ Air/Ground Neutral Attack: Enemies can no longer hit the spit projectile+ Air Up Attack: Vacuum knockback applied to first hit to help the two hits chain together more reliably– Ground Neutral Attack: Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack

 <h4>Shaggy</h4>
~ Rage Air/Ground Down Special: Super sandwich now classified as a Heavy Projectile~ Air/Ground Side Special: Bug Fix Correctly branches to other attacks on hit for non rage side specials– Ground Down Attack: Armor removed from the attack and knockback angle pushed to be more horizontal in MultiVersus– Weight: Lowered to 68 from 76– Ground Up Special: Jump cancel in ground up air special is delayed to prevent a true combo into Air Up Special because it was killing at unexpectedly low damage. <h4>Steven Universe</h4>
– Air/Ground Up Special: After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special.
This will now only trigger when the ally is near the blast zone.+ Air Side Special: Portal aim reticle now only shows for the Morty player in online matches+ Ground Side Special: More consistently hits projectiles~ Air/Ground Neutral Attack: Fixed an issue where the blaster could spawn two shots when firedKnockback direction now based on projectile velocityKnockback scaling increased~ Ground Up Attack: Fixed an issue where the blaster could spawn two shots when firedKnockback direction now based on projectile velocityKnockback scaling increased+ Ground Side Attack: Full jab combo now connects more reliably+ Extra Fleeb Juice signature perk: Now cleans up Tom and Jerry’s mousetrapNow cleans up Garnet’s electric zone

Reindog

+ Air/Ground Neutral Attack: Enemies can no longer hit the spit projectile+ Air Up Attack: Vacuum knockback applied to first hit to help the two hits chain together more reliably– Ground Neutral Attack: Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack

Shaggy

~ Rage Air/Ground Down Special: Super sandwich now classified as a Heavy Projectile~ Air/Ground Side Special: Bug Fix Correctly branches to other attacks on hit for non rage side specials– Ground Down Attack: Armor removed from the attack and knockback angle pushed to be more horizontal in MultiVersus– Weight: Lowered to 68 from 76– Ground Up Special: Jump cancel in ground up air special is delayed to prevent a true combo into Air Up Special because it was killing at unexpectedly low damage.

Steven Universe

– Air/Ground Up Special: After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special.
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Sophia Chen 3 minutes ago

Superman

~ Air Up Special:Fixed a bug where Superman could grab enemies from far away as th...
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Noah Davis 15 minutes ago

Taz

~ Skins: Beachcomber Taz hat fixed to look more like his profile icon~ Passive: Max Tas...
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<h4>Superman</h4>
~ Air Up Special:Fixed a bug where Superman could grab enemies from far away as they bounced off of wallsLater startup on active hit frames in MultiVersus~ Air Side Special: Fixed a bug where Superman could grab enemies from far away as they bounced off of wallsFlight speed is reduced after Superman grabs an enemy so it won’t carry enemies as far.– Air/Ground Down Special: Now has an ammo cooldown. Superman spawns with 2 ammo. One new ammo returns every 8 seconds.This is to prevent heat vision camping, where Superman would only use this attack over and over.– Ground Down Attack: Hitbox active frames reduced.– Ground Up Attack: Hitboxes adjust so the attack no longer hits behind him.

Superman

~ Air Up Special:Fixed a bug where Superman could grab enemies from far away as they bounced off of wallsLater startup on active hit frames in MultiVersus~ Air Side Special: Fixed a bug where Superman could grab enemies from far away as they bounced off of wallsFlight speed is reduced after Superman grabs an enemy so it won’t carry enemies as far.– Air/Ground Down Special: Now has an ammo cooldown. Superman spawns with 2 ammo. One new ammo returns every 8 seconds.This is to prevent heat vision camping, where Superman would only use this attack over and over.– Ground Down Attack: Hitbox active frames reduced.– Ground Up Attack: Hitboxes adjust so the attack no longer hits behind him.
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Sofia Garcia 21 minutes ago

Taz

~ Skins: Beachcomber Taz hat fixed to look more like his profile icon~ Passive: Max Tas...
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<h4>Taz</h4>
~ Skins: Beachcomber Taz hat fixed to look more like his profile icon~ Passive: Max Tasty stacks increased to 18 from 16Chicken movement speed reduced to 1200 from 1550Chicken maximum health reduced to 15 from 30Chicken duration reduced to 6 seconds from 8+ Air/Ground Neutral Special: Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwichEating an enemy in the air now applies 2 weakened stacks+ Air/Ground Side Special: On-cooldown tornado duration increased to 0.45s from 0.25s+ Air/Ground Down Special: Recovery frames decreased to allow for better combo follow upsAir/Ground Up Special allows canceling to dodge and jump to be able to escape while in the air~ Iron Stomach signature perk: Anvil now classified as a Heavy ProjectileFixed issues with Taz’s item throw animation– I Gotta Get In There! signature perk: Taz’s ally can only enter the dogpile one time per use.

Taz

~ Skins: Beachcomber Taz hat fixed to look more like his profile icon~ Passive: Max Tasty stacks increased to 18 from 16Chicken movement speed reduced to 1200 from 1550Chicken maximum health reduced to 15 from 30Chicken duration reduced to 6 seconds from 8+ Air/Ground Neutral Special: Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwichEating an enemy in the air now applies 2 weakened stacks+ Air/Ground Side Special: On-cooldown tornado duration increased to 0.45s from 0.25s+ Air/Ground Down Special: Recovery frames decreased to allow for better combo follow upsAir/Ground Up Special allows canceling to dodge and jump to be able to escape while in the air~ Iron Stomach signature perk: Anvil now classified as a Heavy ProjectileFixed issues with Taz’s item throw animation– I Gotta Get In There! signature perk: Taz’s ally can only enter the dogpile one time per use.
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Elijah Patel 17 minutes ago

Tom and Jerry

~ Jerry Air/Ground Up Special: Jerry no longer hits enemies immediately after...
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<h4>Tom and Jerry</h4>
~ Jerry Air/Ground Up Special: Jerry no longer hits enemies immediately after the rocket explodes (damage compensated)– Jerry:Jerry now classified as a Heavy Projectile while in flight in MultiVersusNo longer refreshes his cooldown if he dies while attached to an allyReduced cork ammo to 2 from 3 (cork ammo while attached to ally unchanged)– Air Side Attack: Added 3 frames of recoveryLand cancel window delayed 7 frames– Air Down Attack: Added 3 frames of recoveryLand cancel window delayed by 3 frames– Ground Side Attack: Jab 1 hitbox active frame window moved 2 frames later– Dynamite Split signature perk: Split dynamite sticks now detonate when they hit terrain 
 <h4>Velma</h4>
~ Passive: Instead of calling the police, Velma now solves the mystery and calls the Mystery Inc. gang and the Mystery Machine to take the bad guys away.– Air Up Special: No longer applies weakened stacks on hit– Air/Ground Neutral Attack: No longer heals Velma when she hits an ally with a speech bubble in MultiVersus– Movement Speed: Reduced to 2100 from 2200– Weight: Reduced to 52 from 55
 <h4>Wonder Woman </h4>~ Air/Ground Neutral Special: Lasso is no longer classified as a projectile~ Ground Down Attack: No longer breaks projectiles while charging– Weight: Reduced to 71 from 76– Movement Speed: Reduced to 2225 from 2250 in MultiVersus
With these changes implemented, players will certainly have a lot to look forward to in MultiVersus.

Tom and Jerry

~ Jerry Air/Ground Up Special: Jerry no longer hits enemies immediately after the rocket explodes (damage compensated)– Jerry:Jerry now classified as a Heavy Projectile while in flight in MultiVersusNo longer refreshes his cooldown if he dies while attached to an allyReduced cork ammo to 2 from 3 (cork ammo while attached to ally unchanged)– Air Side Attack: Added 3 frames of recoveryLand cancel window delayed 7 frames– Air Down Attack: Added 3 frames of recoveryLand cancel window delayed by 3 frames– Ground Side Attack: Jab 1 hitbox active frame window moved 2 frames later– Dynamite Split signature perk: Split dynamite sticks now detonate when they hit terrain

Velma

~ Passive: Instead of calling the police, Velma now solves the mystery and calls the Mystery Inc. gang and the Mystery Machine to take the bad guys away.– Air Up Special: No longer applies weakened stacks on hit– Air/Ground Neutral Attack: No longer heals Velma when she hits an ally with a speech bubble in MultiVersus– Movement Speed: Reduced to 2100 from 2200– Weight: Reduced to 52 from 55

Wonder Woman

~ Air/Ground Neutral Special: Lasso is no longer classified as a projectile~ Ground Down Attack: No longer breaks projectiles while charging– Weight: Reduced to 71 from 76– Movement Speed: Reduced to 2225 from 2250 in MultiVersus With these changes implemented, players will certainly have a lot to look forward to in MultiVersus.
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Amelia Singh 22 minutes ago
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Scarlett Brown 19 minutes ago
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Sophie Martin 13 minutes ago
MultiVersus update 1 02 September 8 patch notes Gizmo goes live Hitbox overhaul Superman nerfs ...
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David Cohen 4 minutes ago
MultiVersus update 1 02 September 8 patch notes Gizmo goes live Hitbox overhaul Superman nerfs ...
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Elijah Patel 59 minutes ago
MultiVersus@multiversusFrom Uncle Shagworthy to Gizmo, @ActorDanielRoss returns to voice our little ...

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