To set him up for success, we’re beefing up the bonus Attack Damage ratio associated with his Haymake active. Haymaker Active Attack Damage ratio: 15% Bonus Attack Damage 20% Bonus Attack Damage
Shyvana
After the recent adjustments we made to Shyvana, she’s in a good place overall, but we feel like her ultimate upgrade could be a bit more exciting. To add some fire to it, we’re swapping out the bonus health for Omnivamp.
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Alexander Wang 77 minutes ago
Dragon’s descent While in Dragon Form: Gain bonus 100/150/200 health Gain 15% Omnivamp
Dragon’s descent While in Dragon Form: Gain bonus 100/150/200 health Gain 15% Omnivamp
Sion
Sion has been stronger and more effective in the jungle than we anticipated, and while we aren’t saying Sionara to him in the jungle, we are cutting away some of that power. We’re also smoothing out some bizarre interactions with Unstoppable Onslaught to make it behave morlikeas a Sion player would expect.
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David Cohen 22 minutes ago
Glory in death Bonus health gain from killing minions and the small monster: 6 5
Bonus Health gain ...
Glory in death Bonus health gain from killing minions and the small monster: 6 5
Bonus Health gain from large monsters, champions, epic monsters, cannon minions, and siege minions: 20 15 Decimating smash Monster damage modifier: 150% 120% Unstoppable onslaught Movement speed capped at 800 during Unstoppable Onslaught
Tristana
Previous buffs went a little overboard for Tristana, so we’re bringing the cooldown on Rapid Fire back to where it was in the Wild Rift update 3.4 patch notes. We’re also looking to adjust the default controls for Tristana around her Explosive Charge to improve the feels around the spell and make Tristana more accessible.
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Mason Rodriguez 68 minutes ago
Rapid fire Cooldown: 16/15/14/13s 18/17/16/15s Explosive charge Controls: Tap casting will now pr...
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Harper Kim 51 minutes ago
Varus
Recent changes have left Varus weak overall, so we’re giving him some extra dam...
Rapid fire Cooldown: 16/15/14/13s 18/17/16/15s Explosive charge Controls: Tap casting will now prioritize turrets over minions. Controls: Tristana will now prioritize targets with her bomb.
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Daniel Kumar 7 minutes ago
Varus
Recent changes have left Varus weak overall, so we’re giving him some extra dam...
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Brandon Kumar 13 minutes ago
She’s been frustrating for many players to go up against, but not particularly good at winning...
Varus
Recent changes have left Varus weak overall, so we’re giving him some extra damage that should be effective for attack-oriented builds. Base stats Attack Damage growth: 2.65 3.6
Yasuo
Yasuo is performing below our expectations after recent nerfs, so we’re increasing his scaling Attack Damage to amp up his power in the game’s later stagesme. Base stats Attack Damage per level: 2.65 3.6
Attack Damage at level 15: 96 109
Yuumi
Yuumi has been in an unfur-tunate position since her release.
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Luna Park 44 minutes ago
She’s been frustrating for many players to go up against, but not particularly good at winning...
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Harper Kim 30 minutes ago
She will also have more frequent poke earlier in the game, but won’t be able to use her passiv...
She’s been frustrating for many players to go up against, but not particularly good at winning games. She also required a lot of in-and-out gameplay that Yuumi players weren’t attached to, so we’re trying a different approach with the cat for this version. Yuumi is now no longer tied to her passive to restore mana to fuel her massive mana cost for her heal, but will generally have less power, particularly outside of combat.
She will also have more frequent poke earlier in the game, but won’t be able to use her passive shield to mitigate enemy harassment as much. The goal of these changes is to make Yuumi less frustrating to play against, but allow Yuumi enjoyers to feel more comfortable enhancing their ally of choice without feeling immense pressure to constantly bop her foes to get the most out of her passive.
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Elijah Patel 73 minutes ago
Bop ‘ n’ block
Cooldown: 12/10/8/6s 18/15/12/9s
Shield value: 60 – 410 +...
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Aria Nguyen 51 minutes ago
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Att...
Bop ‘ n’ block
Cooldown: 12/10/8/6s 18/15/12/9s
Shield value: 60 – 410 + 35% Ability Power 60 – 410 + 25% Ability Power
[Removed] Mana restoration Prowling projectile [Adjusted] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only. Empowered threshold: 1s .75s
Magic damage: 60/100/140/180/220 + 30% Ability Power 60/100/140/180/220 + 25% Ability Power
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target’s current health 70/120/170/220/270 + 35% Ability Power +
1.5/3/4.5/6/7.5% Target’s current health
Cooldown: 9/8/7/6/5s 7/6.5/6/5.5/5s You and me!
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Liam Wilson 96 minutes ago
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Att...
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Mason Rodriguez 77 minutes ago
ARAM changes
Hullbreaker Updated description: Howling Abyss, Boarding Party: Howling Abyss ...
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage 7.5/9/10.5/12+13/15/17/19% × Ally
bonus Attack Damage
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power Zoomies Mana cost: 40/45/50/55 + 15% maximum mana 80/90/100/110
Movement speed: 15% + 10% Ability Power 15% + 5% Ability Power
Heal value: 80/120/160/200 + 40% Ability Power 20/30/40/50 +10% Ability Power
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
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Ava White 84 minutes ago
ARAM changes
Hullbreaker Updated description: Howling Abyss, Boarding Party: Howling Abyss ...
ARAM changes
Hullbreaker Updated description: Howling Abyss, Boarding Party: Howling Abyss is a Boarding Party-free zone! Hullbreaker has been adjusted to grant Armor and Magic Resist to replace Boarding Party
Armor: 10
Magic Resistance: 10
This change will also be active in Duel as it takes place on the Howling Abyss. Tristana Damage received: 0% 5% Samira Damage dealt: 0% 5%
Damage received: 0% -10% Sion Damage received: 0% 5%
Ultra rapid fire changes
Akali Damage dealt: 5% 10% Corki Damage dealt: 5% 10% Darius Damage dealt: 5% 10% Fiora Damage received: -5% -10% Katarina Damage dealt: 5% 10% Kennen Damage dealt: 0% -5%
Damage received: 0% 5% Lulu Shield granted: 0% -10% Nami Healing done: 0% -15% Orianna Damage dealt: 0% -5%
Damage received: 0% 5% Pantheon Damage received: 0% -10% Pyke Damage dealt: 0% 10%
Damage received: 0% -10% Renekton Damage dealt: 0% 5%
Damage received: 0% -5% Senna Damage dealt: 5% 10% Tristana Damage received: 0% 10% Yasuo Damage dealt: 5% 10%
Damage received: -10% -15% Yuumi Damage dealt: -10% -15%
Damage received: 10% 15%
Healing done: 0% -20% Rift herald First spawn time: 4 minutes 5 minutes
Refresh time: 4 minutes 5 minutes
Attack Damage: 200 250 Smite Bonus gold and experience from monsters: 20% 30% Turrets Outer Turret plating gold: 200g 180g
Gameplay changes
Items
[New] Spectral sickle, Harrowing Crescent, Aand Black mist scythe Quest items for Supports are now available with the Wild Rift update 3.4 patch notes!
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Chloe Santos 61 minutes ago
If you’re familiar with the Support Quest items in League of Legends PC, these will look famil...
If you’re familiar with the Support Quest items in League of Legends PC, these will look familiar! These items will transform throughout a game as you earn gold with them. Spectral Sickle is tailor-made for Support champions who excel at poking (looking at you, Sona).
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Luna Park 113 minutes ago
If the player attacks an enemy champion or structure while a charge is active, they will earn bonus ...
If the player attacks an enemy champion or structure while a charge is active, they will earn bonus gold toward their Quest, allowing them to upgrade Spectral Sickle into Harrowing Crescent and then finally to Black Mist Scythe. When this item transforms into Black Mist Scythe, the player gains access to the powerful Spellcraft passive, which will reduce the cooldown of the item owner’s enchantments by a large chunk when they score a kill or assist. Spectral Sickle Cost: 500g
Passive – Versatile: 6 Attack Damage or 12 Ability Power (Adaptive)
Unique passive – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold.
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Sophie Martin 109 minutes ago
These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and...
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Kevin Wang 75 minutes ago
Harrowing Crescent 5 Ability Haste
Passive – Versatile: 12 Attack Damage or 25 Ability Power (...
These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds. Unique passive – Quest: Earn 500 gold from this item to upgrade to Harrowing Crescent (this item only upgrades while out of combat).
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Oliver Taylor 10 minutes ago
Harrowing Crescent 5 Ability Haste
Passive – Versatile: 12 Attack Damage or 25 Ability Power (...
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Madison Singh 24 minutes ago
Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your ...
Harrowing Crescent 5 Ability Haste
Passive – Versatile: 12 Attack Damage or 25 Ability Power (Adaptive)
Unique passive – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges).
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Thomas Anderson 38 minutes ago
Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your ...
Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds. Unique passive – Quest: Earn 500 gold from this item to upgrade to Black Mist Scythe (this item only upgrades while out of combat).
Black Mist Scythe 10 Ability Haste
Passive – Versatile: 20 Attack Damage or 40 Ability Power (Adaptive)
Unique passive – Tribute: Earn 2 gold per 3 seconds. Unique passive – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%. You are limited to only 1 Support Quest item at a time.
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Jack Thompson 6 minutes ago
[New] Relic shield, Targon’s buckler, and bulwark of the mountain Relic Shield is designed for...
[New] Relic shield, Targon’s buckler, and bulwark of the mountain Relic Shield is designed for Supports who would want a little more survivability in the early game. Similar to Spectral Sickle, this item transforms over the course of the game when the player earns gold with its associated quest. Specifically, the player can consume charges with this item to execute minions, granting their nearest ally the kill gold while granting the item owner kill gold and bonus gold!
Upon transforming into this item’s final form, Bulwark of the Mountain, the player also gains access to the new Spellcraft passive. Relic Shield Cost: 500g
100 Health
Unique passive – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65.
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Andrew Wilson 202 minutes ago
50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 s...
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Scarlett Brown 151 minutes ago
Unique passive – Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (thi...
50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
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Madison Singh 13 minutes ago
Unique passive – Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (thi...
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Christopher Lee 19 minutes ago
Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of t...
Unique passive – Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (this item only upgrades while out of combat). Targon’s Buckler 150 Health
5 Ability Haste
Unique passive – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health.
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Ethan Thomas 136 minutes ago
Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of t...
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Ava White 215 minutes ago
These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and...
Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest.
These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds. Unique passive – Quest: Earn 500 gold from this item to upgrade to Bulwark of the Mountain (this item only upgrades while out of combat).
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Zoe Mueller 24 minutes ago
Bulwark of the Mountain 200 Health
10 Ability Haste
Unique passive – Spoils of War: Earn 2 gol...
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Daniel Kumar 212 minutes ago
You are limited to only 1 Support Quest item at a time. [Removed] Hextech megadrive With the introdu...
Bulwark of the Mountain 200 Health
10 Ability Haste
Unique passive – Spoils of War: Earn 2 gold per 3 seconds. Unique passive – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.
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Isaac Schmidt 44 minutes ago
You are limited to only 1 Support Quest item at a time. [Removed] Hextech megadrive With the introdu...
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Emma Wilson 43 minutes ago
[New] Meteor Enchant While we’re removing the damage from Redeeming Enchant, we know that some...
You are limited to only 1 Support Quest item at a time. [Removed] Hextech megadrive With the introduction of new Support Quest items, we are removing Hextech Megadrive from the item system in the Wild Rift update 3.4 patch notes since the Spellcraft passive associated with the fully upgraded Quest items and the Tinker passive associated with Hextech Megadrive fill a similar role.
[New] Meteor Enchant While we’re removing the damage from Redeeming Enchant, we know that some players enjoyed the gameplay around the long-range large area strike they could call down on their foes. So we’re bringing in Meteor with the Wild Rift update 3.4 patch notes, a new enchantment that is focused entirely on the damage aspect rather than the supportive aspect. Also, we just think it’s really cool that you can call down a meteor from the sky on an enemy.
Total cost 500g Effect Target a location within 30 range. After a 2.5-second delay, a meteor will fall from the sky at the targeted location, dealing 25% of each enemy’s health as magic damage. 90-second cooldown
Against monsters, this deals a maximum of 500 damage.
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Emma Wilson 214 minutes ago
Can not be casted while dead [New] Protect enchant Protect is a new enchant designed to enhance cham...
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William Brown 199 minutes ago
90 second cooldown. 0 – 20s cooldown: 100% increased heal and shield power
20 – 40s coo...
Can not be casted while dead [New] Protect enchant Protect is a new enchant designed to enhance champion abilities rather than provide an alternative avenue for defending themselves or their team. With its strong amplification for lower-cooldown spells, it is much more powerful at protecting singular targets with individual heals or shields rather than an entire team. Total cost 500g Effect Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power).
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Charlotte Lee 57 minutes ago
90 second cooldown. 0 – 20s cooldown: 100% increased heal and shield power
20 – 40s coo...
90 second cooldown. 0 – 20s cooldown: 100% increased heal and shield power
20 – 40s cooldown: 50% increased heal and shield power
>40s cooldown: 25% increased heal and shield power Protect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste.
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Amelia Singh 77 minutes ago
[Removed] Athene’s unholy grail Athene’s Unholy Grail has been an extremely powerful ite...
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Sofia Garcia 237 minutes ago
So, we’re putting Imperial Mandate in this slot instead. [New] Imperial mandate Imperial Manda...
[Removed] Athene’s unholy grail Athene’s Unholy Grail has been an extremely powerful item for a while now that has offered a few enchanters a way to get extra value from interacting directly with enemy champions. We like the idea of this type of payoff, but we don’t like how narrow Athene’s requirement of having to deal high damage to your opponents and also frequently heal or shield allies is.
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Emma Wilson 45 minutes ago
So, we’re putting Imperial Mandate in this slot instead. [New] Imperial mandate Imperial Manda...
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Harper Kim 77 minutes ago
We’re looking to enable more aggressive play out of both mages and enchanters in the support p...
So, we’re putting Imperial Mandate in this slot instead. [New] Imperial mandate Imperial Mandate is coming in to add a new and exciting mechanic that will reward mages and enchanters for interacting with their opponents.
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Liam Wilson 104 minutes ago
We’re looking to enable more aggressive play out of both mages and enchanters in the support p...
We’re looking to enable more aggressive play out of both mages and enchanters in the support position with this item. Combine Path & Cost: Kindlegem (1000g) + Fiendish Codex (1000g) + 500g Total cost: 2500g Stats Ability Power: 40
Ability Haste: 20
Health: 200 Passive Coordinated Fire: Abilities that slow or immobilize a champion deal 47 – 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 – 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.
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Christopher Lee 86 minutes ago
[Removed] Hextech gunblade Hextech Gunblade has always been an extremely limited item, offering a bi...
[Removed] Hextech gunblade Hextech Gunblade has always been an extremely limited item, offering a bizarre combination of stats along with a unique effect that only made it usable for a few champions. Over time as we’ve tuned items and champions, we believe that both the item systems and the Gunblade users are healthier without this item in the game, so we’re removing with the Wild Rift update 3.4 patch notes in favor of a different Ability Power vamp item, Riftmaker.
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Harper Kim 4 minutes ago
[New] cosmic drive Wild Rift’s AP system has long been lacking a strong option for picking up ...
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Mia Anderson 4 minutes ago
Combine Path & Cost Aether Wisp (950g) + Fiendish Codex (1000g) + 950g Total Cost: 2900g Stats ...
[New] cosmic drive Wild Rift’s AP system has long been lacking a strong option for picking up Ability Haste outside of early mana itemization, so we’re adding in our own take on Cosmic Drive. This item not only offers a massive amount of Haste by itself, but the movement speed granted when hitting enemy champions also scales with Haste to enable some speedy builds when you invest into the maximum Haste gotta go fast build.
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Zoe Mueller 39 minutes ago
Combine Path & Cost Aether Wisp (950g) + Fiendish Codex (1000g) + 950g Total Cost: 2900g Stats ...
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Grace Liu 21 minutes ago
Each source has a 1s cooldown. Only Haste from items contributes to Spellweaver’s Movement Spe...
Combine Path & Cost Aether Wisp (950g) + Fiendish Codex (1000g) + 950g Total Cost: 2900g Stats Ability Power: 70
Haste: 30
Movement speed: 5% Passive: Spell weaver: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum.
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Nathan Chen 50 minutes ago
Each source has a 1s cooldown. Only Haste from items contributes to Spellweaver’s Movement Spe...
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Amelia Singh 16 minutes ago
Combine path & Cost Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100g Total cost: 3200g S...
Each source has a 1s cooldown. Only Haste from items contributes to Spellweaver’s Movement Speed. [New] Riftmaker Riftmaker is an item from League of Legends PC’s system that we’re bringing into Wild Rift as a way for AP fighters and AP mages to access vamp and bonuses for sustained fights.
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Isaac Schmidt 131 minutes ago
Combine path & Cost Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100g Total cost: 3200g S...
Combine path & Cost Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100g Total cost: 3200g Stats Ability Power: 70
Health: 150
Ability Haste: 15
Omnivamp: 15% Passive: Unique – Void corruption: For each second in combat with champions, deal 3% bonus damage, stacking up to 3 times for a maximum of 9%. While this effect is fully stacked, convert 100% of the bonus damage into true damage. [Removed] Umbral glaive Umbral Glaive has always been in a bit of a weird spot in Wild Rift’s shop—it was designed for a different Rift that has very different rules around vision.
Because of that, it’s never been able to find its footing in Wild Rift. So, we’re replacing it with an item that has a clear and powerful useful niche in Wild Rift, which is the anti-shielding item Serpent’s Fang.
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Lily Watson 60 minutes ago
[New] Serpent’s fang Serpent’s Fang is a long-requested feature that’s finally her...
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James Smith 115 minutes ago
This will also allow for a situational reason why some other classes may want to dip their toes into...
[New] Serpent’s fang Serpent’s Fang is a long-requested feature that’s finally here: a way to counter shields! This armor penetration item gives AD assassins a sharp utility output that can situationally make them a highly valuable counter to shielding compositions.
This will also allow for a situational reason why some other classes may want to dip their toes into the AD assassin item system. Combine Path & Cost Build path: Serrated Dirk (1000g) + Caulfield’s Warhammer (1200g) + 800g Total cost: 3000g Stats Attack Damage: 50
Armor penetration: 12
Haste: 10 Passive Shield Reaver: Dealing damage to an enemy champion injects them with venom for 3 seconds, reducing any shields they gain within the duration by (Melee: 50% Ranged: 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.
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Liam Wilson 181 minutes ago
Frozen heart Even after our recent buffs, Frozen Heart is still underperforming compared to its peer...
Frozen heart Even after our recent buffs, Frozen Heart is still underperforming compared to its peers. So we’re giving it a little boost to help it compete. Ability Haste: 25 30 Ixtali seedjar We’ve heard feedback from players that they want to have the ability to make more spontaneous plays with Seedjar.
So, we’re slashing the time it takes for the seeds to grow significantly. Growth time: 3s 1s Locket enchant For a while now, Locket has been significantly more powerful compared to other enchants, even when it’s not being used optimally. Its ability to provide hundreds or even thousands of extra health in shield value during a teamfight made it outperform other enchants by a mile, even when they were getting maximum value.
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Lily Watson 20 minutes ago
We’re looking to make Locket less applicable to every situation, so it’s being changed i...
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Audrey Mueller 98 minutes ago
In return, we’re increasing its health ratio to make the item a more attractive pick up for ta...
We’re looking to make Locket less applicable to every situation, so it’s being changed into a magic damage shield to preserve its primary identity as an anti-AoE tool while also limiting its usage as a powerful button to press at any point during a point. Shield: Changed from generic Magic damage shield Protector’s vow We’re significantly reducing the cooldown on Protector’s Vow to reduce its impact when it gets removed with random poke. We’re also specializing the item more by removing the Ability Power ratio and Movement speed which were low impact.
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Zoe Mueller 62 minutes ago
In return, we’re increasing its health ratio to make the item a more attractive pick up for ta...
In return, we’re increasing its health ratio to make the item a more attractive pick up for tanks. Cooldown: 30s 20s
Shield: (125 + 20% Bonus Health +15% Ability Power) for 1.5s (125 + 30% Bonus health) for 1.5s
Shield priority: Closest ally Lowest Health ally
Movement speed: 20% for 1.5s Removed Redemption enchant Redeeming Enchant has been a powerful tool for swinging fights for a while now, but it can be difficult to use or appreciate properly due to its extended windup time when casting. We’re taking away the damaging aspect and creating Meteor and in significantly increasing the speed so its impact is more immediately felt.
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Audrey Mueller 25 minutes ago
[Removed] Damage to enemies
Delay: 2.5s 1.5s Repulsor enchant Repulsor isn’t living up to it...
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Nathan Chen 25 minutes ago
Cooldown: 90s 60s Sunfire cape Sunfire Cape has been a dominant pick among the other tank items, s...
[Removed] Damage to enemies
Delay: 2.5s 1.5s Repulsor enchant Repulsor isn’t living up to its intended purpose of countering melee divers, and it’s only mediocre at its secondary purpose of splitting up the enemy team. To lend this item a hand, we’re adding a burst of movement speed to Repulsor to make it more useful for kiting and escaping. [New] After knocking back a champion, gain 30% Movement speed for 3s.
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Isaac Schmidt 14 minutes ago
Cooldown: 90s 60s Sunfire cape Sunfire Cape has been a dominant pick among the other tank items, s...
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Kevin Wang 2 minutes ago
With this in mind, we’re shifting around some stats, build paths, and passives so that we can ...
Cooldown: 90s 60s Sunfire cape Sunfire Cape has been a dominant pick among the other tank items, so we’re reducing its ability to clear minions and jungle camps. Bonus damage to minions and monsters: 25% 15%
Ability power items system changes
Wild Rift’s AP itemization has stagnated towards simpler build paths that revolve around getting an early Deathcap and having a meaningful amount of health. We want there to be more viable options in the first few item slots for both mages and AP assassins and we also want opting into defensive stats to be more of an intentional choice rather than an incidental part of every build.
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Julia Zhang 140 minutes ago
With this in mind, we’re shifting around some stats, build paths, and passives so that we can ...
With this in mind, we’re shifting around some stats, build paths, and passives so that we can accomplish this goal with the Wild Rift 3.4 update. Haunting guise Total cost 1300g 1100g Stats Ability Power: 25 30
Health: 200 150 Passive Unique – madness: Being in combat with enemy champions generates one stack every second for the next 4 seconds.
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Ava White 252 minutes ago
Deal 1.2% increased damage for each stack, up to a maximum of 6% removed Infinity orb Total cost 31...
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Amelia Singh 117 minutes ago
This damage doubles if they are slowed or immobilized. Dealing ability damage burns enemies, take 20...
Deal 1.2% increased damage for each stack, up to a maximum of 6% removed Infinity orb Total cost 3150g 2900g Stats Ability Power: 65 85
Health: 200 0
Other stats remain the same Liandry’s torment Combine Path & Cost Build Path: Haunting Guise (1100g) + Blasting Wand (900g + 1000g Total cost: 3000g Stats Ability Power: 70 70
Health: 250 250 Passive Unique – madness: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% removed
Unique – torment: Ability damage deals 1% of target’s maximum health magic damage over 3 seconds.
This damage doubles if they are slowed or immobilized. Dealing ability damage burns enemies, take 20 + 1.5% Ability Power + 1.5% of target’s max health bonus magic damage per 1s, for a total of 3 seconds.
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Natalie Lopez 209 minutes ago
Morellonomicon Total cost 3000g 2700g Stats Ability Power: 70 65
Health: 300 150 Prophet’...
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Isabella Johnson 263 minutes ago
All lanes will now clash at the same time. The first minion wave in Baron and Dragon lane gain bonus...
Morellonomicon Total cost 3000g 2700g Stats Ability Power: 70 65
Health: 300 150 Prophet’s pendant Total cost 1250g 1000g Stats Ability Power: 25 30
Health: 25 0 Passive: 15 Magic penetration 12 Magic penetration Rabadon’s deathcap Combine Path & Cost Needlessly Large Rod (1400g) + Needlessly Large Rod (1400g) + 700g Needlessly Large Rod (1400g) + Blasting Wand (900g) + 1100g
Total cost: 3500g 3400g Stats Ability Power: 120 110
Rune changes
Domination: Conqueror We’re revising the Conqueror tooltip in the Wild Rift update 3.4 patch notes so that it reflects this rune’s intended functionality Tooltip update: When fully stacked, gain bonus Physical and Magic vamp against champions When fully stacked, gain bonus Omnivamp (against any valid target). System changes
Minions
Leashing has always been a difficult lever to balance around as the jungler has little control over it. We’re aiming to make leashing less viable and will be balancing junglers based on them not receiving a leash.
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Audrey Mueller 71 minutes ago
All lanes will now clash at the same time. The first minion wave in Baron and Dragon lane gain bonus...
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Dylan Patel 35 minutes ago
Now that we’re adding Support quest items, we are removing the band-aid. Player with the least...
All lanes will now clash at the same time. The first minion wave in Baron and Dragon lane gain bonus movement speed Omnivamp Omnivamp is now truly omni, it will work with True damage in addition to Physical and Magic damage. Gain Health when dealing Physical or Magic damage Gain Health when dealing Physical, Magic or True damage Passive gold Graceful Charity was a placeholder to help Supports earn more gold.
Now that we’re adding Support quest items, we are removing the band-aid. Player with the least gold on the team gains 2 gold per second Removed Scryer’s bloom Currently, Mid Laners can use the Scryer’s Bloom to reveal junglers very early.
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Emma Wilson 50 minutes ago
To combat this, we’re pushing back the spawn time so junglers can plan out their routes early ...
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Chloe Santos 398 minutes ago
Skins
Space Groove Gwen Releasing September 15 @ 00:01 UTC Crystal Rose Yone Releasing Sept...
To combat this, we’re pushing back the spawn time so junglers can plan out their routes early game without worrying about being revealed at their first camp. Spawn Time: 0:25 0:45 Smite To better prevent scenarios where the player smites the wrong target during key fights over objectives (it’s okay this has happened to us one too many times too), we’re making a control adjustment to the Smite spell in the Wild Rift u pdate 3.4 patch notes. Smite will prioritize epic monsters while casted by a quick swip/flick.
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Julia Zhang 193 minutes ago
Skins
Space Groove Gwen Releasing September 15 @ 00:01 UTC Crystal Rose Yone Releasing Sept...
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Ella Rodriguez 252 minutes ago
Rift Emblems Cogs & Gears; Balance & Symmetry; Unyielding Justice; Bitter Nightshade; Hexwin...
Skins
Space Groove Gwen Releasing September 15 @ 00:01 UTC Crystal Rose Yone Releasing September 22 @ 00:01 UTC
Accessories
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ’em! Baubles Death Mask; Cerulean Concoction; Amber Concoction; Fuchsia Concoction; Super-pops!; Mask-a-Raid; To the Hextechmobile!; Hero’s Glory Emotes Whistling; Villainous Vibes; Power Pose; Shocked; Peace Signs Up Icons Wild Yone; En Garde!; Powered Up Poro; Crest of Justice; Masked Justice; Hextech Man Jayce Icon Borders Border of Progress; Heroic; Heroic Ascension; En Garde!
Rift Emblems Cogs & Gears; Balance & Symmetry; Unyielding Justice; Bitter Nightshade; Hexwings Custom Recalls Flying High; Winged Justice Player Emblems Dedication & Innovation (Azure); Dedication & Innovation (Amethyst); Dedication & Innovation (Garnet) Profile Borders Vision of Heroes; Vision of Justice Homeguard Trails The Bird Signal
Extra bits
Annie will now begin with full stacks of Pyromania at the start of the game or when reviving. Updated Soraka’s Empowered Starcall VFX.
Adjusted roles and loadouts for a number of champions. Updated various text strings across the client and in game.
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Ava White 40 minutes ago
The major one being, you’ll no longer be able to say you can purchase your Infinity Edge that&...
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Grace Liu 35 minutes ago
Tags: Riot GamesWild Rift Previous
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The major one being, you’ll no longer be able to say you can purchase your Infinity Edge that’s available to purchase. Fixed the issue when Samira’s S combo would disappear while triggering GA, she would always be able to use her ultimate Free-to-play champion rotation Sept 15 – Sept 21: Braum, Draven, Gragas, Lulu, Malphite, Nunu & Willump, Orianna, Samira, Sion, Twisted Fate
Sept 22 – Sept 29: Corki, Galio, Jarvan IV, Karma, Kayle, Leona, Olaf, Sett, Xayah, Yasuo After reading through the League of Legends – Wild Rift 3.4 update patch notes, you can find the game free to play on various mobile devices. Outside of the League of Legends – Wild Rift update 3.4 patch notes, you can head over to the development page to learn about the developers at Riot Games.
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