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Interview Games and Metal meet in surprise hit HellsingerWe sat down with David Goldfarb and Trivium’s Matt Heafy to chat about the intersection between video games and metal music Posted by
Jordan Middler15th Sep 2022 / 1:27 pm
Metal: Hellsinger is one of those rare games that can be summed up in a single sentence: it’s Doom meets Guitar Hero. Before watching a single frame of the game, or picking up a controller, you know exactly what you’re in for.
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Grace Liu 3 minutes ago
You’re decimating demons while trying to keep the beat of a song that would sound at home blasting...
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Sophie Martin 2 minutes ago
Even with the limited demo, the ability to play against your friends for the highest score online al...
You’re decimating demons while trying to keep the beat of a song that would sound at home blasting from the doors of The Cathouse. With such a compelling concept, it’s also a game that sticks out in trailer compilations incredibly well, and following its coming out party over the summer of 2022, and a subsequent demo, Metal: Hellsinger has gained some serious momentum.
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Scarlett Brown 1 minutes ago
Even with the limited demo, the ability to play against your friends for the highest score online al...
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Brandon Kumar 1 minutes ago
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hel...
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Chloe Santos Moderator
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Even with the limited demo, the ability to play against your friends for the highest score online almost instantly set Twitter ablaze with screenshots of ridiculous scores, only for someone to @ them an hour later, having shredded that record to dust. So we sat down with David Goldfarb, the game’s director who previously served at Dice working on Battlefield and worked on the PayDay series, to chat about his influences, why the game has stuck such a chord, and his pick for a dream vocalist to appear in the game. We also got a chance to chat with Trivium frontman Matt Heafy about his involvement in the game, and the intersection between games and metal culture.
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Alexander Wang 3 minutes ago
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hel...
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Isabella Johnson 1 minutes ago
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting you...
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hellsinger first come about? David Goldfarb: Right around the time of Doom 2016’s release, I was playing the game and listening to Meshuggah. For whatever reason, it happened that I was sort of trying to match my playing to the beat of the song, and when I did, it felt good.
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Oliver Taylor 2 minutes ago
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting you...
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Luna Park 15 minutes ago
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a ...
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting your way out of Hell doing this, and promptly forgot about it. A few years later, when we were post-Darkborn cancellation and struggling for life, Funcom was still interested in working with us and asked if there was something else I wanted to make, so I remembered this concept and mentioned it to them… the rest, improbably, is history.
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Sophie Martin 2 minutes ago
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a ...
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Henry Schmidt 11 minutes ago
A rhythm game is typically not about creating your rhythm but about following a prescribed one in de...
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a sort of internal rhythm when you are in flow which is informal and dictated by enemies, reloads, the native cadences of movement and firing. Playing a shooter is basically creating your own rhythm.
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Harper Kim 2 minutes ago
A rhythm game is typically not about creating your rhythm but about following a prescribed one in de...
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Amelia Singh 7 minutes ago
Matt Heafy: 100%. Final Fantasy two and three, which actually were four and six, as you know, were a...
A rhythm game is typically not about creating your rhythm but about following a prescribed one in degrees of more or less complexity. So the two things are actually somewhat opposed, but there is a venn diagram of creation vs following that seemed like the sweet spot for us, and that’s what we tried to make. Do you feel like the games you played when you were younger influenced the type of music you eventually made?
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Nathan Chen Member
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Matt Heafy: 100%. Final Fantasy two and three, which actually were four and six, as you know, were a huge, huge inspiration in my life for the themes, the stories, the storytelling, and the music. I remember playing the first Doom when I was like 10 or 11.
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Christopher Lee Member
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And just going, “I want to make music like this when I’m older.”
Do you think this type of game could only work in the metal genre? DG: Absolutely not.
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Harper Kim Member
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It really depends on what your goals are. Metal felt good to me, was what I wanted to make, but there are games already in development that have other genres, and they seem cool too! It’s really about how and what you want the experience to be when it comes to genre.
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Nathan Chen Member
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What do think about the intersection of metal culture and gaming culture? DG: It certainly seems that there is quite a bit of crossover. And even things like the Stranger Things Master of Puppets moment blowing up feel like a nod to many people being secret metal fans, which is awesome and affirming.
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Thomas Anderson 41 minutes ago
MH: The fans are just as passionate. I’ve always felt that metal and games attract the sam...
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Sebastian Silva 7 minutes ago
Achieving that flow state that flow mind where the competition is not too hard or too easy, where I ...
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Audrey Mueller Member
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MH: The fans are just as passionate. I’ve always felt that metal and games attract the same sort of person, the underdog that’s looking for something else, looking for something more than what they just see out there. Whether it’s for a disconnect or outlet or just a breather or whatever it is in life, I think people look to video games look for that.
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Lily Watson 20 minutes ago
Achieving that flow state that flow mind where the competition is not too hard or too easy, where I ...
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David Cohen 20 minutes ago
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing...
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Grace Liu Member
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Achieving that flow state that flow mind where the competition is not too hard or too easy, where I can just exist and I lose all sense of time, all sense of everything. Matt, as someone who’s been releasing music for over two decades, what was it about Metal: Hellsinger that drew you to the project?
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Ella Rodriguez 43 minutes ago
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing...
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Mason Rodriguez 20 minutes ago
Because I’ve always felt that in video games, metal is the only thing that really makes se...
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing the initial NDA that I was able to hear the music, I was like, yes, yes, this is exactly correct.
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Daniel Kumar Member
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Because I’ve always felt that in video games, metal is the only thing that really makes sense with it. “I’ve always felt that metal and games attract the same sort of person, the underdog that’s looking for something else, looking for something more than what they just see out there.”
Because first-person shooters are metal.
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James Smith 20 minutes ago
It’s not anything else. It’s not country. It’s not EDM, it’s...
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Emma Wilson 24 minutes ago
And it should be metal. So I’m very happy to see a game and a game developer that has that...
It’s not anything else. It’s not country. It’s not EDM, it’s definitely metal.
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Julia Zhang 37 minutes ago
And it should be metal. So I’m very happy to see a game and a game developer that has that...
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Grace Liu 7 minutes ago
What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety...
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Harper Kim Member
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And it should be metal. So I’m very happy to see a game and a game developer that has that exact same ethos that I feel that I have with it.
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Nathan Chen 6 minutes ago
What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety...
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Sebastian Silva 17 minutes ago
We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well becaus...
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Sophie Martin Member
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What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety.
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Oliver Taylor 16 minutes ago
We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well becaus...
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Amelia Singh 28 minutes ago
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over...
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Aria Nguyen Member
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We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well because you hope the full game will be received with the same open heart and love, and then you second guess yourself if you did everything you could, all that sort of thing. But it’s been wonderful to see people having such a good time and especially people who are like, “I have no rhythm I don’t think I will like this” who in the first 3 minutes are won over and by the end of the demo are smashing wishlist and raving.
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Amelia Singh 10 minutes ago
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over...
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Evelyn Zhang 1 minutes ago
Or she made an introduction. And that got one ball rolling, and he knew some other people in the sce...
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over the place, but it all started with Mikael Stanne, singer of Dark Tranquillity, Halo Effect, and In Flames originally, who we knew through our music team’s mother, if I remember right.
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Dylan Patel Member
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Or she made an introduction. And that got one ball rolling, and he knew some other people in the scene, and so on. Two Feathers (the musicians and composers of all of the music and sound in the game) reached out to different artists based on different contacts we had and as we signed more artists it became easier to sign more artists.
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Mia Anderson 11 minutes ago
And finally, if you could pick any artist, living or dead, to be included in the game, who would it ...
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Thomas Anderson 19 minutes ago
Sigh. And even though he’s not specifically metal Chris Cornell would have been the third pick. Bu...
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Jack Thompson Member
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And finally, if you could pick any artist, living or dead, to be included in the game, who would it be? DG: Probably Dio. Or Lemmy.
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Lily Watson Moderator
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Sigh. And even though he’s not specifically metal Chris Cornell would have been the third pick. But yeah, Ronnie James most likely.
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Andrew Wilson 74 minutes ago
Maybe Lemmy and him doing some kind of crazy duet. One can always dream. Post a comment
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Evelyn Zhang Member
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Maybe Lemmy and him doing some kind of crazy duet. One can always dream. Post a comment
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Interview Games and Metal meet in surprise hit Hellsinger VGC Open main menu Lengthy FIFA players ...
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You’re decimating demons while trying to keep the beat of a song that would sound at home blasting...