igforum.bio / interview-games-and-metal-meet-in-surprise-hit-hellsinger-vgc - 228952
S
% Interview  Games and Metal meet in surprise hit Hellsinger  VGC Open main menu Lengthy FIFA players MultiVersus characters Disney Dreamlight recipe list 
 First for Video Game News Follow VGC Interview
 Interview  Games and Metal meet in surprise hit HellsingerWe sat down with David Goldfarb and Trivium’s Matt Heafy to chat about the intersection between video games and metal music Posted by
 Jordan Middler15th Sep 2022 / 1:27 pm
Metal: Hellsinger is one of those rare games that can be summed up in a single sentence: it’s Doom meets Guitar Hero. Before watching a single frame of the game, or picking up a controller, you know exactly what you’re in for.
% Interview Games and Metal meet in surprise hit Hellsinger VGC Open main menu Lengthy FIFA players MultiVersus characters Disney Dreamlight recipe list First for Video Game News Follow VGC Interview Interview Games and Metal meet in surprise hit HellsingerWe sat down with David Goldfarb and Trivium’s Matt Heafy to chat about the intersection between video games and metal music Posted by Jordan Middler15th Sep 2022 / 1:27 pm Metal: Hellsinger is one of those rare games that can be summed up in a single sentence: it’s Doom meets Guitar Hero. Before watching a single frame of the game, or picking up a controller, you know exactly what you’re in for.
thumb_up Like (1)
comment Reply (3)
share Share
visibility 300 views
thumb_up 1 likes
comment 3 replies
G
Grace Liu 3 minutes ago
You’re decimating demons while trying to keep the beat of a song that would sound at home blasting...
S
Sophie Martin 2 minutes ago
Even with the limited demo, the ability to play against your friends for the highest score online al...
J
You’re decimating demons while trying to keep the beat of a song that would sound at home blasting from the doors of The Cathouse. With such a compelling concept, it’s also a game that sticks out in trailer compilations incredibly well, and following its coming out party over the summer of 2022, and a subsequent demo, Metal: Hellsinger has gained some serious momentum.
You’re decimating demons while trying to keep the beat of a song that would sound at home blasting from the doors of The Cathouse. With such a compelling concept, it’s also a game that sticks out in trailer compilations incredibly well, and following its coming out party over the summer of 2022, and a subsequent demo, Metal: Hellsinger has gained some serious momentum.
thumb_up Like (20)
comment Reply (2)
thumb_up 20 likes
comment 2 replies
S
Scarlett Brown 1 minutes ago
Even with the limited demo, the ability to play against your friends for the highest score online al...
B
Brandon Kumar 1 minutes ago
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hel...
C
Even with the limited demo, the ability to play against your friends for the highest score online almost instantly set Twitter ablaze with screenshots of ridiculous scores, only for someone to @ them an hour later, having shredded that record to dust. So we sat down with David Goldfarb, the game’s director who previously served at Dice working on Battlefield and worked on the PayDay series, to chat about his influences, why the game has stuck such a chord, and his pick for a dream vocalist to appear in the game. We also got a chance to chat with Trivium frontman Matt Heafy about his involvement in the game, and the intersection between games and metal culture.
Even with the limited demo, the ability to play against your friends for the highest score online almost instantly set Twitter ablaze with screenshots of ridiculous scores, only for someone to @ them an hour later, having shredded that record to dust. So we sat down with David Goldfarb, the game’s director who previously served at Dice working on Battlefield and worked on the PayDay series, to chat about his influences, why the game has stuck such a chord, and his pick for a dream vocalist to appear in the game. We also got a chance to chat with Trivium frontman Matt Heafy about his involvement in the game, and the intersection between games and metal culture.
thumb_up Like (41)
comment Reply (3)
thumb_up 41 likes
comment 3 replies
A
Alexander Wang 3 minutes ago
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hel...
I
Isabella Johnson 1 minutes ago
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting you...
A
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hellsinger first come about? David Goldfarb: Right around the time of Doom 2016’s release, I was playing the game and listening to Meshuggah. For whatever reason, it happened that I was sort of trying to match my playing to the beat of the song, and when I did, it felt good.
Metal: Hellsinger - Serj Tankien trailerSubscribe to VGC on YouTube When did the idea for Metal: Hellsinger first come about? David Goldfarb: Right around the time of Doom 2016’s release, I was playing the game and listening to Meshuggah. For whatever reason, it happened that I was sort of trying to match my playing to the beat of the song, and when I did, it felt good.
thumb_up Like (38)
comment Reply (3)
thumb_up 38 likes
comment 3 replies
O
Oliver Taylor 2 minutes ago
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting you...
L
Luna Park 15 minutes ago
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a ...
H
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting your way out of Hell doing this, and promptly forgot about it. A few years later, when we were post-Darkborn cancellation and struggling for life, Funcom was still interested in working with us and asked if there was something else I wanted to make, so I remembered this concept and mentioned it to them… the rest, improbably, is history.
I mentioned it to a friend and said something vague like it would be cool to be a demon fighting your way out of Hell doing this, and promptly forgot about it. A few years later, when we were post-Darkborn cancellation and struggling for life, Funcom was still interested in working with us and asked if there was something else I wanted to make, so I remembered this concept and mentioned it to them… the rest, improbably, is history.
thumb_up Like (24)
comment Reply (3)
thumb_up 24 likes
comment 3 replies
S
Sophie Martin 2 minutes ago
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a ...
H
Henry Schmidt 11 minutes ago
A rhythm game is typically not about creating your rhythm but about following a prescribed one in de...
D
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a sort of internal rhythm when you are in flow which is informal and dictated by enemies, reloads, the native cadences of movement and firing. Playing a shooter is basically creating your own rhythm.
What is it about a shooter than makes the genre fit so well with a rhythm game? DG: Shooters have a sort of internal rhythm when you are in flow which is informal and dictated by enemies, reloads, the native cadences of movement and firing. Playing a shooter is basically creating your own rhythm.
thumb_up Like (26)
comment Reply (3)
thumb_up 26 likes
comment 3 replies
H
Harper Kim 2 minutes ago
A rhythm game is typically not about creating your rhythm but about following a prescribed one in de...
A
Amelia Singh 7 minutes ago
Matt Heafy: 100%. Final Fantasy two and three, which actually were four and six, as you know, were a...
J
A rhythm game is typically not about creating your rhythm but about following a prescribed one in degrees of more or less complexity. So the two things are actually somewhat opposed, but there is a venn diagram of creation vs following that seemed like the sweet spot for us, and that’s what we tried to make. Do you feel like the games you played when you were younger influenced the type of music you eventually made?
A rhythm game is typically not about creating your rhythm but about following a prescribed one in degrees of more or less complexity. So the two things are actually somewhat opposed, but there is a venn diagram of creation vs following that seemed like the sweet spot for us, and that’s what we tried to make. Do you feel like the games you played when you were younger influenced the type of music you eventually made?
thumb_up Like (36)
comment Reply (0)
thumb_up 36 likes
N
Matt Heafy: 100%. Final Fantasy two and three, which actually were four and six, as you know, were a huge, huge inspiration in my life for the themes, the stories, the storytelling, and the music. I remember playing the first Doom when I was like 10 or 11.
Matt Heafy: 100%. Final Fantasy two and three, which actually were four and six, as you know, were a huge, huge inspiration in my life for the themes, the stories, the storytelling, and the music. I remember playing the first Doom when I was like 10 or 11.
thumb_up Like (5)
comment Reply (0)
thumb_up 5 likes
C
And just going, “I want to make music like this when I’m older.”
Do you think this type of game could only work in the metal genre? DG: Absolutely not.
And just going, “I want to make music like this when I’m older.” Do you think this type of game could only work in the metal genre? DG: Absolutely not.
thumb_up Like (26)
comment Reply (0)
thumb_up 26 likes
H
It really depends on what your goals are. Metal felt good to me, was what I wanted to make, but there are games already in development that have other genres, and they seem cool too! It’s really about how and what you want the experience to be when it comes to genre.
It really depends on what your goals are. Metal felt good to me, was what I wanted to make, but there are games already in development that have other genres, and they seem cool too! It’s really about how and what you want the experience to be when it comes to genre.
thumb_up Like (26)
comment Reply (0)
thumb_up 26 likes
N
What do think about the intersection of metal culture and gaming culture? DG: It certainly seems that there is quite a bit of crossover. And even things like the Stranger Things Master of Puppets moment blowing up feel like a nod to many people being secret metal fans, which is awesome and affirming.
What do think about the intersection of metal culture and gaming culture? DG: It certainly seems that there is quite a bit of crossover. And even things like the Stranger Things Master of Puppets moment blowing up feel like a nod to many people being secret metal fans, which is awesome and affirming.
thumb_up Like (2)
comment Reply (2)
thumb_up 2 likes
comment 2 replies
T
Thomas Anderson 41 minutes ago
MH: The fans are just as passionate. I’ve always felt that metal and games attract the sam...
S
Sebastian Silva 7 minutes ago
Achieving that flow state that flow mind where the competition is not too hard or too easy, where I ...
A
MH: The fans are just as passionate. I’ve always felt that metal and games attract the same sort of person, the underdog that’s looking for something else, looking for something more than what they just see out there. Whether it’s for a disconnect or outlet or just a breather or whatever it is in life, I think people look to video games look for that.
MH: The fans are just as passionate. I’ve always felt that metal and games attract the same sort of person, the underdog that’s looking for something else, looking for something more than what they just see out there. Whether it’s for a disconnect or outlet or just a breather or whatever it is in life, I think people look to video games look for that.
thumb_up Like (18)
comment Reply (2)
thumb_up 18 likes
comment 2 replies
L
Lily Watson 20 minutes ago
Achieving that flow state that flow mind where the competition is not too hard or too easy, where I ...
D
David Cohen 20 minutes ago
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing...
G
Achieving that flow state that flow mind where the competition is not too hard or too easy, where I can just exist and I lose all sense of time, all sense of everything. Matt, as someone who’s been releasing music for over two decades, what was it about Metal: Hellsinger that drew you to the project?
Achieving that flow state that flow mind where the competition is not too hard or too easy, where I can just exist and I lose all sense of time, all sense of everything. Matt, as someone who’s been releasing music for over two decades, what was it about Metal: Hellsinger that drew you to the project?
thumb_up Like (41)
comment Reply (3)
thumb_up 41 likes
comment 3 replies
E
Ella Rodriguez 43 minutes ago
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing...
M
Mason Rodriguez 20 minutes ago
Because I’ve always felt that in video games, metal is the only thing that really makes se...
E
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing the initial NDA that I was able to hear the music, I was like, yes, yes, this is exactly correct.
MH: When they told me what the game was, it sounded completely intriguing and amazing. After signing the initial NDA that I was able to hear the music, I was like, yes, yes, this is exactly correct.
thumb_up Like (18)
comment Reply (0)
thumb_up 18 likes
D
Because I’ve always felt that in video games, metal is the only thing that really makes sense with it. “I’ve always felt that metal and games attract the same sort of person, the underdog that’s looking for something else, looking for something more than what they just see out there.”
Because first-person shooters are metal.
Because I’ve always felt that in video games, metal is the only thing that really makes sense with it. “I’ve always felt that metal and games attract the same sort of person, the underdog that’s looking for something else, looking for something more than what they just see out there.” Because first-person shooters are metal.
thumb_up Like (9)
comment Reply (3)
thumb_up 9 likes
comment 3 replies
J
James Smith 20 minutes ago
It’s not anything else. It’s not country. It’s not EDM, it’s...
E
Emma Wilson 24 minutes ago
And it should be metal. So I’m very happy to see a game and a game developer that has that...
R
It’s not anything else. It’s not country. It’s not EDM, it’s definitely metal.
It’s not anything else. It’s not country. It’s not EDM, it’s definitely metal.
thumb_up Like (47)
comment Reply (2)
thumb_up 47 likes
comment 2 replies
J
Julia Zhang 37 minutes ago
And it should be metal. So I’m very happy to see a game and a game developer that has that...
G
Grace Liu 7 minutes ago
What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety...
H
And it should be metal. So I’m very happy to see a game and a game developer that has that exact same ethos that I feel that I have with it.
And it should be metal. So I’m very happy to see a game and a game developer that has that exact same ethos that I feel that I have with it.
thumb_up Like (40)
comment Reply (2)
thumb_up 40 likes
comment 2 replies
N
Nathan Chen 6 minutes ago
What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety...
S
Sebastian Silva 17 minutes ago
We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well becaus...
S
What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety.
What was the team’s reaction to how well the demo has been received? DG: Shock, happiness, anxiety.
thumb_up Like (1)
comment Reply (2)
thumb_up 1 likes
comment 2 replies
O
Oliver Taylor 16 minutes ago
We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well becaus...
A
Amelia Singh 28 minutes ago
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over...
A
We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well because you hope the full game will be received with the same open heart and love, and then you second guess yourself if you did everything you could, all that sort of thing. But it’s been wonderful to see people having such a good time and especially people who are like, “I have no rhythm I don’t think I will like this” who in the first 3 minutes are won over and by the end of the demo are smashing wishlist and raving.
We are all thrilled people seem to enjoy it so much, but of course, it’s terrifying as well because you hope the full game will be received with the same open heart and love, and then you second guess yourself if you did everything you could, all that sort of thing. But it’s been wonderful to see people having such a good time and especially people who are like, “I have no rhythm I don’t think I will like this” who in the first 3 minutes are won over and by the end of the demo are smashing wishlist and raving.
thumb_up Like (7)
comment Reply (3)
thumb_up 7 likes
comment 3 replies
A
Amelia Singh 10 minutes ago
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over...
E
Evelyn Zhang 1 minutes ago
Or she made an introduction. And that got one ball rolling, and he knew some other people in the sce...
B
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over the place, but it all started with Mikael Stanne, singer of Dark Tranquillity, Halo Effect, and In Flames originally, who we knew through our music team’s mother, if I remember right.
Love it. What was the process of contacting the artists that appear in the game? DG: It’s all over the place, but it all started with Mikael Stanne, singer of Dark Tranquillity, Halo Effect, and In Flames originally, who we knew through our music team’s mother, if I remember right.
thumb_up Like (10)
comment Reply (0)
thumb_up 10 likes
D
Or she made an introduction. And that got one ball rolling, and he knew some other people in the scene, and so on. Two Feathers (the musicians and composers of all of the music and sound in the game) reached out to different artists based on different contacts we had and as we signed more artists it became easier to sign more artists.
Or she made an introduction. And that got one ball rolling, and he knew some other people in the scene, and so on. Two Feathers (the musicians and composers of all of the music and sound in the game) reached out to different artists based on different contacts we had and as we signed more artists it became easier to sign more artists.
thumb_up Like (48)
comment Reply (2)
thumb_up 48 likes
comment 2 replies
M
Mia Anderson 11 minutes ago
And finally, if you could pick any artist, living or dead, to be included in the game, who would it ...
T
Thomas Anderson 19 minutes ago
Sigh. And even though he’s not specifically metal Chris Cornell would have been the third pick. Bu...
J
And finally, if you could pick any artist, living or dead, to be included in the game, who would it be? DG: Probably Dio. Or Lemmy.
And finally, if you could pick any artist, living or dead, to be included in the game, who would it be? DG: Probably Dio. Or Lemmy.
thumb_up Like (1)
comment Reply (0)
thumb_up 1 likes
L
Sigh. And even though he’s not specifically metal Chris Cornell would have been the third pick. But yeah, Ronnie James most likely.
Sigh. And even though he’s not specifically metal Chris Cornell would have been the third pick. But yeah, Ronnie James most likely.
thumb_up Like (46)
comment Reply (2)
thumb_up 46 likes
comment 2 replies
A
Andrew Wilson 74 minutes ago
Maybe Lemmy and him doing some kind of crazy duet. One can always dream. Post a comment Related VGC...
T
Thomas Anderson 22 minutes ago
Notice: To display comments please allow the use of Functional Cookies in Cookie Preferences....
E
Maybe Lemmy and him doing some kind of crazy duet. One can always dream. Post a comment
 Related VGC Content
 Halo s developer is reportedly switching to Unreal Engine1 week ago
 Battlefield 2042 s latest update includes a reworked version of the Renewal map2 weeks ago
 Certain Affinity &#8216 has close to 100 people  working on a &#8216 big&#8217  Halo Infinite project2 weeks ago
 EA says Call of Duty Xbox exclusivity would be &#8216 a tremendous opportunity&#8217  for Battlefield2 weeks ago
 Popular Now on VGC1
 Harley Quinn voice actor criticises Chris Pratt Mario casting  &#8216 It should be Charles&#8217 2
 Phil Spencer could be teasing Xbox s game streaming device in a new office photo3
 Modern Warfare 2 will seemingly require a phone number like Overwatch 24
 Interview  How PlatinumGames is betting on Nintendo expertise to shape its future5
 Platinum thinks hiring of Nintendo veteran can take the companies  relationship to the next level
 More VGC Interviews7
 Interview  Team Ninja on Wo Long  Ninja Gaiden&#8217 s future and moreThe Japanese studio discusses the 'Masocore' genre and balancing original and classic franchises2 weeks ago7 Comments
 Interview  How PlatinumGames is betting on Nintendo expertise to shape its futureVGC speaks to the Bayonetta studio's new CBO, along with leaders Inaba and Kamiya, about its latest developments22 hours ago7
 Saints Row interview  &#8216 Trust us  we love this franchise as much as you do&#8217 The controversial reboot of the beloved franchise isn't quite the Saints Row you remember2 months ago7 Comments4
 Interview  The man behind SNK s revivalYasuyuki Oda discusses bringing back Fatal Fury, The King of Fighters, Samurai Shodown and more3 weeks ago4 CommentsBy commenting on this article you agree to adhere to VGC’s community guidelines.
Maybe Lemmy and him doing some kind of crazy duet. One can always dream. Post a comment Related VGC Content Halo s developer is reportedly switching to Unreal Engine1 week ago Battlefield 2042 s latest update includes a reworked version of the Renewal map2 weeks ago Certain Affinity &#8216 has close to 100 people working on a &#8216 big&#8217 Halo Infinite project2 weeks ago EA says Call of Duty Xbox exclusivity would be &#8216 a tremendous opportunity&#8217 for Battlefield2 weeks ago Popular Now on VGC1 Harley Quinn voice actor criticises Chris Pratt Mario casting &#8216 It should be Charles&#8217 2 Phil Spencer could be teasing Xbox s game streaming device in a new office photo3 Modern Warfare 2 will seemingly require a phone number like Overwatch 24 Interview How PlatinumGames is betting on Nintendo expertise to shape its future5 Platinum thinks hiring of Nintendo veteran can take the companies relationship to the next level More VGC Interviews7 Interview Team Ninja on Wo Long Ninja Gaiden&#8217 s future and moreThe Japanese studio discusses the 'Masocore' genre and balancing original and classic franchises2 weeks ago7 Comments Interview How PlatinumGames is betting on Nintendo expertise to shape its futureVGC speaks to the Bayonetta studio's new CBO, along with leaders Inaba and Kamiya, about its latest developments22 hours ago7 Saints Row interview &#8216 Trust us we love this franchise as much as you do&#8217 The controversial reboot of the beloved franchise isn't quite the Saints Row you remember2 months ago7 Comments4 Interview The man behind SNK s revivalYasuyuki Oda discusses bringing back Fatal Fury, The King of Fighters, Samurai Shodown and more3 weeks ago4 CommentsBy commenting on this article you agree to adhere to VGC’s community guidelines.
thumb_up Like (18)
comment Reply (0)
thumb_up 18 likes
A
Notice: To display comments please allow the use of Functional Cookies in Cookie Preferences.
Notice: To display comments please allow the use of Functional Cookies in Cookie Preferences.
thumb_up Like (11)
comment Reply (2)
thumb_up 11 likes
comment 2 replies
J
James Smith 29 minutes ago
Interview Games and Metal meet in surprise hit Hellsinger VGC Open main menu Lengthy FIFA players ...
A
Amelia Singh 8 minutes ago
You’re decimating demons while trying to keep the beat of a song that would sound at home blasting...

Write a Reply