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%Begin In memory of Rush Wars, a game most of us never got to play  Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. In memory of Rush Wars, a game most of us never got to play
 Tanks for the memories.
%Begin In memory of Rush Wars, a game most of us never got to play Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. In memory of Rush Wars, a game most of us never got to play Tanks for the memories.
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Feature by Christian Donlan Features Editor Updated on 12 Nov 2019 7 comments For the last few months, the game I've been looking forward to the most has been Rush Wars. It's Supercell, a developer that has mastered smartphone tactics games, and it looks a bit like Advance Wars - it's a game of chunky units and brisk match-ups, all delivered with a lovely candified coating. The idea, I think, is that you place fortifications and troops around your own gold mines and then go off to raid other people's gold mines, facing off against their fortifications and troops.
Feature by Christian Donlan Features Editor Updated on 12 Nov 2019 7 comments For the last few months, the game I've been looking forward to the most has been Rush Wars. It's Supercell, a developer that has mastered smartphone tactics games, and it looks a bit like Advance Wars - it's a game of chunky units and brisk match-ups, all delivered with a lovely candified coating. The idea, I think, is that you place fortifications and troops around your own gold mines and then go off to raid other people's gold mines, facing off against their fortifications and troops.
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Ella Rodriguez 3 minutes ago
Meanwhile, of course, people are attacking your gold mines back home. Classic Supercell stuff, reall...
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Ella Rodriguez 1 minutes ago
There's a problem, of course. After a soft launch in a few territories, Supercell cancelled Rus...
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Meanwhile, of course, people are attacking your gold mines back home. Classic Supercell stuff, really: unlock new units, level up, find new strategies, fall in love with a unit that does the business for you and then fall out of love with it when that stops working.
Meanwhile, of course, people are attacking your gold mines back home. Classic Supercell stuff, really: unlock new units, level up, find new strategies, fall in love with a unit that does the business for you and then fall out of love with it when that stops working.
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There's a problem, of course. After a soft launch in a few territories, Supercell cancelled Rush Wars last week.
There's a problem, of course. After a soft launch in a few territories, Supercell cancelled Rush Wars last week.
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Natalie Lopez 1 minutes ago
I'm a bit broken-hearted. But I should have been prepared for this....
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Madison Singh 1 minutes ago
Cancelling games has always been part of the Supercell thing - as has extended soft launches, the ga...
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I'm a bit broken-hearted. But I should have been prepared for this.
I'm a bit broken-hearted. But I should have been prepared for this.
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Nathan Chen 2 minutes ago
Cancelling games has always been part of the Supercell thing - as has extended soft launches, the ga...
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Harper Kim 1 minutes ago
I suppose I should say it's a sign of strength that a developer is so willing to stop when some...
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Cancelling games has always been part of the Supercell thing - as has extended soft launches, the gaming equivalent of Varnishing Day, in which balances are piled on balances and I imagine the heart of a game can change considerably. Watch on YouTube What to take away from all this?
Cancelling games has always been part of the Supercell thing - as has extended soft launches, the gaming equivalent of Varnishing Day, in which balances are piled on balances and I imagine the heart of a game can change considerably. Watch on YouTube What to take away from all this?
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William Brown 2 minutes ago
I suppose I should say it's a sign of strength that a developer is so willing to stop when some...
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Sofia Garcia 8 minutes ago
When you look at the art and the sheer energy to the unit designs it's clear that this is a pro...
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I suppose I should say it's a sign of strength that a developer is so willing to stop when something isn't working the way they want it to. I suppose it's also a sign of how terrifying the smartphone marketplace can be, when a game that I suspect could comfortably make thousands and thousands weekly doesn't cut it in amongst games that make millions. More than anything, though, I just feel sorry for the team behind Rush Wars.
I suppose I should say it's a sign of strength that a developer is so willing to stop when something isn't working the way they want it to. I suppose it's also a sign of how terrifying the smartphone marketplace can be, when a game that I suspect could comfortably make thousands and thousands weekly doesn't cut it in amongst games that make millions. More than anything, though, I just feel sorry for the team behind Rush Wars.
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Scarlett Brown 2 minutes ago
When you look at the art and the sheer energy to the unit designs it's clear that this is a pro...
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When you look at the art and the sheer energy to the unit designs it's clear that this is a project some people were pouring everything into. It must be really awful to have put that much time and thought into something and not have people around the world get to play it.
When you look at the art and the sheer energy to the unit designs it's clear that this is a project some people were pouring everything into. It must be really awful to have put that much time and thought into something and not have people around the world get to play it.
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Dylan Patel 8 minutes ago
So long, Rush Wars, gone but not forgotten - certainly not in my house, anyway. Become a Eurogamer s...
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Isabella Johnson 12 minutes ago
Support us View supporter archive More Features Digital Foundry Nvidia GeForce RTX 4090: a new le...
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So long, Rush Wars, gone but not forgotten - certainly not in my house, anyway. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair!
So long, Rush Wars, gone but not forgotten - certainly not in my house, anyway. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair!
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In memory of Rush Wars, a game most of us never got to play Eurogamer.net If you click on a link an...
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