%Begin Housemarque details rogue-like sci-fi shooter Returnal's loop mechanics and combat Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
Returnal sees Housemarque moving away from the small but perfectly formed arcade experiences that ha...
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Nathan Chen Member
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Housemarque details rogue-like sci-fi shooter Returnal's loop mechanics and combat
And a glimpse at "risky" Parasite buffs. News by Matt Wales Reporter Updated on 18 Jan 2021 42 comments Developer Housemarque, known for the celebrated likes of Resogun and Nex Machina, has shared new details of its upcoming PS5-exclusive sci-fi shooter Returnal, this time focussing on the looping structure and combat driving the game's moody, rogue-like action.
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Zoe Mueller Member
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Returnal sees Housemarque moving away from the small but perfectly formed arcade experiences that have earned the studio huge acclaim over the years, and instead opts for something a little more blockbuster in outlook. The end result, which follows space scout protagonist Selene as she attempts to escape a hellish loop of endless resurrection while stranded on a deadly planet at the edge of the galaxy, blends third-person action and platform elements with a strong focus on narrative.
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Aria Nguyen 8 minutes ago
It's not been entirely clear how Returnal's rogue-like looping premise would work in pract...
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Emma Wilson 10 minutes ago
Some elements will persist, however, ensuring there's always a sense of progress, including a s...
It's not been entirely clear how Returnal's rogue-like looping premise would work in practice based on previous showings of the game, but now, writing in a PlayStation Blog post, Housemarque has explained that Selene will be sent back to the start of the time loop on every death - moments before crashing down onto the planet - at which point she'll lose most abilities and items collected on the previous cycle. Watch on YouTube Returnal combat trailer.
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Scarlett Brown 6 minutes ago
Some elements will persist, however, ensuring there's always a sense of progress, including a s...
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Evelyn Zhang 8 minutes ago
As for combat, Housemarque previously promised Returnal's shooting action would feature "v...
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Christopher Lee Member
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Some elements will persist, however, ensuring there's always a sense of progress, including a strange alien device known as the Cthonos. This mysterious artifact constantly tracks your progress and permanently adds a new item to your loot pool whenever you cross a specific threshold. Items revealed so far include the smartbomb-like Dismantler and the Kinetic Siphon, which restores Health through melee kills.
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Victoria Lopez 7 minutes ago
As for combat, Housemarque previously promised Returnal's shooting action would feature "v...
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Ethan Thomas Member
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As for combat, Housemarque previously promised Returnal's shooting action would feature "volleys of bullet-hell projectiles along the way", and it's now gone into more detail regarding what it calls the game's "fast and frenetic combat and intense gunplay". Selene has access to a mix of her own weapons and others she's found along the way - although she's only able to hold one at at time - and these all begin as familiar weapon archetypes which are slowly augmented by unlocking and applying various type-specific Weapon Trait modifiers.
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Brandon Kumar 6 minutes ago
The living Spitmaw Blaster, for instance, is a shotgun-style weapon that can be expanded to use expl...
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The living Spitmaw Blaster, for instance, is a shotgun-style weapon that can be expanded to use exploding shells or shots that generate acid pools on impact. The Electropylon Driver, meanwhile, can be improved to extract extra loot from enemies or generate shields. Housemarque notes that traits are stackable, leading to "many surprising results that can have unique advantages and playstyles to explore." Housemarque says Returnal delivers "fast and frenetic combat and intense gunplay".
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Dylan Patel 4 minutes ago
To give you some idea of the variety promised, Returnal is said to have 10 base weapon variants, ove...
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Thomas Anderson 7 minutes ago
Housemarque has also teased a particularly risky item, known as Parasites, that can found while expl...
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Sophia Chen Member
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To give you some idea of the variety promised, Returnal is said to have 10 base weapon variants, over 90 three-level Weapon Traits, and 10 alt-fires. The latter are randomly assigned to a weapon from a diverse pool "ranging from the electrical impulses of the Shockstream to the tentacles of the Tendrilpod".
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Victoria Lopez 5 minutes ago
Housemarque has also teased a particularly risky item, known as Parasites, that can found while expl...
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Lucas Martinez 19 minutes ago
You can see a range of Returnal's items and weapons in action as part of Housemarque's new...
Housemarque has also teased a particularly risky item, known as Parasites, that can found while exploring the planet of Atropos. These have both positive and negative effects on players, meaning you'll want to think carefully before adding them to your arsenal. You might, for instance, find a Parasite that will regenerate your health when it's low, but it'll also cause enemies to leave behind a pool of acid upon death.
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Liam Wilson 13 minutes ago
You can see a range of Returnal's items and weapons in action as part of Housemarque's new...
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You can see a range of Returnal's items and weapons in action as part of Housemarque's newest trailer, and the developer says to expect more news, including details of the game's various modes, in the run-up to its 19th March release on PlayStation 5. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription.
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