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 <h1>Hearthstone 24 2 2 Update Patch Notes</h1>
Posted By: Jeremy G.on: September 09, 2022In: Gaming, News, PCTags: Blizzard Entertainment, HearthstoneNo Comments Print Email Today the team at Blizzard went live with update 24.2.2 for their popular trading card game Hearthstone along with the accompanying patch notes. The 24.2.2 update to Hearthstone is going to make changes to standard cards, battlegrounds, heroes, and more. With a lengthy list of patch notes, the community can expect a good amount of changes to cards they are familiar with.
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Hearthstone 24 2 2 Update Patch Notes

Posted By: Jeremy G.on: September 09, 2022In: Gaming, News, PCTags: Blizzard Entertainment, HearthstoneNo Comments Print Email Today the team at Blizzard went live with update 24.2.2 for their popular trading card game Hearthstone along with the accompanying patch notes. The 24.2.2 update to Hearthstone is going to make changes to standard cards, battlegrounds, heroes, and more. With a lengthy list of patch notes, the community can expect a good amount of changes to cards they are familiar with.
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So, without any more introduction, read the full patch notes for the Hearthstone 24.2.2 update. <h2>Hearthstone 24 2 2 Update Patch Notes</h2>

 <h3>Standard Card Updates</h3> Dev Comment: Our top priority with the Hearthstone 24.2.2 patch was to make the meta feel more stable and more diverse.
So, without any more introduction, read the full patch notes for the Hearthstone 24.2.2 update.

Hearthstone 24 2 2 Update Patch Notes

Standard Card Updates

Dev Comment: Our top priority with the Hearthstone 24.2.2 patch was to make the meta feel more stable and more diverse.
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Christopher Lee 4 minutes ago
For that reason, we focused primarily on making a moderate number of high-confidence changes in this...
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Nathan Chen 4 minutes ago

The following cards have been adjusted down in power

Wildheart Guff Old: Battlecry and Her...
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For that reason, we focused primarily on making a moderate number of high-confidence changes in this patch. We expect there will still be room for adjustment after this patch settles in, but we&#8217;d like to take the opportunity to see where these changes land before making further changes.
For that reason, we focused primarily on making a moderate number of high-confidence changes in this patch. We expect there will still be room for adjustment after this patch settles in, but we’d like to take the opportunity to see where these changes land before making further changes.
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<h4>The following cards have been adjusted down in power </h4> Wildheart Guff Old: Battlecry and Hero Power granted full mana crystals. New: Battlecry and Hero Power grant empty mana crystals. Dev Comment: Ramp Druid is one of the most powerful and influential decks in the game this patch.

The following cards have been adjusted down in power

Wildheart Guff Old: Battlecry and Hero Power granted full mana crystals. New: Battlecry and Hero Power grant empty mana crystals. Dev Comment: Ramp Druid is one of the most powerful and influential decks in the game this patch.
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Guff was the clear power outlier for the deck, so a change to Guff was the highest confidence change we could make. We still expect Guff to be a playable card, with an important role in these strategies, but we hope that this change will make it feel like there is more of a cost to ramping than there was previously. Edwin, Defias Kingpin Old: [Costs 3] 3 Attack, 3 Health
New: [Costs 4] 4 Attack, 4 Health Dev Comment: There&#8217;s been a lot of attention on Edwin ever since he was buffed in the last patch—and rightfully so!
Guff was the clear power outlier for the deck, so a change to Guff was the highest confidence change we could make. We still expect Guff to be a playable card, with an important role in these strategies, but we hope that this change will make it feel like there is more of a cost to ramping than there was previously. Edwin, Defias Kingpin Old: [Costs 3] 3 Attack, 3 Health New: [Costs 4] 4 Attack, 4 Health Dev Comment: There’s been a lot of attention on Edwin ever since he was buffed in the last patch—and rightfully so!
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Since his buff, he has been one of the most highly played and winningest cards in the game, which made him an obvious candidate for a high confidence adjustment to Rogue. When we made the initial buff, Rogue looked like it needed some help, but now that these lists have been more refined, we think Rogue will remain a player in the meta even with Edwin back at 4.
Since his buff, he has been one of the most highly played and winningest cards in the game, which made him an obvious candidate for a high confidence adjustment to Rogue. When we made the initial buff, Rogue looked like it needed some help, but now that these lists have been more refined, we think Rogue will remain a player in the meta even with Edwin back at 4.
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Oliver Taylor 5 minutes ago
Arcane Burst (Magister Dawngrasp’s Hero Power) Old: Deal 2 damage. Honorable Kill: Gain +2 dam...
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William Brown 6 minutes ago
Honorable Kill: Gain +1 damage. Nightcloak Sanctum Old: 3 Durability New: 2 Durability Dev Comment: ...
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Arcane Burst (Magister Dawngrasp&#8217;s Hero Power) Old: Deal 2 damage. Honorable Kill: Gain +2 damage. New: Deal 2 damage.
Arcane Burst (Magister Dawngrasp’s Hero Power) Old: Deal 2 damage. Honorable Kill: Gain +2 damage. New: Deal 2 damage.
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Zoe Mueller 1 minutes ago
Honorable Kill: Gain +1 damage. Nightcloak Sanctum Old: 3 Durability New: 2 Durability Dev Comment: ...
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Hannah Kim 10 minutes ago
These two standout cards were the most obvious targets for tuning down the deck’s power level,...
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Honorable Kill: Gain +1 damage. Nightcloak Sanctum Old: 3 Durability
New: 2 Durability Dev Comment: Along with Druid and Rogue, Mage has been one of the most dominant classes since the last patch. Nightcloak Sanctum has been a clear outlier in the mid-stages of the game, and the scaling threat of Magister Dawngrasp&#8217;s hero power has been the dominant in the end game.
Honorable Kill: Gain +1 damage. Nightcloak Sanctum Old: 3 Durability New: 2 Durability Dev Comment: Along with Druid and Rogue, Mage has been one of the most dominant classes since the last patch. Nightcloak Sanctum has been a clear outlier in the mid-stages of the game, and the scaling threat of Magister Dawngrasp’s hero power has been the dominant in the end game.
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Emma Wilson 3 minutes ago
These two standout cards were the most obvious targets for tuning down the deck’s power level,...
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Sophie Martin 17 minutes ago
New: Deal damage with 3 spells. Dev Comment: Quest Hunter is a frustrating deck to play against and ...
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These two standout cards were the most obvious targets for tuning down the deck&#8217;s power level, and should also make the class less frustrating to play against in the mid- and late game. Defend the Dwarven District (the first stage of the Hunter Questline) Old: Deal damage with 2 spells.
These two standout cards were the most obvious targets for tuning down the deck’s power level, and should also make the class less frustrating to play against in the mid- and late game. Defend the Dwarven District (the first stage of the Hunter Questline) Old: Deal damage with 2 spells.
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Julia Zhang 3 minutes ago
New: Deal damage with 3 spells. Dev Comment: Quest Hunter is a frustrating deck to play against and ...
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Sophie Martin 4 minutes ago
Kael’thas Sinstrider Old: [Costs 6] New: [Costs 8] Dev Comment: Kael’thas, Brann, and De...
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New: Deal damage with 3 spells. Dev Comment: Quest Hunter is a frustrating deck to play against and was poised to be a powerful meta contender after the changes to the other classes. This change is both to address the deck&#8217;s current state and anticipated relative power level after this patch.
New: Deal damage with 3 spells. Dev Comment: Quest Hunter is a frustrating deck to play against and was poised to be a powerful meta contender after the changes to the other classes. This change is both to address the deck’s current state and anticipated relative power level after this patch.
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Kael&#8217;thas Sinstrider Old: [Costs 6]
New: [Costs 8] Dev Comment: Kael&#8217;thas, Brann, and Denathrius have appeared together as a package in a variety of decks. To address the specific interaction between these three cards, we felt the best solution was to add 2 more cost to the Brann-Kael&#8217;thas combo so that they can&#8217;t be played with 10 mana. We preferred to change Kael&#8217;thas over Brann because Kael&#8217;thas is being used primarily for things like this combo while Brann has other interesting use cases, too.
Kael’thas Sinstrider Old: [Costs 6] New: [Costs 8] Dev Comment: Kael’thas, Brann, and Denathrius have appeared together as a package in a variety of decks. To address the specific interaction between these three cards, we felt the best solution was to add 2 more cost to the Brann-Kael’thas combo so that they can’t be played with 10 mana. We preferred to change Kael’thas over Brann because Kael’thas is being used primarily for things like this combo while Brann has other interesting use cases, too.
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Daniel Kumar 10 minutes ago
Smothering Starfish Old: [Costs 3] New: [Costs 4] Dev Comment: Smothering Starfish was living up to ...
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Brandon Kumar 12 minutes ago
We think this adjustment will still allow Starfish to be used as a powerful tech option, but will ma...
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Smothering Starfish Old: [Costs 3]
New: [Costs 4] Dev Comment: Smothering Starfish was living up to its name a bit too much. The goal for this card was for it to be a strong tech card, but the cost to include it in your deck was low enough that it was acting more like a staple than a tech card. While responding to specific meta forces, Starfish was also unintentionally snuffing out a variety of underrepresented decks.
Smothering Starfish Old: [Costs 3] New: [Costs 4] Dev Comment: Smothering Starfish was living up to its name a bit too much. The goal for this card was for it to be a strong tech card, but the cost to include it in your deck was low enough that it was acting more like a staple than a tech card. While responding to specific meta forces, Starfish was also unintentionally snuffing out a variety of underrepresented decks.
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Hannah Kim 7 minutes ago
We think this adjustment will still allow Starfish to be used as a powerful tech option, but will ma...
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Amelia Singh 11 minutes ago
We’re partially reverting the balance change in order to make the card feel a bit better to in...
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We think this adjustment will still allow Starfish to be used as a powerful tech option, but will make it less generically ubiquitous. The above cards will be eligible for a full dust refund for two weeks following Patch 24.2.2. <h4>The following cards have been adjusted up in power </h4> School Teacher Old: 4 Attack, 3 Health
New: 4 Attack, 4 Health Dev Comment: When we initially changed School Teacher, it was the most played card in the game.
We think this adjustment will still allow Starfish to be used as a powerful tech option, but will make it less generically ubiquitous. The above cards will be eligible for a full dust refund for two weeks following Patch 24.2.2.

The following cards have been adjusted up in power

School Teacher Old: 4 Attack, 3 Health New: 4 Attack, 4 Health Dev Comment: When we initially changed School Teacher, it was the most played card in the game.
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We&#8217;re partially reverting the balance change in order to make the card feel a bit better to include in decks, while still acknowledging that its power level at launch was a bit higher than we would have liked it to be. Alliance Bannerman Old: 2 Attack, 1 Health
New: 2 Attack, 2 Health Dev Comment: When we buff cards in underperforming classes, we rarely do it with the goal of immediately shooting the class to a 50% plus winrate. Our goal is to make the game more fun, something we can accomplish by bringing the class up to a level where players feel like there is something worth exploring.
We’re partially reverting the balance change in order to make the card feel a bit better to include in decks, while still acknowledging that its power level at launch was a bit higher than we would have liked it to be. Alliance Bannerman Old: 2 Attack, 1 Health New: 2 Attack, 2 Health Dev Comment: When we buff cards in underperforming classes, we rarely do it with the goal of immediately shooting the class to a 50% plus winrate. Our goal is to make the game more fun, something we can accomplish by bringing the class up to a level where players feel like there is something worth exploring.
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Sophia Chen 35 minutes ago
With the focus on high confidence changes in this patch, the change we were most confident we could ...
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Noah Davis 3 minutes ago
Death Speaker Blackthorn, George the Fallen, Ini Stormcoil, Silas Darkmoon, Tamsin Roame, Vol’...
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With the focus on high confidence changes in this patch, the change we were most confident we could give Paladin was something we&#8217;ve seen before—a reversion to a previous balance change. <h3>Battlegrounds Updates</h3>

 <h4>Armor Tier Changes</h4> Al’Akir, Alexstrasza, Murloc Holmes, and Patchwerk are now Armor Tier 1.
With the focus on high confidence changes in this patch, the change we were most confident we could give Paladin was something we’ve seen before—a reversion to a previous balance change.

Battlegrounds Updates

Armor Tier Changes

Al’Akir, Alexstrasza, Murloc Holmes, and Patchwerk are now Armor Tier 1.
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Brandon Kumar 22 minutes ago
Death Speaker Blackthorn, George the Fallen, Ini Stormcoil, Silas Darkmoon, Tamsin Roame, Vol’...
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Death Speaker Blackthorn, George the Fallen, Ini Stormcoil, Silas Darkmoon, Tamsin Roame, Vol&#8217;jin, and Xyrella are now Armor Tier 2. Ambassador Faelin, Cariel Roame, Deathwing, Elise Starseeker, Heistbaron Togwaggle, Lord Barov, Jandice Barov, Maiev Shadowsong, Malygos, Nozdormu, Patches the Pirate, Reno Jackson, Shudderwock, Sir Finley Mrrgglton, Sneed, and Zephrys the Great are now Armor Tier 3. Dancin&#8217; Deryl, Dinotamer Brann, Queen Azshara, Ragnaros the Firelord, and Y&#8217;Shaarj are now Armor Tier 4.
Death Speaker Blackthorn, George the Fallen, Ini Stormcoil, Silas Darkmoon, Tamsin Roame, Vol’jin, and Xyrella are now Armor Tier 2. Ambassador Faelin, Cariel Roame, Deathwing, Elise Starseeker, Heistbaron Togwaggle, Lord Barov, Jandice Barov, Maiev Shadowsong, Malygos, Nozdormu, Patches the Pirate, Reno Jackson, Shudderwock, Sir Finley Mrrgglton, Sneed, and Zephrys the Great are now Armor Tier 3. Dancin’ Deryl, Dinotamer Brann, Queen Azshara, Ragnaros the Firelord, and Y’Shaarj are now Armor Tier 4.
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Andrew Wilson 26 minutes ago
A.F. Kay, Chenvaala, Galakrond, Greybough, Illidan Stormraige, Infinite Toki, Mr....
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William Brown 6 minutes ago
Bigglesworth, Rakanishu, Skycap’n Kragg, Tess Greymane, and The Curator are now Armor Tier 5. ...
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A.F. Kay, Chenvaala, Galakrond, Greybough, Illidan Stormraige, Infinite Toki, Mr.
A.F. Kay, Chenvaala, Galakrond, Greybough, Illidan Stormraige, Infinite Toki, Mr.
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Elijah Patel 67 minutes ago
Bigglesworth, Rakanishu, Skycap’n Kragg, Tess Greymane, and The Curator are now Armor Tier 5. ...
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Isaac Schmidt 35 minutes ago

Hero Changes

Toggwaggle – Perfect Crime Old: 9 Gold New: 10 Gold

Minion Changes

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Bigglesworth, Rakanishu, Skycap&#8217;n Kragg, Tess Greymane, and The Curator are now Armor Tier 5. Captain Eudora is now Armor Tier 6. C&#8217;Thun and Tavish Stormpike are now Armor Tier 7.
Bigglesworth, Rakanishu, Skycap’n Kragg, Tess Greymane, and The Curator are now Armor Tier 5. Captain Eudora is now Armor Tier 6. C’Thun and Tavish Stormpike are now Armor Tier 7.
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<h3>Hero Changes</h3> Toggwaggle – Perfect Crime Old: 9 Gold
New: 10 Gold 
 <h3>Minion Changes</h3> Nether Drake Old: 5 Health
New: 4 Health Legion Overseer Old: Minions in Bob&#8217;s Tavern have +2/+2. New: Minions in Bob&#8217;s Tavern have +2/+1.

Hero Changes

Toggwaggle – Perfect Crime Old: 9 Gold New: 10 Gold

Minion Changes

Nether Drake Old: 5 Health New: 4 Health Legion Overseer Old: Minions in Bob’s Tavern have +2/+2. New: Minions in Bob’s Tavern have +2/+1.
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Amber Guardian Old: Start of Combat: Give another friendly Dragon +3/+3 and Divine Shield. New: Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield. Lava Lurker Old: 2 Attack, 4 Health
New: 2 Attack, 5 Health Party Elemental Old: 3 Attack, 2 Health
New: 4 Attack, 2 Health Yo-Ho-Ogre Old: 3 Attack, 5 Health
New: 3 Attack, 6 Health 
 <h3>Quest and Quest Reward Changes</h3> As a reminder, Quests and Quest Rewards in Battlegrounds are not static.
Amber Guardian Old: Start of Combat: Give another friendly Dragon +3/+3 and Divine Shield. New: Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield. Lava Lurker Old: 2 Attack, 4 Health New: 2 Attack, 5 Health Party Elemental Old: 3 Attack, 2 Health New: 4 Attack, 2 Health Yo-Ho-Ogre Old: 3 Attack, 5 Health New: 3 Attack, 6 Health

Quest and Quest Reward Changes

As a reminder, Quests and Quest Rewards in Battlegrounds are not static.
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Harper Kim 33 minutes ago
Quests have baseline values that are adjusted game-by-game, based on several factors, including the ...
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Noah Davis 34 minutes ago
New: Have Bob’s Tavern Refreshed 9 times. Follow the Money Old: Spend 30 Gold....
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Quests have baseline values that are adjusted game-by-game, based on several factors, including the value of the Reward they are paired with. <h4>Quest baseline adjustments </h4> Track the Footprints Old: Have Bob&#8217;s Tavern Refreshed 10 times.
Quests have baseline values that are adjusted game-by-game, based on several factors, including the value of the Reward they are paired with.

Quest baseline adjustments

Track the Footprints Old: Have Bob’s Tavern Refreshed 10 times.
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New: Have Bob&#8217;s Tavern Refreshed 9 times. Follow the Money Old: Spend 30 Gold.
New: Have Bob’s Tavern Refreshed 9 times. Follow the Money Old: Spend 30 Gold.
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New: Spend 33 Gold. Reenact the Murder Old: Have 18 friendly minions die. New: Have 19 friendly minions die.
New: Spend 33 Gold. Reenact the Murder Old: Have 18 friendly minions die. New: Have 19 friendly minions die.
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Brandon Kumar 13 minutes ago

Reward text adjustments

Tiny Henchman Old: At the end of your turn, give +2/+2 to 3 friend...
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<h4>Reward text adjustments </h4> Tiny Henchman Old: At the end of your turn, give +2/+2 to 3 friendly minions of Tier 3 or lower. New: At the end of your turn, give +3/+3 to 3 friendly minions of Tier 3 or lower.

Reward text adjustments

Tiny Henchman Old: At the end of your turn, give +2/+2 to 3 friendly minions of Tier 3 or lower. New: At the end of your turn, give +3/+3 to 3 friendly minions of Tier 3 or lower.
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Alter Ego Old: Even Tier minions in Bob&#8217;s Tavern have +6/+6. (Swaps to Odd next turn!)
New: Even Tier minions in Bob&#8217;s Tavern have +7/+7.
Alter Ego Old: Even Tier minions in Bob’s Tavern have +6/+6. (Swaps to Odd next turn!) New: Even Tier minions in Bob’s Tavern have +7/+7.
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Natalie Lopez 9 minutes ago
(Swaps to Odd next turn!) Staff of Origination Old: Start of Combat: Give your minions +15/+15. New:...
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Scarlett Brown 13 minutes ago
The Smoking Gun, Mirror Shield, and Stolen Gold were made generally harder to earn.
Duels Upda...
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(Swaps to Odd next turn!) Staff of Origination Old: Start of Combat: Give your minions +15/+15. New: Start of Combat: Give your minions +12/+12. <h4>Reward difficulty adjustments </h4> Teal Tiger Sapphire, Snicker Snacks, and Red Hand were made generally easier to earn.
(Swaps to Odd next turn!) Staff of Origination Old: Start of Combat: Give your minions +15/+15. New: Start of Combat: Give your minions +12/+12.

Reward difficulty adjustments

Teal Tiger Sapphire, Snicker Snacks, and Red Hand were made generally easier to earn.
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Ella Rodriguez 55 minutes ago
The Smoking Gun, Mirror Shield, and Stolen Gold were made generally harder to earn.
Duels Upda...
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The Smoking Gun, Mirror Shield, and Stolen Gold were made generally harder to earn.<br />
Duels Updates 
 <h3>Hero Power Updates</h3> No Guts, No Glory Old: 1 Mana
New: 2 Mana War Commands Old: 2 Mana
New: 3 Mana Dino Tracking Old: Passive Hero Power. At the start of your turn, Discover which card you draw.
The Smoking Gun, Mirror Shield, and Stolen Gold were made generally harder to earn.
Duels Updates

Hero Power Updates

No Guts, No Glory Old: 1 Mana New: 2 Mana War Commands Old: 2 Mana New: 3 Mana Dino Tracking Old: Passive Hero Power. At the start of your turn, Discover which card you draw.
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Charlotte Lee 81 minutes ago
New: [2 Mana] Discover a card from your deck. Frost Shards Old: 1 Mana New: 2 Mana

Signature T...

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New: [2 Mana] Discover a card from your deck. Frost Shards Old: 1 Mana
New: 2 Mana 
 <h3>Signature Treasure Changes</h3> Gift of the Heart Old: [5 Mana] Gain 4 empty mana crystals.
New: [2 Mana] Discover a card from your deck. Frost Shards Old: 1 Mana New: 2 Mana

Signature Treasure Changes

Gift of the Heart Old: [5 Mana] Gain 4 empty mana crystals.
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Jack Thompson 23 minutes ago
Allied: Druid. New: [6 Mana] Gain 3 empty mana crystals....
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Allied: Druid. Traktamer Aelessa Old: 2 Mana New: 3 Mana Magister Unchained Old: 2 Mana New: 3 Mana ...
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Allied: Druid. New: [6 Mana] Gain 3 empty mana crystals.
Allied: Druid. New: [6 Mana] Gain 3 empty mana crystals.
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Allied: Druid. Traktamer Aelessa Old: 2 Mana New: 3 Mana Magister Unchained Old: 2 Mana New: 3 Mana ...
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Elijah Patel 26 minutes ago
Excavator Old: Draw 3 cards. Any minions you draw cost (4) less. New: Draw 2 cards....
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Allied: Druid. Traktamer Aelessa Old: 2 Mana
New: 3 Mana Magister Unchained Old: 2 Mana
New: 3 Mana Sr.
Allied: Druid. Traktamer Aelessa Old: 2 Mana New: 3 Mana Magister Unchained Old: 2 Mana New: 3 Mana Sr.
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Sophia Chen 103 minutes ago
Excavator Old: Draw 3 cards. Any minions you draw cost (4) less. New: Draw 2 cards....
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Excavator Old: Draw 3 cards. Any minions you draw cost (4) less. New: Draw 2 cards.
Excavator Old: Draw 3 cards. Any minions you draw cost (4) less. New: Draw 2 cards.
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Luna Park 2 minutes ago
Any minions you draw cost (2) less. Shadow Word: Void Old: 4 Mana New: 5 Mana Elemental Chaos Old: 6...
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Sophie Martin 10 minutes ago
It has both effects combined. Shuffle this card into your deck. New: Discover a Choose One card, the...
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Any minions you draw cost (2) less. Shadow Word: Void Old: 4 Mana
New: 5 Mana Elemental Chaos Old: 6 Mana
New: 8 Mana Green Tortollan Shell Old: 1 Mana
New: 2 Mana Safe Harbor Old: 2 Mana
New: 5 Mana Scales of Justice Old: 6 Mana
New: 8 Mana Warden&#8217;s Insight Old: 3 Mana
New: 4 Mana Marvelous Mycelium Old: Discover a Choose One card.
Any minions you draw cost (2) less. Shadow Word: Void Old: 4 Mana New: 5 Mana Elemental Chaos Old: 6 Mana New: 8 Mana Green Tortollan Shell Old: 1 Mana New: 2 Mana Safe Harbor Old: 2 Mana New: 5 Mana Scales of Justice Old: 6 Mana New: 8 Mana Warden’s Insight Old: 3 Mana New: 4 Mana Marvelous Mycelium Old: Discover a Choose One card.
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Charlotte Lee 50 minutes ago
It has both effects combined. Shuffle this card into your deck. New: Discover a Choose One card, the...
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Aria Nguyen 25 minutes ago
It has both effects combined. Repeat 3 times....
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It has both effects combined. Shuffle this card into your deck. New: Discover a Choose One card, then shuffle it into your deck.
It has both effects combined. Shuffle this card into your deck. New: Discover a Choose One card, then shuffle it into your deck.
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Natalie Lopez 22 minutes ago
It has both effects combined. Repeat 3 times....
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Daniel Kumar 22 minutes ago

Passive Treasure Changes

Arctic Armor Old: Whenever you Freeze an enemy, gain 1 Armor. New:...
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It has both effects combined. Repeat 3 times.
It has both effects combined. Repeat 3 times.
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Lucas Martinez 76 minutes ago

Passive Treasure Changes

Arctic Armor Old: Whenever you Freeze an enemy, gain 1 Armor. New:...
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<h3>Passive Treasure Changes</h3> Arctic Armor Old: Whenever you Freeze an enemy, gain 1 Armor. New: After the first time you Freeze an enemy each turn, gain 1 Armor.

Passive Treasure Changes

Arctic Armor Old: Whenever you Freeze an enemy, gain 1 Armor. New: After the first time you Freeze an enemy each turn, gain 1 Armor.
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Sofia Garcia 34 minutes ago
Forgotten Depths Old: At the start of game, put 3 Colossal minions on the bottom of your deck. They ...
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Sophia Chen 19 minutes ago
Wither the Weak Old: After you cast a Fel spell, deal 2 damage to the lowest-Health enemy. New: Afte...
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Forgotten Depths Old: At the start of game, put 3 Colossal minions on the bottom of your deck. They cost (3) less. New: At the start of the game, put 2 Colossal minions on the bottom of your deck.
Forgotten Depths Old: At the start of game, put 3 Colossal minions on the bottom of your deck. They cost (3) less. New: At the start of the game, put 2 Colossal minions on the bottom of your deck.
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Lily Watson 5 minutes ago
Wither the Weak Old: After you cast a Fel spell, deal 2 damage to the lowest-Health enemy. New: Afte...
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Sebastian Silva 5 minutes ago
Potion of Sparking Old: After a friendly Rush minion attacks an enemy minion, deal 1 damage to adjac...
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Wither the Weak Old: After you cast a Fel spell, deal 2 damage to the lowest-Health enemy. New: After you cast a Fel spell, deal 1 damage to the lowest-Health enemy.
Wither the Weak Old: After you cast a Fel spell, deal 2 damage to the lowest-Health enemy. New: After you cast a Fel spell, deal 1 damage to the lowest-Health enemy.
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Ryan Garcia 71 minutes ago
Potion of Sparking Old: After a friendly Rush minion attacks an enemy minion, deal 1 damage to adjac...
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Ryan Garcia 6 minutes ago
Freeze Solid Old: Whenever damage is dealt to a Frozen enemy, double it. New: Whenever damage is dea...
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Potion of Sparking Old: After a friendly Rush minion attacks an enemy minion, deal 1 damage to adjacent enemy minions. New: After a friendly Rush minion attacks an enemy minion, deal 1 damage to a random adjacent enemy minion.
Potion of Sparking Old: After a friendly Rush minion attacks an enemy minion, deal 1 damage to adjacent enemy minions. New: After a friendly Rush minion attacks an enemy minion, deal 1 damage to a random adjacent enemy minion.
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Natalie Lopez 29 minutes ago
Freeze Solid Old: Whenever damage is dealt to a Frozen enemy, double it. New: Whenever damage is dea...
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Emma Wilson 26 minutes ago
New: At the end of your turn, summon a 2/1 Ice Shard if you’ve cast a Frost spell this turn. S...
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Freeze Solid Old: Whenever damage is dealt to a Frozen enemy, double it. New: Whenever damage is dealt to a Frozen enemy, deal 1 more. Glacial Downpour Old: At the end of your turn, summon a 3/6 Water Elemental if you&#8217;ve cast a Frost spell this turn.
Freeze Solid Old: Whenever damage is dealt to a Frozen enemy, double it. New: Whenever damage is dealt to a Frozen enemy, deal 1 more. Glacial Downpour Old: At the end of your turn, summon a 3/6 Water Elemental if you’ve cast a Frost spell this turn.
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Elijah Patel 86 minutes ago
New: At the end of your turn, summon a 2/1 Ice Shard if you’ve cast a Frost spell this turn. S...
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Alexander Wang 64 minutes ago
New: After you play your first Rush minion in a turn, summon a copy with 1 Health. Cookie’s La...
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New: At the end of your turn, summon a 2/1 Ice Shard if you&#8217;ve cast a Frost spell this turn. Special Delivery Old: After you play a Rush minion, summon a copy with 1 Health.
New: At the end of your turn, summon a 2/1 Ice Shard if you’ve cast a Frost spell this turn. Special Delivery Old: After you play a Rush minion, summon a copy with 1 Health.
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New: After you play your first Rush minion in a turn, summon a copy with 1 Health. Cookie&#8217;s Ladle Moved from Pool 1 to Pool 2. Oops, All Spells!
New: After you play your first Rush minion in a turn, summon a copy with 1 Health. Cookie’s Ladle Moved from Pool 1 to Pool 2. Oops, All Spells!
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Audrey Mueller 40 minutes ago
Removed from all Passive treasure pools. Party Replacement Removed from all Passive treasure pools. ...
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Jack Thompson 59 minutes ago
[Battlegrounds] Fixed a bug where Lich Baz’hial’s Hero Power could not be used if your h...
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Removed from all Passive treasure pools. Party Replacement Removed from all Passive treasure pools. <h3>Bug Fixes and Game Improvements</h3> [Battlegrounds] Added a cap to the Sort It All Out and Unmask the Culprits Quests, limiting the top-end requirements needed in order to complete the Quest.
Removed from all Passive treasure pools. Party Replacement Removed from all Passive treasure pools.

Bug Fixes and Game Improvements

[Battlegrounds] Added a cap to the Sort It All Out and Unmask the Culprits Quests, limiting the top-end requirements needed in order to complete the Quest.
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[Battlegrounds] Fixed a bug where Lich Baz&#8217;hial&#8217;s Hero Power could not be used if your hand was full. [Battlegrounds] Fixed a bug where Kael&#8217;thas&#8217;s Verdant Spheres would not give a buff if the minion was Magnetized. After reading through the patch notes for the Hearthstone 24.2.2 update, you can find the game available free to play on PC, Android, and iPhone.
[Battlegrounds] Fixed a bug where Lich Baz’hial’s Hero Power could not be used if your hand was full. [Battlegrounds] Fixed a bug where Kael’thas’s Verdant Spheres would not give a buff if the minion was Magnetized. After reading through the patch notes for the Hearthstone 24.2.2 update, you can find the game available free to play on PC, Android, and iPhone.
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Ava White 96 minutes ago
Additionally, the Hearthstone 24.2.2 official patch notes along with any more information you’...
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Additionally, the Hearthstone 24.2.2 official patch notes along with any more information you&#8217;re looking for on the official website. Lastly, outside of the Hearthstone 24.2.2 update patch notes, if you&#8217;re interested in the developers at Blizzard and any of their other projects, you can learn more on their official website.
Additionally, the Hearthstone 24.2.2 official patch notes along with any more information you’re looking for on the official website. Lastly, outside of the Hearthstone 24.2.2 update patch notes, if you’re interested in the developers at Blizzard and any of their other projects, you can learn more on their official website.
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Zoe Mueller 37 minutes ago
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