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REGULAR Menu Lifewire Tech for Humans Newsletter! Search Close GO Software & Apps &gt; Design 32 32 people found this article helpful <h1>
Guide to 3D Lighting Techniques for Digital Animation</h1> By Justin Slick Justin Slick Writer Dartmouth College Former Lifewire writer Justin Slick has been creating 3D computer graphics for more than 10 years, specializing in character and environment creation.
%Start Guide to 3D Lighting Techniques for Digital Animation GA S REGULAR Menu Lifewire Tech for Humans Newsletter! Search Close GO Software & Apps > Design 32 32 people found this article helpful

Guide to 3D Lighting Techniques for Digital Animation

By Justin Slick Justin Slick Writer Dartmouth College Former Lifewire writer Justin Slick has been creating 3D computer graphics for more than 10 years, specializing in character and environment creation.
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lifewire's editorial guidelines Updated on March 2, 2021 Tweet Share Email Tweet Share Email Design 3D Design Animation & Video Graphic Design Lighting a 3D scene sounds pretty simple, doesn't it? For the most part, lighting in the “real world” tends to just happen. The sun rises, we flick a switch, or we open the blinds and voilà: light.
lifewire's editorial guidelines Updated on March 2, 2021 Tweet Share Email Tweet Share Email Design 3D Design Animation & Video Graphic Design Lighting a 3D scene sounds pretty simple, doesn't it? For the most part, lighting in the “real world” tends to just happen. The sun rises, we flick a switch, or we open the blinds and voilà: light.
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Andrew Wilson 1 minutes ago
We might put some thought into where we place a lamp, how we angle the blinds, or where we aim the f...
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Zoe Mueller 2 minutes ago
OK, everything may be a bit hyperbolic, but having a well-implemented lighting solution can very wel...
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We might put some thought into where we place a lamp, how we angle the blinds, or where we aim the flashlight, but ninety percent of the time our experience with light is fairly passive. Things are different in the computer graphics industry. <h2> Lighting Is Everything </h2> As any great photographer would tell you, lighting is everything.
We might put some thought into where we place a lamp, how we angle the blinds, or where we aim the flashlight, but ninety percent of the time our experience with light is fairly passive. Things are different in the computer graphics industry.

Lighting Is Everything

As any great photographer would tell you, lighting is everything.
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Ethan Thomas 3 minutes ago
OK, everything may be a bit hyperbolic, but having a well-implemented lighting solution can very wel...
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Madison Singh 10 minutes ago
But make the page jump, and we'll begin our discussion of 3D lighting techniques with an overvie...
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OK, everything may be a bit hyperbolic, but having a well-implemented lighting solution can very well make or break a render. Without great lighting, even a fantastic 3D model can end up looking flat and unconvincing in the final image. We won't spend too much time barraging you with reasons why lighting is such an essential (and under-appreciated) aspect of the CG pipeline.
OK, everything may be a bit hyperbolic, but having a well-implemented lighting solution can very well make or break a render. Without great lighting, even a fantastic 3D model can end up looking flat and unconvincing in the final image. We won't spend too much time barraging you with reasons why lighting is such an essential (and under-appreciated) aspect of the CG pipeline.
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Julia Zhang 1 minutes ago
But make the page jump, and we'll begin our discussion of 3D lighting techniques with an overvie...
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But make the page jump, and we&#39;ll begin our discussion of 3D lighting techniques with an overview of the six types of lights found in common 3D software packages. <h2> Finding the Right Lighting Solution </h2> Even though it&#39;s pretty easy to click the “create light,&#34; button in your 3D software package and place a light source in your scene, the reality of the craft is far more complex. There are a number of well established 3D lighting paradigms, and the type of scene usually determines which one is most appropriate.
But make the page jump, and we'll begin our discussion of 3D lighting techniques with an overview of the six types of lights found in common 3D software packages.

Finding the Right Lighting Solution

Even though it's pretty easy to click the “create light," button in your 3D software package and place a light source in your scene, the reality of the craft is far more complex. There are a number of well established 3D lighting paradigms, and the type of scene usually determines which one is most appropriate.
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Julia Zhang 11 minutes ago
For example, techniques that work well for an interior environment usually make very little sense fo...
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Elijah Patel 5 minutes ago
In the end, every situation is different, but certain light types work well for certain scenes.

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For example, techniques that work well for an interior environment usually make very little sense for an exterior shot. Similarly, &#34;studio&#34; lighting for product or character rendering requires a very different procedure from lighting for animation and film.
For example, techniques that work well for an interior environment usually make very little sense for an exterior shot. Similarly, "studio" lighting for product or character rendering requires a very different procedure from lighting for animation and film.
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In the end, every situation is different, but certain light types work well for certain scenes. <h2> Standard Lighting Options </h2> Point/Omni Light — A point light casts illumination outward in every direction from a single, infinitely small point in 3D space. Point lights are useful for simulating any omnidirectional light source: Light-bulbs, candles, Christmas tree lights, etc.
In the end, every situation is different, but certain light types work well for certain scenes.

Standard Lighting Options

Point/Omni Light — A point light casts illumination outward in every direction from a single, infinitely small point in 3D space. Point lights are useful for simulating any omnidirectional light source: Light-bulbs, candles, Christmas tree lights, etc.
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James Smith 35 minutes ago
Directional Light — Unlike point lights, which occupy a specific location in the 3D scene, a direc...
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Mia Anderson 34 minutes ago
Spotlight — Spotlights in 3D applications are fairly self-explanatory due to the fact that they're...
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Directional Light — Unlike point lights, which occupy a specific location in the 3D scene, a directional light is meant to represent an extremely distant light source (like the sun or moon). Rays cast from directional lights run parallel in a single direction from every point in the sky and are typically used to simulate direct sunlight. Because a directional light represents a distant light source, its x,y,z coordinate means nothing — only its rotational attribute has any bearing on how the scene will be illuminated.
Directional Light — Unlike point lights, which occupy a specific location in the 3D scene, a directional light is meant to represent an extremely distant light source (like the sun or moon). Rays cast from directional lights run parallel in a single direction from every point in the sky and are typically used to simulate direct sunlight. Because a directional light represents a distant light source, its x,y,z coordinate means nothing — only its rotational attribute has any bearing on how the scene will be illuminated.
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Alexander Wang 37 minutes ago
Spotlight — Spotlights in 3D applications are fairly self-explanatory due to the fact that they're...
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Sophie Martin 21 minutes ago
Spotlights are often used for three-point studio lighting, and also for simulating any light fixture...
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Spotlight — Spotlights in 3D applications are fairly self-explanatory due to the fact that they're rather similar to their real-world counterparts. A spotlight emits a cone-shaped light field from a single point in space.
Spotlight — Spotlights in 3D applications are fairly self-explanatory due to the fact that they're rather similar to their real-world counterparts. A spotlight emits a cone-shaped light field from a single point in space.
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Spotlights are often used for three-point studio lighting, and also for simulating any light fixture where there is a distinct visual falloff from light to dark — streetlights, desk lamps, overhead cone lighting, etc. Area Light — An area light is a physically based light that casts directional rays from within a set boundary. Area lights have a specific shape (either rectangular or circular) and size, making them very useful for simulating fluorescent light fixtures, back-lit panels, and other similar lighting features.
Spotlights are often used for three-point studio lighting, and also for simulating any light fixture where there is a distinct visual falloff from light to dark — streetlights, desk lamps, overhead cone lighting, etc. Area Light — An area light is a physically based light that casts directional rays from within a set boundary. Area lights have a specific shape (either rectangular or circular) and size, making them very useful for simulating fluorescent light fixtures, back-lit panels, and other similar lighting features.
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Victoria Lopez 15 minutes ago
Area lights can be used as photon emitters when using global illumination in Mental Ray, which makes...
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Area lights can be used as photon emitters when using global illumination in Mental Ray, which makes them a popular choice in product lighting and architectural visualization. Although area lights do have an overall directionality, they do not emit parallel rays like a directional light would. Volume Light — The volumetric light is perhaps the toughest to wrap one's head around.
Area lights can be used as photon emitters when using global illumination in Mental Ray, which makes them a popular choice in product lighting and architectural visualization. Although area lights do have an overall directionality, they do not emit parallel rays like a directional light would. Volume Light — The volumetric light is perhaps the toughest to wrap one's head around.
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Dylan Patel 9 minutes ago
With default settings, it's almost identical to a point light, emitting omnidirectional rays from a ...
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Ethan Thomas 7 minutes ago
A volumetric light can be set in the shape of any geometric primitive (cube, sphere, cylinder, etc.)...
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With default settings, it's almost identical to a point light, emitting omnidirectional rays from a central point. However, unlike a point light, a volumetric light has a specific shape and size, both of which affect its falloff pattern.
With default settings, it's almost identical to a point light, emitting omnidirectional rays from a central point. However, unlike a point light, a volumetric light has a specific shape and size, both of which affect its falloff pattern.
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Jack Thompson 14 minutes ago
A volumetric light can be set in the shape of any geometric primitive (cube, sphere, cylinder, etc.)...
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A volumetric light can be set in the shape of any geometric primitive (cube, sphere, cylinder, etc.), and its light will only illuminate surfaces within that volume. Ambient Light — An ambient light casts soft light rays in every direction, and can be used to elevate the overall level of diffuse illumination in a scene.
A volumetric light can be set in the shape of any geometric primitive (cube, sphere, cylinder, etc.), and its light will only illuminate surfaces within that volume. Ambient Light — An ambient light casts soft light rays in every direction, and can be used to elevate the overall level of diffuse illumination in a scene.
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Harper Kim 30 minutes ago
It has no specific directionality, and therefore casts no ground shadow, however it is not truly omn...
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It has no specific directionality, and therefore casts no ground shadow, however it is not truly omnidirectional like a point light. Ambient light is relatively similar to the light experienced at dusk, just after the sun has set. <h2> Scenes Often Include Multiple Lights </h2> The light types we&#39;ve discussed here can be used for anything from simple three-point studio lighting to complex animated scenes that require 40&#43; lights.
It has no specific directionality, and therefore casts no ground shadow, however it is not truly omnidirectional like a point light. Ambient light is relatively similar to the light experienced at dusk, just after the sun has set.

Scenes Often Include Multiple Lights

The light types we've discussed here can be used for anything from simple three-point studio lighting to complex animated scenes that require 40+ lights.
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Andrew Wilson 44 minutes ago
They're almost always used in conjunction with one another — it's very rare that a scene w...
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They&#39;re almost always used in conjunction with one another — it&#39;s very rare that a scene will only include point lights, or only include area lights, etc. Nevertheless, we&#39;ve only just begun to scratch the surface of a deep and varied topic of 3D lighting.
They're almost always used in conjunction with one another — it's very rare that a scene will only include point lights, or only include area lights, etc. Nevertheless, we've only just begun to scratch the surface of a deep and varied topic of 3D lighting.
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