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% Gears Pop is Clash Royale with a bit of Stormbound chucked in  Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
% Gears Pop is Clash Royale with a bit of Stormbound chucked in Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
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Grace Liu 1 minutes ago
Gears Pop is Clash Royale with a bit of Stormbound chucked in Is that your final Lancer? F...
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Andrew Wilson 1 minutes ago
Clash Royale is a game in which you build a deck of eight cards, each representing a unit or a build...
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Gears Pop is Clash Royale with a bit of Stormbound chucked in
 Is that your final Lancer? Feature by Christian Donlan Features Editor Published on 28 Aug 2019 11 comments Gears Pop combines characters from the Gears of War games with the vinyl stylings of Funko Pop models. Really, though, its main influence lies elsewhere, with Supercell's magnificent Clash Royale.
Gears Pop is Clash Royale with a bit of Stormbound chucked in Is that your final Lancer? Feature by Christian Donlan Features Editor Published on 28 Aug 2019 11 comments Gears Pop combines characters from the Gears of War games with the vinyl stylings of Funko Pop models. Really, though, its main influence lies elsewhere, with Supercell's magnificent Clash Royale.
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Lucas Martinez 1 minutes ago
Clash Royale is a game in which you build a deck of eight cards, each representing a unit or a build...
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Andrew Wilson 3 minutes ago
Each player has three towers at their end of the symmetrical map. Bring the most towers down within ...
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Clash Royale is a game in which you build a deck of eight cards, each representing a unit or a building or a spell of some kind. Then you battle against another player with their own deck.
Clash Royale is a game in which you build a deck of eight cards, each representing a unit or a building or a spell of some kind. Then you battle against another player with their own deck.
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Scarlett Brown 6 minutes ago
Each player has three towers at their end of the symmetrical map. Bring the most towers down within ...
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Grace Liu 2 minutes ago
Almost every game is a nail-biter. All of which means I've enjoyed Gears Pop quite a bit despit...
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Each player has three towers at their end of the symmetrical map. Bring the most towers down within a short playtime of real-time action in order to win. It's truly wonderful stuff - pacy, intricate, beautifully balanced and extremely charismatic.
Each player has three towers at their end of the symmetrical map. Bring the most towers down within a short playtime of real-time action in order to win. It's truly wonderful stuff - pacy, intricate, beautifully balanced and extremely charismatic.
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Jack Thompson 4 minutes ago
Almost every game is a nail-biter. All of which means I've enjoyed Gears Pop quite a bit despit...
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Isaac Schmidt 4 minutes ago
The basic game design is the same, crucial systems work the same, the feel of the game in motion is ...
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Almost every game is a nail-biter. All of which means I've enjoyed Gears Pop quite a bit despite myself, because I know the underlying game so intimately already and because it sticks to the formula so closely. Honestly, Gears Pop cleaves very close to its inspiration.
Almost every game is a nail-biter. All of which means I've enjoyed Gears Pop quite a bit despite myself, because I know the underlying game so intimately already and because it sticks to the formula so closely. Honestly, Gears Pop cleaves very close to its inspiration.
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Aria Nguyen 5 minutes ago
The basic game design is the same, crucial systems work the same, the feel of the game in motion is ...
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Luna Park 15 minutes ago
It's easier to actually talk about the points where things diverge. Okay....
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The basic game design is the same, crucial systems work the same, the feel of the game in motion is pretty much the same. Even the levelling feels the same.
The basic game design is the same, crucial systems work the same, the feel of the game in motion is pretty much the same. Even the levelling feels the same.
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It's easier to actually talk about the points where things diverge. Okay.
It's easier to actually talk about the points where things diverge. Okay.
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Ella Rodriguez 4 minutes ago
Gears Pop handles unlocking of the chests you win in battles a little differently: they all start to...
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Gears Pop handles unlocking of the chests you win in battles a little differently: they all start to unlock immediately, so you don't have to queue them up one at a time. Also, its clans, called crews, are a little more bare-bones at present, which is understandable as the game has just launched.
Gears Pop handles unlocking of the chests you win in battles a little differently: they all start to unlock immediately, so you don't have to queue them up one at a time. Also, its clans, called crews, are a little more bare-bones at present, which is understandable as the game has just launched.
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Daniel Kumar 3 minutes ago
There are a handful of small variations like this, but the biggest difference is probably right in t...
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There are a handful of small variations like this, but the biggest difference is probably right in the middle of the battlefield. In Clash the space you have to spawn a lot of your troops in changes over time as you destroy enemy towers.
There are a handful of small variations like this, but the biggest difference is probably right in the middle of the battlefield. In Clash the space you have to spawn a lot of your troops in changes over time as you destroy enemy towers.
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Oliver Taylor 20 minutes ago
Knock a tower down, and you can deploy a little closer to the remaining towers. Gears Pop reworks th...
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Elijah Patel 8 minutes ago
Some of the troops you send out can capture this cover, winning it over to your side, and the more c...
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Knock a tower down, and you can deploy a little closer to the remaining towers. Gears Pop reworks things, calling back to Epic's original game and its love of cover. Across the battlefield there are two columns of cover set up, a bit like hurdles.
Knock a tower down, and you can deploy a little closer to the remaining towers. Gears Pop reworks things, calling back to Epic's original game and its love of cover. Across the battlefield there are two columns of cover set up, a bit like hurdles.
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Luna Park 31 minutes ago
Some of the troops you send out can capture this cover, winning it over to your side, and the more c...
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David Cohen 36 minutes ago
It fits well with Gears, which already had NFL stylings in the first place, and it calls to mind a s...
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Some of the troops you send out can capture this cover, winning it over to your side, and the more cover you earn, the more of the battlefield is yours to deploy in. Cover can go back and forth as the game progresses, and it's pretty upsetting when your enemy has taken down two of your towers and has also knocked your deployment space back to your own front door. The whole thing is tactically very smart and reminds me a bit of American Football.
Some of the troops you send out can capture this cover, winning it over to your side, and the more cover you earn, the more of the battlefield is yours to deploy in. Cover can go back and forth as the game progresses, and it's pretty upsetting when your enemy has taken down two of your towers and has also knocked your deployment space back to your own front door. The whole thing is tactically very smart and reminds me a bit of American Football.
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It fits well with Gears, which already had NFL stylings in the first place, and it calls to mind a similar system in Stormbound, an extremely elegant Clash Royale-alike that plays much more like a traditional CCG. What else? There's also an ultimate that charges up over the course of a game and can be deployed to change the tide of a battle.
It fits well with Gears, which already had NFL stylings in the first place, and it calls to mind a similar system in Stormbound, an extremely elegant Clash Royale-alike that plays much more like a traditional CCG. What else? There's also an ultimate that charges up over the course of a game and can be deployed to change the tide of a battle.
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Ava White 44 minutes ago
I'm still pretty early in and I've only unlocked the first of these ultimates, which sees ...
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Ethan Thomas 52 minutes ago
Despite the all-action theme, Gears Pop's combat feels a little muted and weightless. Its units...
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I'm still pretty early in and I've only unlocked the first of these ultimates, which sees low-level grunts pouring out of a hole in the ground. It's pretty fun! Beyond that the major differences don't go in Gears' favour.
I'm still pretty early in and I've only unlocked the first of these ultimates, which sees low-level grunts pouring out of a hole in the ground. It's pretty fun! Beyond that the major differences don't go in Gears' favour.
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Zoe Mueller 48 minutes ago
Despite the all-action theme, Gears Pop's combat feels a little muted and weightless. Its units...
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Nathan Chen 27 minutes ago
In Gears it's often just a super soldier with a different kind of gun. The question I've s...
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Despite the all-action theme, Gears Pop's combat feels a little muted and weightless. Its units, bringing COGS and the Locust together on the same team, are much less characterful than the units in Clash Royale. In Clash Royale you can deploy an ice wizard or maybe a hot air balloon or a barrel of goblins.
Despite the all-action theme, Gears Pop's combat feels a little muted and weightless. Its units, bringing COGS and the Locust together on the same team, are much less characterful than the units in Clash Royale. In Clash Royale you can deploy an ice wizard or maybe a hot air balloon or a barrel of goblins.
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In Gears it's often just a super soldier with a different kind of gun. The question I've struggled with is: is Gears Pop a clone or simply a rather unimaginative take on a newish genre?
In Gears it's often just a super soldier with a different kind of gun. The question I've struggled with is: is Gears Pop a clone or simply a rather unimaginative take on a newish genre?
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Mia Anderson 14 minutes ago
I'm tempted to say it's the latter - that Clash Royale is now a style of game in its own r...
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I'm tempted to say it's the latter - that Clash Royale is now a style of game in its own right - but I do wonder if Supercell might disagree. Either way, Gears Pop is in a strange position. It's a game made with obvious skill and, I think, quite a bit of enthusiasm and wit.
I'm tempted to say it's the latter - that Clash Royale is now a style of game in its own right - but I do wonder if Supercell might disagree. Either way, Gears Pop is in a strange position. It's a game made with obvious skill and, I think, quite a bit of enthusiasm and wit.
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But it's ultimately a copy of another game, and the original is much better. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair!
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