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DayZ Update 1 17 April 19 Console and PC Patch Notes
Posted By: Matthew Cookon: April 19, 2022In: Gaming, NewsTags: Bohemia Interactive, DayZNo Comments Print Email DayZ has received its major 1.17 update today, and patch notes for the console and PC versions of the game have been released. The update is different between PC and console, so check out the patch notes that represent your platform.
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Mason Rodriguez 1 minutes ago
Xbox and PlayStation both received the same update under the console patch notes. On the console sid...
Xbox and PlayStation both received the same update under the console patch notes. On the console side of things, several new items have been added to the game, along with general fixes and changes.
On PC, the same items have been added, but the fixes and changes are slightly different. PC players also get some cool updates to modding that consoles players don’t have.
Check out the full DayZ patch notes for the 1.17 update on console and PC below. DayZ update 1.17 console patch notes first and PC second.
DayZ Update 1 17 Console Patch Notes
ADDED CR-550 Savanna rifle
Longhorn pistol
P1 pistol
Craft-able Spear (Bone & Stone head variants)
Pitchfork
Craft-able Bone knife
Cleaver
Meat tenderizer
Kitchen timer
Craft-able Fireplace stand
Brooms can be lit and used as a torch
Improvised clothes from rags
Improvised Rope Belt
Improvised gas mask filter
Gas mask filters can now be refilled with charcoal tablets
Sensitivity settings for various scope options
New optional control scheme
Bark can be harvested with axes now
Cookware is slowly getting damaged by being used
Gas mask filters get damaged while in use
Voice activation setting for voice chat
Scroll through multiple actions can be now done via mouse wheel
New point of interest on Livonia FIXED Gear could not be added to other player’s inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845)
The sound of hitting an obstacle with a vehicle while reversing wasn’t played
Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
During punching, the player would turn sideways in some situations
The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
Shelters weren’t build-able in some places
A burned-out fireplace is no longer producing light
Canceling activation of the bear trap and landmine caused errors
The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
Hair clipped with NVG head strap on female characters
An incorrect texture of ruined wheels caused a server error on restart
Fixed rendering exploits related to buildings
Players could climb through closed windows on some buildings
The Player was able to pick up the fire barrel while items were attached to it
The sound of starting/stopping engine was not present for other players
The sound of opening or closing attachments was not present for other players (https://feedback.bistudio.com/T162184)
The sound of turning on/off the alarm clock wasn’t audible to other players
A staircase handrail was missing a collision
The attachment icon didn’t correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
Attaching more nails to the flag pole caused errors
Sharpened wooden sticks caused errors when damaged
Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497)
Traps did not react to vehicles
Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 – private)
Fixed several environment issues on Chernarus and Livonia
Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093)
The sound of ear ringing caused by the flash grenade could get stuck in some situations
The ruined Zmijovka hat didn’t properly reflect its state
The mouse cursor was invisible in the respawn menu CHANGED Reworked Nizhnoye village on Chernarus
Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
VOIP (any) is not available while in inventory.
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Elijah Patel 6 minutes ago
If VA is active, the player can keep speaking though
VOIP “push-to-talk” and “togg...
If VA is active, the player can keep speaking though
VOIP “push-to-talk” and “toggle voice activation” have been moved from DPAD-down to DPAD-left
VOIP “volume range up/down” has been added as DPAD-left + RB/LB
“Cycle fire mode” has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right
While in-vehicle, “accelerate” now behaves as an axis and can be modulated (instead of being on/off)
The heavy attack is now triggered by “Press Y” instead of “Hold Y”
A new optional control scheme added
Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button
All heat sources are now emitting heat
Drain and pour liquid actions are now properly separated
Adjusted the wolf model to allow a more precise head-shot
The burning duration of torches now correctly depends on the amount of fuel
Cooking without lard/water now reduces the weight of the burned food
Weapon sway increases while the character is rolling
Fireplaces start heating up the player character faster now
The position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
Stone knives can no longer be sharpened with a sharpening stone
Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in your hands)
Closing the inventory wasn’t possible with the view button after assigning an item to a quick slot
Updated the game credits KNOWN ISSUES Land Mine disappears after disarming
Text in controls is sometimes overlapping
Thrown Spears, Sharp/Long Wooden Sticks, and Torches fall under the ground
Missing sound while base building or mining stones with Meat Tenderizer
Heavy/Special attack is not mapped correctly for the new control scheme and clashes with the new jump button
Missing “Controller disconnected” dialogue with MnK enabled
Player gets desynced when equipping weapon after canceling equip animation before
When kindling/fuel items become ruined in a fire, the player is unable to add the same item before the ruined one disappears.
The roasting sound effect remains with cooking equipment even after the roasting is done.
DayZ Update 1 17 PC Patch Notes
ADDED CR-550 Savanna rifle
Longhorn pistol
P1 pistol
Craft-able Spear (Bone & Stone head variants)
Pitchfork
Craft-able Bone knife
Cleaver
Meat tenderizer
Kitchen timer
Craft-able Fireplace stand
Brooms can be lit and used as a torch
Improvised clothes from rags
Improvised Rope Belt
Improvised gas mask filter
Gas mask filters can now be refilled with charcoal tablets
Additional sensitivity settings (camera, aiming)
Cookware is slowly getting damaged by being used
Gas mask filters get damaged while in use
Voice activation setting for VOIP
Ability to go back and forth through multiple actions on the same item
New point of interest on Livonia FIXED Gear could not be added to other player’s inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845)
The sound of hitting an obstacle with a vehicle while reversing wasn’t played
Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
During punching, the player would turn sideways in some situations
The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
Shelters weren’t build-able in some places
A burned-out fireplace is no longer producing light
Canceling activation of the bear trap and landmine caused errors
Fixed rendering exploits related to buildings
The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
Hair clipped with NVG head strap on female characters
An incorrect texture of ruined wheels caused a server error on restart
Issues with object occlusion on a military guardhouse
Players could climb through closed windows on some buildings
The player was able to pick up the fire barrel while items were attached to it
The sound of starting/stopping engine was not present for other players
The sound of opening or closing vehicle doors was not present for other players (https://feedback.bistudio.com/T162184)
The sound of turning on/off the alarm clock wasn’t audible to other players
A staircase handrail in one of the city house blocks was missing a collision
The attachment icon didn’t correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
Attaching more nails to the flag pole caused errors
Sharpened wooden sticks caused errors when damaged
Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497)
Traps did not react to vehicles
Head tracking TrackIR didn’t work (https://feedback.bistudio.com/T164166)
Fixed several environment issues on Chernarus and Livonia
Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093)
Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 – private)
The sound of ear ringing caused by the flash grenade could get stuck in some situations
The ruined Zmijovka hat didn’t properly reflect its state
The mouse cursor was invisible in the respawn menu CHANGED Reworked Nizhnoye village on Chernarus
Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
Microphone now continues to listen while the player is tabbed out, but only if option “Graphics and sound” is set in the “Update in the background” option (https://feedback.bistudio.com/T160155)
VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts
All heat sources are now emitting heat
Sensitivity settings are now exponential instead of linear
Bark can now be harvested with axes
Drain and pour liquid actions are now properly separated
Adjusted the wolf model to allow a more precise headshot
The burning duration of torches now correctly depends on the amount of fuel
Food can be baked in cookware even without lard or water
Food loses its quantity when cooked in cookware even without lard or water
Weapon sway increases dramatically while the character is rolling
Fireplaces start heating up the player character faster now
The position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
Stone knives can no longer be sharpened with a sharpening stone
Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in your hands)
Updated the game credits MODDING Added: OnAnimationPhaseStarted callback on Entity
Added: Ability to override the position of motor sound for vehicles (for sound controller) (https://feedback.bistudio.com/T161793)
Added: Exposed GetAllowDamage to script
Added: Possibility to add multiple variants of the same actions to scroll through
Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class.
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3 replies
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Noah Davis 2 minutes ago
Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined th...
M
Mia Anderson 5 minutes ago
Model config cleanup
Changed: Fireplace and Bonfire uses UniversalTemperatureSources
Changed: Acti...
Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified. Added: “-cfgpaths=” launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo
Added: Modification of arrays in rvconfig by using operator ‘+=’
Changed: Changes to Longhorn position, names of selections, some cleanup.
Model config cleanup
Changed: Fireplace and Bonfire uses UniversalTemperatureSources
Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system
Changed: Fireplace tripod is now an animated attachment of a fireplace (previously part of fireplace mesh)
Changed: More clock/timer common functionality moved to the base class
Changed: Tree harvesting configuration data moved from script to configs
Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes
Fixed: Workbench crash when using undefined class in a template KNOWN ISSUES Land Mine disappears after disarming
Thrown Spears, Sharp/Long Wooden Sticks, and Torches fall under the ground
Missing sound while base building or mining stones with Meat Tenderizer
Player gets desynced when equipping weapon after canceling equip animation before
When kindling/fuel items become ruined in a fire, the player is unable to add the same item before the ruined one disappears
The roasting sound effect remains with cooking equipment even after the roasting is done
Raised flag on the flag pole is missing an option to lower the flag Be sure to check back for future DayZ patch notes after the 1.17 update. Tags: Bohemia InteractiveDayZ Previous
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