igforum.bio / dayz-experimental-update-1-18-patch-notes-the-nerd-stash - 82052
E
%Start DayZ Experimental Update 1 18 Patch Notes  The Nerd Stash All News
Trailers/Videos
Gaming
Twitch
More Xbox 360
PS3
3DS
Vita
Mobile All News
Trailers/Videos
Gaming
Twitch
More Xbox 360
PS3
3DS
Vita
Mobile BREAKING NEWS Gotham Knights  How to Unlock Colorways and Customize Your Suit
Modern Warfare 2  Where to Find All Safe Locations
How to Get Blueprints in Gotham Knights
Modern Warfare 2  How to Earn All Trophies &amp  Achievements
Disney Dreamlight Valley: How to Make Peanut Butter Sandwich
How to make Kappa Maki in Disney Dreamlight Valley
Vampire Survivors: How to Unlock All Stages
How to See the Final Fireworks in Vampire Survivors
How to Unlock Avatar Infernas in Vampire Survivors
How to Unlock and Evolve Song of Mana in Vampire Survivors 
 <h1>DayZ Experimental Update 1 18 Patch Notes</h1>
Posted By: Shawn Robinsonon: May 19, 2022In: Gaming, News, PC, SteamTags: BohemiaInteractive, DayZNo Comments Print Email DayZ has today launched its experimental update 1.18 on PC platforms, so here&#8217;s the full list of changes and fixes with this patch. Today&#8217;s update brings quite a bit, with it testing some proper additions and all.
%Start DayZ Experimental Update 1 18 Patch Notes The Nerd Stash All News Trailers/Videos Gaming Twitch More Xbox 360 PS3 3DS Vita Mobile All News Trailers/Videos Gaming Twitch More Xbox 360 PS3 3DS Vita Mobile BREAKING NEWS Gotham Knights How to Unlock Colorways and Customize Your Suit Modern Warfare 2 Where to Find All Safe Locations How to Get Blueprints in Gotham Knights Modern Warfare 2 How to Earn All Trophies & Achievements Disney Dreamlight Valley: How to Make Peanut Butter Sandwich How to make Kappa Maki in Disney Dreamlight Valley Vampire Survivors: How to Unlock All Stages How to See the Final Fireworks in Vampire Survivors How to Unlock Avatar Infernas in Vampire Survivors How to Unlock and Evolve Song of Mana in Vampire Survivors

DayZ Experimental Update 1 18 Patch Notes

Posted By: Shawn Robinsonon: May 19, 2022In: Gaming, News, PC, SteamTags: BohemiaInteractive, DayZNo Comments Print Email DayZ has today launched its experimental update 1.18 on PC platforms, so here’s the full list of changes and fixes with this patch. Today’s update brings quite a bit, with it testing some proper additions and all.
thumb_up Like (47)
comment Reply (3)
share Share
visibility 670 views
thumb_up 47 likes
comment 3 replies
H
Harper Kim 2 minutes ago
Most notably, a set of new sidearms have been brought on alongside the ability for abandoned trains ...
L
Luna Park 1 minutes ago
As such, let’s not waste more time. Without further adieu, here’s everything new with Da...
S
Most notably, a set of new sidearms have been brought on alongside the ability for abandoned trains to dynamically spawn across Chernarus and Livonia. This isn&#8217;t even all being added, with plenty of other weapons, changes, and fixes being brought in.
Most notably, a set of new sidearms have been brought on alongside the ability for abandoned trains to dynamically spawn across Chernarus and Livonia. This isn’t even all being added, with plenty of other weapons, changes, and fixes being brought in.
thumb_up Like (20)
comment Reply (2)
thumb_up 20 likes
comment 2 replies
I
Isabella Johnson 1 minutes ago
As such, let’s not waste more time. Without further adieu, here’s everything new with Da...
H
Henry Schmidt 2 minutes ago
Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check ...
S
As such, let&#8217;s not waste more time. Without further adieu, here&#8217;s everything new with DayZ in its 1.18 experimental update! <h2>DayZ Experimental Update 1 18 Patch Notes</h2>
<h3>
Notes</h3> Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
As such, let’s not waste more time. Without further adieu, here’s everything new with DayZ in its 1.18 experimental update!

DayZ Experimental Update 1 18 Patch Notes

Notes

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
thumb_up Like (19)
comment Reply (1)
thumb_up 19 likes
comment 1 replies
A
Amelia Singh 1 minutes ago
Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check ...
N
Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
thumb_up Like (1)
comment Reply (3)
thumb_up 1 likes
comment 3 replies
B
Brandon Kumar 6 minutes ago
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

G...

S
Sophia Chen 1 minutes ago
Changed: Layout files are no longer cached on Diag exe Changed: The game now has an error message an...
E
You can help us to further improve the game by posting your feedback on the Feedback Tracker. <h3>Game</h3>

 <h4>Added</h4> Abandoned trains dynamically spawning across Chernarus and Livonia
M79 grenade launcher
40mm grenade launcher ammunition
Derringer pistol
Sawed-off Revolver
Sawed-off Blaze
Craftable improvised explosive device (IED)
Plastic Explosive
Claymore mine
Remote Detonation Unit
PO-X Vial
Fireworks Launcher
Craftable armbands from flags
Gas Canisters explode upon destruction
Keybindings for gestures can be adjusted in the in-game settings
Gesture keybindings are now reflected in the radial menu 
 <h4>Fixed</h4> Doors of several structures could not be opened by force
Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 &#8211; private)
When driving the Gunter and Olga without a radiator, the spark plug got ruined too early
The slot for cooking equipment was displayed when the tripod was not attached
Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934)
The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706)
When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869)
Fixed an exploit related to fireplaces
Stones were not properly displayed when left as the last attachment of a fireplace
Melee damage was dealt in the direction the camera was facing
The wrong text was shown when dragging a body out of vehicles
The CR-550 magazine was not properly reflecting damage states
The dry fire of the CR-550 did not have sounds in prone stance
The land mine disappeared upon disarming
Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288)
After cooking, the sound of roasting meat would persist on the equipment used
Trying to ignite a wet fireplace would activate burning sounds
The fireplace was missing some particles when burning
It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331)
The BattlEye license was not being displayed when the Steam overlay was disabled
Accepting the BattlEye agreement made the game unresponsive to mouse under certain conditions
Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases
Brooms did not change their materials properly when burning
It was possible to craft the improvised spear while the stick had food attached
Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm
The tutorial screen was falsely showing console controls in the tab selection
Inventory icon of the Long Torch was cropped
Fixed several instances of headgear clipping with character heads
It was easily possible to get stuck in the stairs of the castle tower
Adjusted rag cover clothes to reduce clipping with other clothing items
The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972)
Improved textures of the spear variants
The animation of drawing a pistol from the holster would twitch unnaturally
Fixed an issue that prevented military infected from spawning with EGD-5 grenades
Skater infected gave a metal sound when hit against the head
Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767)
Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438)
It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 &#8211; private, https://feedback.bistudio.com/T161873 &#8211; private)
Items would float when taking them into hands with a wounded character
Reloading while freezing could result in animations glitching
Fixed some issues that would result in skipping animations
Jumping with two-handed rifles could result in stretched arms
Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090)
Multiple flash-bangs in a row would eventually stop impacting the character 
 <h4>Changed</h4> Rotten meat now gets burned when smoked
It&#8217;s now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver
Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490)
Decreased the inventory size of binoculars from 3&#215;3 to 2&#215;2
The sharpened wooden stick can now cause bleeding on targets
Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266)
Keybinding menu now has inputs split into several categories to make it easier to navigate (PC)
Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
Animations of character symptoms do not conflict with other animations any more
Added a UI prompt to exit the game credits
Updated the game credits
Adjusted the modern compass to be more readable in sunlight
Adjusted colors of all raincoat-based armbands 
 <h4>Server</h4> Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events
Added: Hundreds of static environment objects now have a config-class to be spawned by the server
Added: &#8220;deloot&#8221; attribute to events.xml &lt;child&gt; to define the amount of wanted dynamic events loot for a child instead of the default value
Added: &#8220;spawnsecondary&#8221; attribute to events.xml &lt;child&gt; to define if the child should be spawning the secondary infected event
Added: Warning message when a definition in types.xml will be ignored
Added: Additional dynamic event setup validation and warning messages
Added: Dynamic events now supports spawning of &#8220;dispatch&#8221; from proto xmls
Added: &#8220;dispatch&#8221; and its children &#8220;proxy&#8221; from proto xmls now have an additional attribute &#8220;dechance&#8221;, a float value ranging from 0-1 to decide chance of spawning at a dynamic event
Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game
Fixed: The enableDebug window was not fully displayed in certain resolutions
Fixed: Random loot spawned by dynamic events would persist after a server restart
Changed: The game now has an error message and shuts down when it cannot find the world 
 <h4>Modding</h4> Added: Not-categorized input actions are now displayed within the &#8220;Unsorted&#8221; category in the keybinding menu
Added: CreateFrustum function to Shape class, accessible from script
Added: Added and exposed Shape::GetMatrix() and Shape::SetPosition() to script
Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommand so they are usable from any Animal and Infected command
Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommandBase so they are usable from any Animal and Infected animation command
Fixed: proxyInfo was never filled in for BoxCollidingResult
Fixed: Damage from explosions was always falling off in 4 times the range
Changed: Logic of transition changes while smoking/drying
Changed: Armbands were redesigned to allow flag variants. Textures were split in halves and renamed.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

Game

Added

Abandoned trains dynamically spawning across Chernarus and Livonia M79 grenade launcher 40mm grenade launcher ammunition Derringer pistol Sawed-off Revolver Sawed-off Blaze Craftable improvised explosive device (IED) Plastic Explosive Claymore mine Remote Detonation Unit PO-X Vial Fireworks Launcher Craftable armbands from flags Gas Canisters explode upon destruction Keybindings for gestures can be adjusted in the in-game settings Gesture keybindings are now reflected in the radial menu

Fixed

Doors of several structures could not be opened by force Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 – private) When driving the Gunter and Olga without a radiator, the spark plug got ruined too early The slot for cooking equipment was displayed when the tripod was not attached Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934) The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706) When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to fireplaces Stones were not properly displayed when left as the last attachment of a fireplace Melee damage was dealt in the direction the camera was facing The wrong text was shown when dragging a body out of vehicles The CR-550 magazine was not properly reflecting damage states The dry fire of the CR-550 did not have sounds in prone stance The land mine disappeared upon disarming Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288) After cooking, the sound of roasting meat would persist on the equipment used Trying to ignite a wet fireplace would activate burning sounds The fireplace was missing some particles when burning It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) The BattlEye license was not being displayed when the Steam overlay was disabled Accepting the BattlEye agreement made the game unresponsive to mouse under certain conditions Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases Brooms did not change their materials properly when burning It was possible to craft the improvised spear while the stick had food attached Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm The tutorial screen was falsely showing console controls in the tab selection Inventory icon of the Long Torch was cropped Fixed several instances of headgear clipping with character heads It was easily possible to get stuck in the stairs of the castle tower Adjusted rag cover clothes to reduce clipping with other clothing items The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972) Improved textures of the spear variants The animation of drawing a pistol from the holster would twitch unnaturally Fixed an issue that prevented military infected from spawning with EGD-5 grenades Skater infected gave a metal sound when hit against the head Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767) Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438) It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 – private, https://feedback.bistudio.com/T161873 – private) Items would float when taking them into hands with a wounded character Reloading while freezing could result in animations glitching Fixed some issues that would result in skipping animations Jumping with two-handed rifles could result in stretched arms Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090) Multiple flash-bangs in a row would eventually stop impacting the character

Changed

Rotten meat now gets burned when smoked It’s now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490) Decreased the inventory size of binoculars from 3×3 to 2×2 The sharpened wooden stick can now cause bleeding on targets Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs split into several categories to make it easier to navigate (PC) Adjusted positions of rifles in the shoulder slots to reduce clipping with the character Animations of character symptoms do not conflict with other animations any more Added a UI prompt to exit the game credits Updated the game credits Adjusted the modern compass to be more readable in sunlight Adjusted colors of all raincoat-based armbands

Server

Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events Added: Hundreds of static environment objects now have a config-class to be spawned by the server Added: “deloot” attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: “spawnsecondary” attribute to events.xml <child> to define if the child should be spawning the secondary infected event Added: Warning message when a definition in types.xml will be ignored Added: Additional dynamic event setup validation and warning messages Added: Dynamic events now supports spawning of “dispatch” from proto xmls Added: “dispatch” and its children “proxy” from proto xmls now have an additional attribute “dechance”, a float value ranging from 0-1 to decide chance of spawning at a dynamic event Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game Fixed: The enableDebug window was not fully displayed in certain resolutions Fixed: Random loot spawned by dynamic events would persist after a server restart Changed: The game now has an error message and shuts down when it cannot find the world

Modding

Added: Not-categorized input actions are now displayed within the “Unsorted” category in the keybinding menu Added: CreateFrustum function to Shape class, accessible from script Added: Added and exposed Shape::GetMatrix() and Shape::SetPosition() to script Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommand so they are usable from any Animal and Infected command Added: PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommandBase so they are usable from any Animal and Infected animation command Fixed: proxyInfo was never filled in for BoxCollidingResult Fixed: Damage from explosions was always falling off in 4 times the range Changed: Logic of transition changes while smoking/drying Changed: Armbands were redesigned to allow flag variants. Textures were split in halves and renamed.
thumb_up Like (17)
comment Reply (0)
thumb_up 17 likes
S
Changed: Layout files are no longer cached on Diag exe
Changed: The game now has an error message and shuts down when it cannot find the navmesh while it is configured to load one
Changed: Fall off damage from explosion goes linearly from 100% to 0% (from indirectHitRange to indirectHitRange * indirectHitRangeMultiplier) DayZ and the 1.18 experimental update are available on PC, with the game also available on consoles. For more information regarding this update, check out the official forums. Tags: BohemiaInteractiveDayZ Previous

 <h3>Drunk or Dead 2 Enters the Battlefield Early 2023 for VR</h3> Next

 <h3>Fortnite  Where to Find a Sideways Rifle</h3> 
 <h2>Related Articles</h2> 
 <h4>Gotham Knights  How to Unlock Colorways and Customize Your Suit</h4> October 23, 2022 
 <h4>Modern Warfare 2  Where to Find All Safe Locations</h4> October 23, 2022 
 <h4>How to Get Blueprints in Gotham Knights</h4> October 23, 2022 
 <h4>Modern Warfare 2  How to Earn All Trophies &amp  Achievements</h4> October 23, 2022 
 <h3>Nerd Stash Hub</h3> RSS 1000+
Subscribers twitter 2634
followers Youtube 0
Subscribers instagram 0
followers 
 <h3>Top Reviews</h3> 
 <h4>The Walking Dead  &#8220 Swear&#8221  Review</h4> November 27, 2016 
 <h4>Call of Duty  Black Ops Cold War Review &#8211  Shifting Tides</h4> November 18, 2020 
 <h4>Star Trek  Picard Episode 4 –  Absolute Candor  Review</h4> February 17, 2020 
 <h4>We Are Chicago Review</h4> February 09, 2017 
 <h4>Shift Happens Review</h4> August 26, 2017 
 <h4>Bartlow&#8217 s Dread Machine Review &#8211  Kicking it Old School</h4> October 16, 2020 Popular 
 <h4>Sniper Ghost Warrior 3 Delayed</h4> March 06, 2017 
 <h4>Sniper  Ghost Warrior 3 Beta Impressions</h4> February 24, 2017 
 <h4>Smash Pro Retires  Faces Lifetime Ban After Dating Teen Competitor</h4> July 08, 2019 
 <h4>Spider-Man  Homecoming Review</h4> July 11, 2017 
 <h4>Bright Writer Max Landis Accused of Sexual Assault</h4> December 22, 2017 Games 
 <h4>Vampire Survivors  How to Unlock and Evolve the Gatti Amari</h4> October 22, 2022 
 <h4>Disney Dreamlight Valley  How To Feed Ravens</h4> October 22, 2022 
 <h4>How to Make Tekka Maki in Disney Dreamlight Valley</h4> October 22, 2022 
 <h4>Gotham Knights  How to craft an Eternal Suit</h4> October 22, 2022 
 <h4>How to Make Apple Sorbet in Disney Dreamlight Valley</h4> October 22, 2022 Comments 
 <h4>Javier Navarrete on 23 May in  Mass Effect Legendary Edition Update 1 02 Patch Notes</h4> I don't blame you.
Changed: Layout files are no longer cached on Diag exe Changed: The game now has an error message and shuts down when it cannot find the navmesh while it is configured to load one Changed: Fall off damage from explosion goes linearly from 100% to 0% (from indirectHitRange to indirectHitRange * indirectHitRangeMultiplier) DayZ and the 1.18 experimental update are available on PC, with the game also available on consoles. For more information regarding this update, check out the official forums. Tags: BohemiaInteractiveDayZ Previous

Drunk or Dead 2 Enters the Battlefield Early 2023 for VR

Next

Fortnite Where to Find a Sideways Rifle

Related Articles

Gotham Knights How to Unlock Colorways and Customize Your Suit

October 23, 2022

Modern Warfare 2 Where to Find All Safe Locations

October 23, 2022

How to Get Blueprints in Gotham Knights

October 23, 2022

Modern Warfare 2 How to Earn All Trophies & Achievements

October 23, 2022

Nerd Stash Hub

RSS 1000+ Subscribers twitter 2634 followers Youtube 0 Subscribers instagram 0 followers

Top Reviews

The Walking Dead “ Swear” Review

November 27, 2016

Call of Duty Black Ops Cold War Review – Shifting Tides

November 18, 2020

Star Trek Picard Episode 4 – Absolute Candor Review

February 17, 2020

We Are Chicago Review

February 09, 2017

Shift Happens Review

August 26, 2017

Bartlow’ s Dread Machine Review – Kicking it Old School

October 16, 2020 Popular

Sniper Ghost Warrior 3 Delayed

March 06, 2017

Sniper Ghost Warrior 3 Beta Impressions

February 24, 2017

Smash Pro Retires Faces Lifetime Ban After Dating Teen Competitor

July 08, 2019

Spider-Man Homecoming Review

July 11, 2017

Bright Writer Max Landis Accused of Sexual Assault

December 22, 2017 Games

Vampire Survivors How to Unlock and Evolve the Gatti Amari

October 22, 2022

Disney Dreamlight Valley How To Feed Ravens

October 22, 2022

How to Make Tekka Maki in Disney Dreamlight Valley

October 22, 2022

Gotham Knights How to craft an Eternal Suit

October 22, 2022

How to Make Apple Sorbet in Disney Dreamlight Valley

October 22, 2022 Comments

Javier Navarrete on 23 May in Mass Effect Legendary Edition Update 1 02 Patch Notes

I don't blame you.
thumb_up Like (34)
comment Reply (2)
thumb_up 34 likes
comment 2 replies
J
Jack Thompson 7 minutes ago
If it wasn't fixed for the legendary edition, it may never be ...

Ben on 18 May in Mass Effect ...

R
Ryan Garcia 18 minutes ago

Marie Daniel on 06 Apr in The 10 Best Video Game Heroes

Hi. Thanks for the useful informat...
O
If it wasn't fixed for the legendary edition, it may never be ... <h4>Ben on 18 May in  Mass Effect Legendary Edition Update 1 02 Patch Notes</h4> I'm hoping version 1.03 will finally fix Shepard's awful running animation in Ma ...
If it wasn't fixed for the legendary edition, it may never be ...

Ben on 18 May in Mass Effect Legendary Edition Update 1 02 Patch Notes

I'm hoping version 1.03 will finally fix Shepard's awful running animation in Ma ...
thumb_up Like (20)
comment Reply (3)
thumb_up 20 likes
comment 3 replies
M
Mason Rodriguez 6 minutes ago

Marie Daniel on 06 Apr in The 10 Best Video Game Heroes

Hi. Thanks for the useful informat...
A
Ava White 5 minutes ago
...

Dylan R N Crabb on 03 Mar in Boundary a Space-Themed Shooter Lands on Steam This Year

H
<h4>Marie Daniel on 06 Apr in  The 10 Best Video Game Heroes</h4> Hi. Thanks for the useful information.

Marie Daniel on 06 Apr in The 10 Best Video Game Heroes

Hi. Thanks for the useful information.
thumb_up Like (15)
comment Reply (2)
thumb_up 15 likes
comment 2 replies
H
Harper Kim 5 minutes ago
...

Dylan R N Crabb on 03 Mar in Boundary a Space-Themed Shooter Lands on Steam This Year

S
Sophie Martin 16 minutes ago
He will be greatly missed. ...

Follow Us

Featured Articles

Vampire Survivors Ho...
W
... <h4>Dylan R N  Crabb on 03 Mar in  Boundary  a Space-Themed Shooter  Lands on Steam This Year</h4> I don't think firearms as we know them on Earth would even be an effective weapo ... <h4>Old Hollywood Briar on 26 Jun in  Steve Bing  Movie Producer And Philanthropist  Dies At 55</h4> Steve was a beautiful soul who touched many.
...

Dylan R N Crabb on 03 Mar in Boundary a Space-Themed Shooter Lands on Steam This Year

I don't think firearms as we know them on Earth would even be an effective weapo ...

Old Hollywood Briar on 26 Jun in Steve Bing Movie Producer And Philanthropist Dies At 55

Steve was a beautiful soul who touched many.
thumb_up Like (19)
comment Reply (0)
thumb_up 19 likes
T
He will be greatly missed. ... <h3>Follow Us</h3> 
 <h3>Featured Articles</h3> Vampire Survivors  How to Unlock and Evolve the Gatti Amari Disney Dreamlight Valley  How To Feed Ravens How to Make Tekka Maki in Disney Dreamlight Valley Gotham Knights  How to craft an Eternal Suit How to Make Apple Sorbet in Disney Dreamlight Valley 
 <h3>News In Pics</h3> 
 <h3>Facebook</h3> 2015-2021 Powered By The Nerd Stash, All Rights Reserved.
He will be greatly missed. ...

Follow Us

Featured Articles

Vampire Survivors How to Unlock and Evolve the Gatti Amari Disney Dreamlight Valley How To Feed Ravens How to Make Tekka Maki in Disney Dreamlight Valley Gotham Knights How to craft an Eternal Suit How to Make Apple Sorbet in Disney Dreamlight Valley

News In Pics

Facebook

2015-2021 Powered By The Nerd Stash, All Rights Reserved.
thumb_up Like (29)
comment Reply (2)
thumb_up 29 likes
comment 2 replies
L
Luna Park 18 minutes ago
Desktop Version Mobile Version...
J
Jack Thompson 11 minutes ago
DayZ Experimental Update 1 18 Patch Notes The Nerd Stash All News Trailers/Videos Gaming Twitch Mor...
M
Desktop Version
Mobile Version
Desktop Version Mobile Version
thumb_up Like (2)
comment Reply (3)
thumb_up 2 likes
comment 3 replies
J
Julia Zhang 8 minutes ago
DayZ Experimental Update 1 18 Patch Notes The Nerd Stash All News Trailers/Videos Gaming Twitch Mor...
A
Audrey Mueller 1 minutes ago
Most notably, a set of new sidearms have been brought on alongside the ability for abandoned trains ...

Write a Reply