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%Begin 'As Dusk Falls' First Impression: A Captivating MultiplayerHome > GamingSource: INT./NIGHT
 &#x27 As Dusk Falls&#x27  Offers a Captivating and Truly Unique Multiplayer ExperienceBy Sara BelcherJun. 13 2022, Published 6:50 p.m.
%Begin 'As Dusk Falls' First Impression: A Captivating MultiplayerHome > GamingSource: INT./NIGHT &#x27 As Dusk Falls&#x27 Offers a Captivating and Truly Unique Multiplayer ExperienceBy Sara BelcherJun. 13 2022, Published 6:50 p.m.
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Natalie Lopez 1 minutes ago
ET Playing video games has become about so much more than scoring points and felling enemies — in ...
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Joseph Kim 1 minutes ago
Distractify had an opportunity at the Tribeca Festival to try a demo of As Dusk Falls before its rel...
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Playing video games has become about so much more than scoring points and felling enemies — in many of the industry's biggest and most captivating titles, there's a narrative that drives the player more than the need to complete a questline. When done correctly, even games with the simplest of gameplay mechanics can tell a story that can be enjoyed over and over again.Article continues below advertisement
As Dusk Falls, the upcoming debut title from gaming studio INT./NIGHT, follows two families whose lives intersect over the course of 30 years in an "uncompromising story of betrayal, sacrifice, and resilience." As the player, you make morally based decisions throughout gameplay, creating an entirely new narrative every time you play through.
ET Playing video games has become about so much more than scoring points and felling enemies — in many of the industry's biggest and most captivating titles, there's a narrative that drives the player more than the need to complete a questline. When done correctly, even games with the simplest of gameplay mechanics can tell a story that can be enjoyed over and over again.Article continues below advertisement As Dusk Falls, the upcoming debut title from gaming studio INT./NIGHT, follows two families whose lives intersect over the course of 30 years in an "uncompromising story of betrayal, sacrifice, and resilience." As the player, you make morally based decisions throughout gameplay, creating an entirely new narrative every time you play through.
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Madison Singh 2 minutes ago
Distractify had an opportunity at the Tribeca Festival to try a demo of As Dusk Falls before its rel...
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Kevin Wang 2 minutes ago
During the Tribeca Festival, I played with INT./NIGHT's CEO and creative director Caroline Marc...
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Distractify had an opportunity at the Tribeca Festival to try a demo of As Dusk Falls before its release — here's our first impression of the upcoming title.Source: INT./NIGHTArticle continues below advertisement
 The multiplayer mechanics to &#x27 As Dusk Falls&#x27  is what makes it unique 
As Dusk Falls is more than just another choose-your-own-adventure story, combining a beautifully unique art style with thrilling branches to the story that will leave you on the edge of your seat (or making faces at the screen while you play). In lieu of controllers, players connect to the game via an app on their phones, removing the barrier that comes with needing multiple controllers for a game that can support up to eight players at a time.
Distractify had an opportunity at the Tribeca Festival to try a demo of As Dusk Falls before its release — here's our first impression of the upcoming title.Source: INT./NIGHTArticle continues below advertisement The multiplayer mechanics to &#x27 As Dusk Falls&#x27 is what makes it unique As Dusk Falls is more than just another choose-your-own-adventure story, combining a beautifully unique art style with thrilling branches to the story that will leave you on the edge of your seat (or making faces at the screen while you play). In lieu of controllers, players connect to the game via an app on their phones, removing the barrier that comes with needing multiple controllers for a game that can support up to eight players at a time.
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During the Tribeca Festival, I played with INT./NIGHT's CEO and creative director Caroline Marchal. As potential branches in the storyline presented themselves, the two of us were tasked with making a selection that would ultimately impact not only the direction our story progressed but which characters lived or died. If Caroline and I made conflicting decisions, the final answer would be randomized, leaving the fate of the characters out of our hands.Article continues below advertisementSource: INT./NIGHT
In particularly pivotal moments in the story, one player or another was prompted to tap their phone's screen or swipe in a specific direction; failure to do this would change the narrative as it unfolded.Article continues below advertisement
Throughout the hour-long demo, Caroline and I would quickly discuss our reasonings for picking certain responses and actions in the timed moments between decisions.
During the Tribeca Festival, I played with INT./NIGHT's CEO and creative director Caroline Marchal. As potential branches in the storyline presented themselves, the two of us were tasked with making a selection that would ultimately impact not only the direction our story progressed but which characters lived or died. If Caroline and I made conflicting decisions, the final answer would be randomized, leaving the fate of the characters out of our hands.Article continues below advertisementSource: INT./NIGHT In particularly pivotal moments in the story, one player or another was prompted to tap their phone's screen or swipe in a specific direction; failure to do this would change the narrative as it unfolded.Article continues below advertisement Throughout the hour-long demo, Caroline and I would quickly discuss our reasonings for picking certain responses and actions in the timed moments between decisions.
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David Cohen 2 minutes ago
Playing as a duo was almost more intense than making the decisions on your own — even with two hea...
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Kevin Wang 6 minutes ago
While branching narratives aren't new in the realm of video games, As Dusk Falls offers a truly...
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Playing as a duo was almost more intense than making the decisions on your own — even with two heads attempting to reason the most peaceful or positive outcomes, the story still found ways to veer in unexpected directions that kept me on my toes.Article continues below advertisement
When the hour concluded and the first chapter of the game ended, Caroline and I got to reflect on the choices we made and what it said about us. Every aspect of the decisions you make in As Dusk Falls, from how quickly you select an answer to how frequently you and your partner disagree on the best course of action, is analyzed, offering a report of your personality and playstyle.
Playing as a duo was almost more intense than making the decisions on your own — even with two heads attempting to reason the most peaceful or positive outcomes, the story still found ways to veer in unexpected directions that kept me on my toes.Article continues below advertisement When the hour concluded and the first chapter of the game ended, Caroline and I got to reflect on the choices we made and what it said about us. Every aspect of the decisions you make in As Dusk Falls, from how quickly you select an answer to how frequently you and your partner disagree on the best course of action, is analyzed, offering a report of your personality and playstyle.
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Aria Nguyen 1 minutes ago
While branching narratives aren't new in the realm of video games, As Dusk Falls offers a truly...
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While branching narratives aren't new in the realm of video games, As Dusk Falls offers a truly unique play experience that will leave you with more to think about than just the fate you've chosen for the characters. The title is set to release on July 19, 2022, for Xbox Series X/S and PC.AdvertisementMore from Distractify
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Latest Gaming News and UpdatesAdvertisementABOUT DistractifyAbout UsPrivacy PolicyTerms of UseDMCASitemapCONNECT with DistractifyLink to Facebook
Link to TwitterLink to InstagramContact us by Email Copyright 2022 Distractify. Distractify is a registered trademark.
While branching narratives aren't new in the realm of video games, As Dusk Falls offers a truly unique play experience that will leave you with more to think about than just the fate you've chosen for the characters. The title is set to release on July 19, 2022, for Xbox Series X/S and PC.AdvertisementMore from Distractify 'Thirsty Suitors' Is One Indie Game You Won't Want to Miss Future Bethesda Titles Will Hit Game Pass as Soon as They're Released Xbox Has Plenty of New Games Lined up for 2022 — Here Are Some Exciting Titles Latest Gaming News and UpdatesAdvertisementABOUT DistractifyAbout UsPrivacy PolicyTerms of UseDMCASitemapCONNECT with DistractifyLink to Facebook Link to TwitterLink to InstagramContact us by Email Copyright 2022 Distractify. Distractify is a registered trademark.
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