igforum.bio / animating-for-video-games-vs-animating-for-movies - 117270
S
%Start Animating for Video Games vs. Animating for Movies GA
S
REGULAR Menu Lifewire Tech for Humans Newsletter!
%Start Animating for Video Games vs. Animating for Movies GA S REGULAR Menu Lifewire Tech for Humans Newsletter!
thumb_up Like (37)
comment Reply (0)
share Share
visibility 538 views
thumb_up 37 likes
A
Search Close GO Software & Apps &gt; Design <h1>
Animation for Video Games vs. Movies</h1>
<h2>
What are the main differences between the two genres?</h2> By Adrien-Luc Sanders Adrien-Luc Sanders Writer University of Alabama Art Institute of Houston Adrien-Luc Sanders is a former writer for Lifewire, animator, web designer, and graphic designer with a background in computerized design and animation lifewire's editorial guidelines Updated on February 4, 2020 Tweet Share Email Tweet Share Email <h3>
In This Article</h3> Expand Jump to a Section Overall Findings Environments Limitations Animating Movement Final Verdict Creating animations for video games and creating animations for movies are two different processes.
Search Close GO Software & Apps > Design

Animation for Video Games vs. Movies

What are the main differences between the two genres?

By Adrien-Luc Sanders Adrien-Luc Sanders Writer University of Alabama Art Institute of Houston Adrien-Luc Sanders is a former writer for Lifewire, animator, web designer, and graphic designer with a background in computerized design and animation lifewire's editorial guidelines Updated on February 4, 2020 Tweet Share Email Tweet Share Email

In This Article

Expand Jump to a Section Overall Findings Environments Limitations Animating Movement Final Verdict Creating animations for video games and creating animations for movies are two different processes.
thumb_up Like (37)
comment Reply (1)
thumb_up 37 likes
comment 1 replies
M
Mia Anderson 8 minutes ago
While a movie is meant to be viewed, video games are all about user interaction. For this reason, an...
A
While a movie is meant to be viewed, video games are all about user interaction. For this reason, animating for video games can be more time-consuming.
While a movie is meant to be viewed, video games are all about user interaction. For this reason, animating for video games can be more time-consuming.
thumb_up Like (42)
comment Reply (1)
thumb_up 42 likes
comment 1 replies
A
Andrew Wilson 9 minutes ago
If you're interested in animation techniques, we compiled a comparison of how animation works in vid...
O
If you're interested in animation techniques, we compiled a comparison of how animation works in video games vs. movies. <h2> Overall Findings </h2> Animating for Games Animations are based on user inputs and AI scripts.
If you're interested in animation techniques, we compiled a comparison of how animation works in video games vs. movies.

Overall Findings

Animating for Games Animations are based on user inputs and AI scripts.
thumb_up Like (23)
comment Reply (0)
thumb_up 23 likes
M
Requires a basic understanding of computer programming. Quality depends on the technical limitations of game systems.
Requires a basic understanding of computer programming. Quality depends on the technical limitations of game systems.
thumb_up Like (39)
comment Reply (3)
thumb_up 39 likes
comment 3 replies
N
Natalie Lopez 13 minutes ago
Animating for Movies Animators control what viewers see at all times. No programming required. Quali...
C
Chloe Santos 10 minutes ago
Film animators are generally held to a higher standard than video game artists when it comes to the ...
C
Animating for Movies Animators control what viewers see at all times. No programming required. Quality standards and expectations are higher.
Animating for Movies Animators control what viewers see at all times. No programming required. Quality standards and expectations are higher.
thumb_up Like (30)
comment Reply (1)
thumb_up 30 likes
comment 1 replies
S
Sebastian Silva 2 minutes ago
Film animators are generally held to a higher standard than video game artists when it comes to the ...
J
Film animators are generally held to a higher standard than video game artists when it comes to the level of detail that is expected in their artwork. Game animators must understand how video game consoles work, and they often invent new ways to circumvent technological limitations.
Film animators are generally held to a higher standard than video game artists when it comes to the level of detail that is expected in their artwork. Game animators must understand how video game consoles work, and they often invent new ways to circumvent technological limitations.
thumb_up Like (0)
comment Reply (1)
thumb_up 0 likes
comment 1 replies
V
Victoria Lopez 26 minutes ago
The two jobs are different, but one isn't easier than the other.

Environments Video Game W...

E
The two jobs are different, but one isn&#39;t easier than the other. <h2> Environments  Video Game Worlds Are Bigger </h2> Animating for Video Games Players control what they see on screen. Interactive objects require multiple animations.
The two jobs are different, but one isn't easier than the other.

Environments Video Game Worlds Are Bigger

Animating for Video Games Players control what they see on screen. Interactive objects require multiple animations.
thumb_up Like (3)
comment Reply (1)
thumb_up 3 likes
comment 1 replies
T
Thomas Anderson 8 minutes ago
Environments are interconnected. Animating for Movies Static images can be used for backgrounds....
A
Environments are interconnected. Animating for Movies Static images can be used for backgrounds.
Environments are interconnected. Animating for Movies Static images can be used for backgrounds.
thumb_up Like (33)
comment Reply (1)
thumb_up 33 likes
comment 1 replies
A
Aria Nguyen 10 minutes ago
Animators don't have to worry about what is happening off-screen. 3D environments for movies don...
N
Animators don&#39;t have to worry about what is happening off-screen. 3D environments for movies don't have to be as complete as 3D environments for video games.
Animators don't have to worry about what is happening off-screen. 3D environments for movies don't have to be as complete as 3D environments for video games.
thumb_up Like (20)
comment Reply (3)
thumb_up 20 likes
comment 3 replies
M
Madison Singh 20 minutes ago
In movies, animators focus on what's going to be on-screen in the field of vision. Instead of modeli...
J
Jack Thompson 20 minutes ago
Very rarely will you play a game where your overall view or a character's first-person view doesn't ...
K
In movies, animators focus on what's going to be on-screen in the field of vision. Instead of modeling a full three-dimensional room, they only concern themselves about the side that's on-screen. In 3D video games, however, environments must work on a full 360-degree level.
In movies, animators focus on what's going to be on-screen in the field of vision. Instead of modeling a full three-dimensional room, they only concern themselves about the side that's on-screen. In 3D video games, however, environments must work on a full 360-degree level.
thumb_up Like (12)
comment Reply (3)
thumb_up 12 likes
comment 3 replies
V
Victoria Lopez 16 minutes ago
Very rarely will you play a game where your overall view or a character's first-person view doesn't ...
G
Grace Liu 25 minutes ago
In many cases, video game environments must be interconnected, at least to a certain extent. This is...
L
Very rarely will you play a game where your overall view or a character's first-person view doesn't encompass a full range of motion. Film animators also don't have to make many separate environmental objects for players to interact with.
Very rarely will you play a game where your overall view or a character's first-person view doesn't encompass a full range of motion. Film animators also don't have to make many separate environmental objects for players to interact with.
thumb_up Like (33)
comment Reply (3)
thumb_up 33 likes
comment 3 replies
C
Chloe Santos 10 minutes ago
In many cases, video game environments must be interconnected, at least to a certain extent. This is...
C
Charlotte Lee 5 minutes ago
That won't work in a video game, however, because of the freedom of motion allowed.

Limitat...

H
In many cases, video game environments must be interconnected, at least to a certain extent. This is sometimes true in movies (if an open door is part of an environment, something should be visible on the other side of the door). However, there are ways to get around it in a movie environment. For example, a static image can be placed in the environment to create the illusion that there&#39;s something beyond the door.
In many cases, video game environments must be interconnected, at least to a certain extent. This is sometimes true in movies (if an open door is part of an environment, something should be visible on the other side of the door). However, there are ways to get around it in a movie environment. For example, a static image can be placed in the environment to create the illusion that there's something beyond the door.
thumb_up Like (25)
comment Reply (0)
thumb_up 25 likes
M
That won&#39;t work in a video game, however, because of the freedom of motion allowed. <h2> Limitations  Games Are Constrained by Hardware </h2> Animating for Video Games Limited by the hardware capabilities of consoles.
That won't work in a video game, however, because of the freedom of motion allowed.

Limitations Games Are Constrained by Hardware

Animating for Video Games Limited by the hardware capabilities of consoles.
thumb_up Like (5)
comment Reply (2)
thumb_up 5 likes
comment 2 replies
M
Mason Rodriguez 4 minutes ago
Repeated testing is required to ensure that animations work properly. Animating for Movies Very few ...
J
Jack Thompson 10 minutes ago
Video game animators have a major limitation that moviemakers don't: the power of the rendering ...
A
Repeated testing is required to ensure that animations work properly. Animating for Movies Very few technical limitations. Viewers have higher expectations for animation in movies.
Repeated testing is required to ensure that animations work properly. Animating for Movies Very few technical limitations. Viewers have higher expectations for animation in movies.
thumb_up Like (43)
comment Reply (3)
thumb_up 43 likes
comment 3 replies
C
Chloe Santos 6 minutes ago
Video game animators have a major limitation that moviemakers don't: the power of the rendering ...
S
Sebastian Silva 2 minutes ago
This is why many games have various levels of model detail. For example, Final Fantasy VII on the or...
E
Video game animators have a major limitation that moviemakers don&#39;t: the power of the rendering engine in the game console. As you move through a game, the rendering engine constantly creates output based on the angle of the camera following you, the character data, and the environmental factors included in the game. It&#39;s almost like rendering digital output to video when creating an animation, but with one crucial difference: The digital output has to keep up with the player&#39;s input.
Video game animators have a major limitation that moviemakers don't: the power of the rendering engine in the game console. As you move through a game, the rendering engine constantly creates output based on the angle of the camera following you, the character data, and the environmental factors included in the game. It's almost like rendering digital output to video when creating an animation, but with one crucial difference: The digital output has to keep up with the player's input.
thumb_up Like (49)
comment Reply (2)
thumb_up 49 likes
comment 2 replies
I
Isabella Johnson 5 minutes ago
This is why many games have various levels of model detail. For example, Final Fantasy VII on the or...
M
Madison Singh 1 minutes ago
The playable models are less detailed because the PlayStation's rendering engine doesn't hav...
V
This is why many games have various levels of model detail. For example, Final Fantasy VII on the original PlayStation has three levels of model detail: Low detailed, highly pixelated models used on world maps.More intricate but low-quality models used in combat scenes.Highly detailed, smooth models used in the non-interactive movie scenes.
This is why many games have various levels of model detail. For example, Final Fantasy VII on the original PlayStation has three levels of model detail: Low detailed, highly pixelated models used on world maps.More intricate but low-quality models used in combat scenes.Highly detailed, smooth models used in the non-interactive movie scenes.
thumb_up Like (3)
comment Reply (0)
thumb_up 3 likes
E
The playable models are less detailed because the PlayStation&#39;s rendering engine doesn&#39;t have the kind of power that it takes to render full detail on characters and environments on a frame-by-frame basis, with split-second unpredictable changes and adjustments. While gaming technology has progressed since 1997, animators still rely on workarounds due to hardware restrictions. This limitation isn&#39;t as apparent in movies.
The playable models are less detailed because the PlayStation's rendering engine doesn't have the kind of power that it takes to render full detail on characters and environments on a frame-by-frame basis, with split-second unpredictable changes and adjustments. While gaming technology has progressed since 1997, animators still rely on workarounds due to hardware restrictions. This limitation isn't as apparent in movies.
thumb_up Like (34)
comment Reply (3)
thumb_up 34 likes
comment 3 replies
S
Sophia Chen 36 minutes ago
Fully-detailed movie models may be toned down to avoid logging 200 hours of render time for five min...
B
Brandon Kumar 24 minutes ago
They can afford to render one frame at a time to produce the final result.

Animating Movement ...

E
Fully-detailed movie models may be toned down to avoid logging 200 hours of render time for five minutes of animation. Movie animators work with an open time frame.
Fully-detailed movie models may be toned down to avoid logging 200 hours of render time for five minutes of animation. Movie animators work with an open time frame.
thumb_up Like (48)
comment Reply (0)
thumb_up 48 likes
O
They can afford to render one frame at a time to produce the final result. <h2> Animating Movement  AI vs  Scripted Motion </h2> Animating for Video Games Movements are reliant on user input. Every character and object must be properly programmed.
They can afford to render one frame at a time to produce the final result.

Animating Movement AI vs Scripted Motion

Animating for Video Games Movements are reliant on user input. Every character and object must be properly programmed.
thumb_up Like (34)
comment Reply (2)
thumb_up 34 likes
comment 2 replies
I
Isaac Schmidt 1 minutes ago
Graphical glitches are often out of the artist's control. Animating for Movies Animators are in ...
A
Andrew Wilson 4 minutes ago
No programming knowledge required. Another difference is the amount of programming that goes into vi...
H
Graphical glitches are often out of the artist&#39;s control. Animating for Movies Animators are in full control of all motion. Mistakes are easier to catch.
Graphical glitches are often out of the artist's control. Animating for Movies Animators are in full control of all motion. Mistakes are easier to catch.
thumb_up Like (43)
comment Reply (1)
thumb_up 43 likes
comment 1 replies
N
Nathan Chen 2 minutes ago
No programming knowledge required. Another difference is the amount of programming that goes into vi...
N
No programming knowledge required. Another difference is the amount of programming that goes into video game animation, interactivity, and rendering. Since a movie is meant to be viewed but not interacted with, the programming inherent is only oriented toward producing visible results without any input from a user.
No programming knowledge required. Another difference is the amount of programming that goes into video game animation, interactivity, and rendering. Since a movie is meant to be viewed but not interacted with, the programming inherent is only oriented toward producing visible results without any input from a user.
thumb_up Like (43)
comment Reply (2)
thumb_up 43 likes
comment 2 replies
N
Nathan Chen 36 minutes ago
The models don't need to react to stimuli appropriately because they're not reacting to an...
W
William Brown 12 minutes ago
Motion sequences are programmed as a response to button inputs. Objects in the environment are progr...
B
The models don&#39;t need to react to stimuli appropriately because they&#39;re not reacting to anything. In video games, every action is controlled by the user.
The models don't need to react to stimuli appropriately because they're not reacting to anything. In video games, every action is controlled by the user.
thumb_up Like (18)
comment Reply (2)
thumb_up 18 likes
comment 2 replies
D
David Cohen 10 minutes ago
Motion sequences are programmed as a response to button inputs. Objects in the environment are progr...
H
Henry Schmidt 70 minutes ago
Various artificial intelligence (AI) engines have been developed to control in-game character behavi...
D
Motion sequences are programmed as a response to button inputs. Objects in the environment are programmed to enact a motion sequence in response to the user-controlled models. For example, programming an enemy model to perform an attack motion sequence when within a certain range of the player.
Motion sequences are programmed as a response to button inputs. Objects in the environment are programmed to enact a motion sequence in response to the user-controlled models. For example, programming an enemy model to perform an attack motion sequence when within a certain range of the player.
thumb_up Like (25)
comment Reply (2)
thumb_up 25 likes
comment 2 replies
D
David Cohen 55 minutes ago
Various artificial intelligence (AI) engines have been developed to control in-game character behavi...
K
Kevin Wang 55 minutes ago
Movie models, on the other hand, only move and act according to the script.

Final Verdict

...
S
Various artificial intelligence (AI) engines have been developed to control in-game character behavior. AI-controlled characters are capable of learning and storing past behavior in the game's memory.
Various artificial intelligence (AI) engines have been developed to control in-game character behavior. AI-controlled characters are capable of learning and storing past behavior in the game's memory.
thumb_up Like (10)
comment Reply (3)
thumb_up 10 likes
comment 3 replies
K
Kevin Wang 15 minutes ago
Movie models, on the other hand, only move and act according to the script.

Final Verdict

...
H
Harper Kim 80 minutes ago
Although game animation is technically more complex, that doesn't mean film animation is easier ...
Z
Movie models, on the other hand, only move and act according to the script. <h2> Final Verdict </h2> If you want to break into animation, you&#39;ll spend a lot of time learning different software and techniques.
Movie models, on the other hand, only move and act according to the script.

Final Verdict

If you want to break into animation, you'll spend a lot of time learning different software and techniques.
thumb_up Like (27)
comment Reply (2)
thumb_up 27 likes
comment 2 replies
K
Kevin Wang 104 minutes ago
Although game animation is technically more complex, that doesn't mean film animation is easier ...
D
Daniel Kumar 37 minutes ago
If you start in film animation, you'll have an easier time transitioning into game animation and...
E
Although game animation is technically more complex, that doesn&#39;t mean film animation is easier since the quality standards are often higher. There&#39;s some crossover between both industries.
Although game animation is technically more complex, that doesn't mean film animation is easier since the quality standards are often higher. There's some crossover between both industries.
thumb_up Like (48)
comment Reply (1)
thumb_up 48 likes
comment 1 replies
B
Brandon Kumar 51 minutes ago
If you start in film animation, you'll have an easier time transitioning into game animation and...
C
If you start in film animation, you&#39;ll have an easier time transitioning into game animation and vice versa. Was this page helpful? Thanks for letting us know!
If you start in film animation, you'll have an easier time transitioning into game animation and vice versa. Was this page helpful? Thanks for letting us know!
thumb_up Like (40)
comment Reply (2)
thumb_up 40 likes
comment 2 replies
B
Brandon Kumar 2 minutes ago
Get the Latest Tech News Delivered Every Day Subscribe Tell us why! Other Not enough details Hard to...
D
Dylan Patel 19 minutes ago
What Is a Platform? What Is a GPU (Graphics Processing Unit)?...
N
Get the Latest Tech News Delivered Every Day
Subscribe Tell us why! Other Not enough details Hard to understand Submit More from Lifewire What Is a GIF? What Is Ray Tracing?
Get the Latest Tech News Delivered Every Day Subscribe Tell us why! Other Not enough details Hard to understand Submit More from Lifewire What Is a GIF? What Is Ray Tracing?
thumb_up Like (38)
comment Reply (1)
thumb_up 38 likes
comment 1 replies
E
Elijah Patel 124 minutes ago
What Is a Platform? What Is a GPU (Graphics Processing Unit)?...
D
What Is a Platform? What Is a GPU (Graphics Processing Unit)?
What Is a Platform? What Is a GPU (Graphics Processing Unit)?
thumb_up Like (14)
comment Reply (2)
thumb_up 14 likes
comment 2 replies
J
James Smith 118 minutes ago
Understanding and Optimizing Video Game Frame Rates The 10 Best Offline Games for Kids in 2021 Crunc...
H
Henry Schmidt 114 minutes ago
Animating for Video Games vs. Animating for Movies GA S REGULAR Menu Lifewire Tech for Humans Newsle...
O
Understanding and Optimizing Video Game Frame Rates The 10 Best Offline Games for Kids in 2021 Crunchyroll: What It Is and How to Watch Anime on It LEGO Marvel Super Heroes Review: An Older Game That Still Holds Up The 12 Best Offline Strategy Games to Play Cutouts are Commonly Used in Animation The 24 Best Anime Series and Movies of 2022 The 4 Best Vizio TVs of 2022 Key Differences Between AutoCAD and Other 3D Programs The 8 Best Offline Farm Games of 2022 What Is Virtual Reality? (VR Definition) The 9 Best Open-Source Video Editing Software of 2022 Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookies Settings Accept All Cookies
Understanding and Optimizing Video Game Frame Rates The 10 Best Offline Games for Kids in 2021 Crunchyroll: What It Is and How to Watch Anime on It LEGO Marvel Super Heroes Review: An Older Game That Still Holds Up The 12 Best Offline Strategy Games to Play Cutouts are Commonly Used in Animation The 24 Best Anime Series and Movies of 2022 The 4 Best Vizio TVs of 2022 Key Differences Between AutoCAD and Other 3D Programs The 8 Best Offline Farm Games of 2022 What Is Virtual Reality? (VR Definition) The 9 Best Open-Source Video Editing Software of 2022 Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookies Settings Accept All Cookies
thumb_up Like (17)
comment Reply (1)
thumb_up 17 likes
comment 1 replies
N
Nathan Chen 30 minutes ago
Animating for Video Games vs. Animating for Movies GA S REGULAR Menu Lifewire Tech for Humans Newsle...

Write a Reply