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%Begin American Arcadia is a genre-flipping cinematic feast from the Call Of The Sea devs  Rock Paper Shotgun Support us Join our newsletter Visit our store Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
%Begin American Arcadia is a genre-flipping cinematic feast from the Call Of The Sea devs Rock Paper Shotgun Support us Join our newsletter Visit our store Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
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American Arcadia is a genre-flipping cinematic feast from the Call Of The Sea devs
 Playing both sides Feature by Ed Thorn Senior Staff Writer Published on Sept. 12, 2022 3 comments I did a lot of talking at Gamescom, whether that be to developers or muttering to myself deliriously as I typed stuff up in the evening.
American Arcadia is a genre-flipping cinematic feast from the Call Of The Sea devs Playing both sides Feature by Ed Thorn Senior Staff Writer Published on Sept. 12, 2022 3 comments I did a lot of talking at Gamescom, whether that be to developers or muttering to myself deliriously as I typed stuff up in the evening.
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Isaac Schmidt 1 minutes ago
Talking to devs especially is a wonderful thing, especially when you're playing their game and ...
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Talking to devs especially is a wonderful thing, especially when you're playing their game and it resonates with you. But getting hands-on with an early portion of American Arcadia rendered me virtually silent, to the point where I had to apologise to the devs for being so quiet. And I wasn't being rude; far from it!
Talking to devs especially is a wonderful thing, especially when you're playing their game and it resonates with you. But getting hands-on with an early portion of American Arcadia rendered me virtually silent, to the point where I had to apologise to the devs for being so quiet. And I wasn't being rude; far from it!
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Harper Kim 3 minutes ago
I was just so engrossed in the game's mixture of side-scrolling platforming and first-person pu...
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Madison Singh 1 minutes ago
Watch on YouTube Amercian Arcadia's being developed by Out Of The Blue Games, the folks behind ...
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I was just so engrossed in the game's mixture of side-scrolling platforming and first-person puzzling. Keep this under surveillance, because I think it's going to be a real hit when it lands.
I was just so engrossed in the game's mixture of side-scrolling platforming and first-person puzzling. Keep this under surveillance, because I think it's going to be a real hit when it lands.
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James Smith 8 minutes ago
Watch on YouTube Amercian Arcadia's being developed by Out Of The Blue Games, the folks behind ...
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Joseph Kim 11 minutes ago
Except that it's all a massive lie, as I discovered while playing as Trevor Hills, an average o...
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Watch on YouTube Amercian Arcadia's being developed by Out Of The Blue Games, the folks behind first-person puzzler Call Of The Sea. This time, they've ditched the 1930s South Pacific for a 70's retro-futuristic metropolis brimming with yellows and reds and jovial optimism. The citizens of Arcadia live a happy, fulfilling life!
Watch on YouTube Amercian Arcadia's being developed by Out Of The Blue Games, the folks behind first-person puzzler Call Of The Sea. This time, they've ditched the 1930s South Pacific for a 70's retro-futuristic metropolis brimming with yellows and reds and jovial optimism. The citizens of Arcadia live a happy, fulfilling life!
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Isabella Johnson 20 minutes ago
Except that it's all a massive lie, as I discovered while playing as Trevor Hills, an average o...
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Audrey Mueller 18 minutes ago
The early sequence I played was shot like a documentary, with cutscenes of Trevor in an interrogatio...
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Except that it's all a massive lie, as I discovered while playing as Trevor Hills, an average office worker, who rocked up to work in Arcadia as per usual, only to have a very unusual time. Without spoiling too much, Trevor discovered that his mate was mysteriously axed from work, and an unfamiliar voice warned him that if he didn't escape, his life would be in danger. Some We Happy Few vibes, here.
Except that it's all a massive lie, as I discovered while playing as Trevor Hills, an average office worker, who rocked up to work in Arcadia as per usual, only to have a very unusual time. Without spoiling too much, Trevor discovered that his mate was mysteriously axed from work, and an unfamiliar voice warned him that if he didn't escape, his life would be in danger. Some We Happy Few vibes, here.
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Thomas Anderson 15 minutes ago
The early sequence I played was shot like a documentary, with cutscenes of Trevor in an interrogatio...
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The early sequence I played was shot like a documentary, with cutscenes of Trevor in an interrogation room, which would then flit to him running for his life, before a switch back to the present, all without being a confused mess. It was a slick operation, which was shot beautifully, as the camera panned or zoomed out to accentuate Arcadia's scale. I was genuinely gripped from the moment I stepped into Trevor's shoes.
The early sequence I played was shot like a documentary, with cutscenes of Trevor in an interrogation room, which would then flit to him running for his life, before a switch back to the present, all without being a confused mess. It was a slick operation, which was shot beautifully, as the camera panned or zoomed out to accentuate Arcadia's scale. I was genuinely gripped from the moment I stepped into Trevor's shoes.
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Nathan Chen 24 minutes ago
American Arcadia steered me along effortlessly, with gorgeous environments and a cast of strong voic...
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American Arcadia steered me along effortlessly, with gorgeous environments and a cast of strong voice actors (folks from Firewatch, Spiderman 1&2, and Cyberpunk to name a few) helping lend an air of authenticity to the drama that unfolded. One section saw me enter a dark warehouse, with malfunctioning spotlights inspired by the ever-eery 2D platformer Inside. What I hadn't anticipated was the ol' switcheroo.
American Arcadia steered me along effortlessly, with gorgeous environments and a cast of strong voice actors (folks from Firewatch, Spiderman 1&2, and Cyberpunk to name a few) helping lend an air of authenticity to the drama that unfolded. One section saw me enter a dark warehouse, with malfunctioning spotlights inspired by the ever-eery 2D platformer Inside. What I hadn't anticipated was the ol' switcheroo.
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Zoe Mueller 15 minutes ago
That weird voice I heard at the start? I could control them in the first-person, as they aided Trevo...
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Elijah Patel 1 minutes ago
Rain lashed the windows and I watched the feeds of security cameras that tracked each corridor. I ha...
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That weird voice I heard at the start? I could control them in the first-person, as they aided Trevor in his grand escape plan from a gloomy office overlooking Arcadia.
That weird voice I heard at the start? I could control them in the first-person, as they aided Trevor in his grand escape plan from a gloomy office overlooking Arcadia.
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Rain lashed the windows and I watched the feeds of security cameras that tracked each corridor. I had to disable these cameras, then get the keycode to access the control room.
Rain lashed the windows and I watched the feeds of security cameras that tracked each corridor. I had to disable these cameras, then get the keycode to access the control room.
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Sofia Garcia 6 minutes ago
With that, I could manipulate the lights in Trevor's warehouse and help him see where he needed...
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With that, I could manipulate the lights in Trevor's warehouse and help him see where he needed to go. Genius. And more of the perspective switching was to come, as Trevor broke into a sprint, and I needed to swing him just out of reach of the cops by rotating a crane at the last second, or cut off routes for the baddies to get him.
With that, I could manipulate the lights in Trevor's warehouse and help him see where he needed to go. Genius. And more of the perspective switching was to come, as Trevor broke into a sprint, and I needed to swing him just out of reach of the cops by rotating a crane at the last second, or cut off routes for the baddies to get him.
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Sebastian Silva 18 minutes ago
All the while, I was practically silent as I bounced between the platforming sections as Trevor and ...
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Christopher Lee 54 minutes ago
It's a clever, cinematic take on a puzzler with real heart and a story I'm desperate to co...
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All the while, I was practically silent as I bounced between the platforming sections as Trevor and first-person puzzles as his mysterious ally. From what I've played, American Arcadia is shaping up to be one of those experiences you'll devour in a session or two.
All the while, I was practically silent as I bounced between the platforming sections as Trevor and first-person puzzles as his mysterious ally. From what I've played, American Arcadia is shaping up to be one of those experiences you'll devour in a session or two.
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Elijah Patel 3 minutes ago
It's a clever, cinematic take on a puzzler with real heart and a story I'm desperate to co...
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Lily Watson 11 minutes ago
Well? Alice O'Connor an hour ago 21 You're probably better than me at One Many Nobod...
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It's a clever, cinematic take on a puzzler with real heart and a story I'm desperate to complete. For more Gamescom coverage, be sure to check out our Gamescom 2022 hub for all the latest news, impressions from the show floor and more. More Features  What are we all playing this weekend?
It's a clever, cinematic take on a puzzler with real heart and a story I'm desperate to complete. For more Gamescom coverage, be sure to check out our Gamescom 2022 hub for all the latest news, impressions from the show floor and more. More Features What are we all playing this weekend?
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Alexander Wang 63 minutes ago
Well? Alice O'Connor an hour ago 21 You're probably better than me at One Many Nobod...
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Well? Alice O'Connor an hour ago 21 You're probably better than me at One Many Nobody You go on without… uh, you?
Well? Alice O'Connor an hour ago 21 You're probably better than me at One Many Nobody You go on without… uh, you?
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Boldly going where no PC has gone before CJ Wheeler 17 hours ago 27 Supporter podcast - The Nate Files episode 13: dry bones Bad science is also FUN science! Alice Bell 18 hours ago Latest Articles What are we all playing this weekend?
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