% AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers
Team Red's smart upscaler reviewed.
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Noah Davis 1 minutes ago
Feature by Alex Battaglia Video Producer, Digital Foundry Updated on 24 Jun 2021 131 comments UPDATE...
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Nathan Chen 1 minutes ago
To address this, we've added a Godfall gallery beneath, which strips out post-process effects a...
Feature by Alex Battaglia Video Producer, Digital Foundry Updated on 24 Jun 2021 131 comments UPDATE 24/6/21: There's been some confusion around the Kingshunt comparisons in the first screenshot gallery below, specifically the image comparing default upscaling to FSR and TAAU. The aim of this gallery is to show that temporal upscalers can resolve detail that FSR misses, but the comparison doesn't take into account that post-process effects like depth of field adjust according to resolution, adding further artefacts.
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Hannah Kim 6 minutes ago
To address this, we've added a Godfall gallery beneath, which strips out post-process effects a...
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Nathan Chen 2 minutes ago
So the questions we had going into this one were simple enough: how does FSR actually work? How does...
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Charlotte Lee Member
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To address this, we've added a Godfall gallery beneath, which strips out post-process effects and injects UE4's TAAU technology and shows the detail differences without additional artefacts. Original story: AMDs FidelityFX Super Resolution is finally here, and we've been able to test it out across a number of titles. The idea here is pretty straightforward: to dramatically increase performance while minimising the hit to image quality.
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Nathan Chen 11 minutes ago
So the questions we had going into this one were simple enough: how does FSR actually work? How does...
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Andrew Wilson 2 minutes ago
And how does it stack up against top-end temporal upscaling solutions, like the excellent technique ...
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Joseph Kim Member
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So the questions we had going into this one were simple enough: how does FSR actually work? How does it look in comparison to native resolution imagery?
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Julia Zhang Member
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And how does it stack up against top-end temporal upscaling solutions, like the excellent technique built into Unreal Engine 4? We can answer those questions today, but what we cannot do is offer any comparisons to Nvidia's DLSS: test material simply isn't available.
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Isaac Schmidt Member
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So how does FSR actually work? To its credit, AMD has been open with journalists about this in the run-up to launch. FSR is essentially a single frame spatial imagine enhancement technique that looks for edges and resolves those them smartly into a higher resolution grid.
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Mia Anderson 15 minutes ago
Jaggies and shimmer from standard upscaling are the worst upscaling artefacts and FSR aims to compre...
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Mason Rodriguez 1 minutes ago
So FSR does not replace TAA and cannot improve upon its flaws. The lack of a temporal component mean...
Jaggies and shimmer from standard upscaling are the worst upscaling artefacts and FSR aims to comprehensively address this. However, all the upscaler has to work with is the standard image - it does not gain any additional information from prior frames, neither are specific buffers isolated or rendered at a higher resolution. By default, it also 'inherits' whatever anti-aliasing solution is in play - typically TAA.
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Alexander Wang 29 minutes ago
So FSR does not replace TAA and cannot improve upon its flaws. The lack of a temporal component mean...
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Henry Schmidt 20 minutes ago
Watch on YouTube Our FSR video review - we highly recommend viewing this on as high a resolution dis...
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Christopher Lee Member
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So FSR does not replace TAA and cannot improve upon its flaws. The lack of a temporal component means that in-surface detail - the image 'inside' the edges - does not gain any further information, so resolves in a less distinct manner. AMD uses its contrast adaptive techniques here seen in CAS, but this cannot resolve extra detail.
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Amelia Singh 2 minutes ago
Watch on YouTube Our FSR video review - we highly recommend viewing this on as high a resolution dis...
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Julia Zhang 3 minutes ago
At native 4K, there's a very crisp image and high frequency texture detail on ground artwork an...
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Daniel Kumar Member
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Watch on YouTube Our FSR video review - we highly recommend viewing this on as high a resolution display as possible. So, with this information in mind, I started out by looking at Godfall - one of AMD's key games in its FSR press materials.
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Isaac Schmidt 15 minutes ago
At native 4K, there's a very crisp image and high frequency texture detail on ground artwork an...
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Victoria Lopez 13 minutes ago
Areas of the image composed of sub-pixel detail - like hair strands for example - also show visible ...
At native 4K, there's a very crisp image and high frequency texture detail on ground artwork and foliage, plus the character's hair. Ultra quality FSR runs internally at 1662p instead, and even with the best FSR option in play, the inherently pristine nature of the presentation is definitely not quite the same. FSR is a single frame technique searching for edges, so inner surface detail looks to my eye to resolve in a similar manner to the 1662p internal resolution.
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Evelyn Zhang 2 minutes ago
Areas of the image composed of sub-pixel detail - like hair strands for example - also show visible ...
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Sophie Martin Member
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Areas of the image composed of sub-pixel detail - like hair strands for example - also show visible breakup. This is inevitable when upscaling a lower resolution image that has no temporal accumulation.
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Liam Wilson 3 minutes ago
One area that I think fares very well in comparison to native quality in ultra quality mode are the ...
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Mason Rodriguez Member
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One area that I think fares very well in comparison to native quality in ultra quality mode are the edges of geometric objects. If we look at their edges and not their inner surface detail, we can see very similar levels of edge resolve between the two here.
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Ryan Garcia 10 minutes ago
This is FSR's major strength. However, not including a temporal component in FSR causes visual ...
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Lucas Martinez 8 minutes ago
FSR only looks at a single frame at a time, so the way it treats aspects like shimmer on highly refl...
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Joseph Kim Member
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This is FSR's major strength. However, not including a temporal component in FSR causes visual discontinuities.
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Natalie Lopez Member
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FSR only looks at a single frame at a time, so the way it treats aspects like shimmer on highly reflective materials, or thin objects like vegetation or hair will change on a per frame basis, resulting in noticeable 'noise' in motion. So by all means examine the many comparison shots on this page, but it's going to be the video that demonstrates how this all plays out in motion. 4K AMD FSR Performance Mode 4K AMD FSR Balanced Mode 4K AMD FSR Quality Mode 4K AMD FSR Ultra Quality Mode 4K NativeFSR Ultra Quality Mode at 4K fairs best against native presentation for edge quality, yet internal detail degrades.
1440p AMD FSR Performance Mode 1440p AMD FSR Balanced Mode 1440p AMD FSR Quality Mode 1440p AMD FSR Ultra Quality Mode 1440p NativeAt 1440p even Ultra Quality Mode shows rather large image quality discrepancies. 4K AMD FSR Performance Mode 4K AMD FSR Quality Mode 4K AMD FSR Ultra Quality Mode 4K NativeOnce again, in 4K Ultra Quality mode manages best for edges but with great differences in internal detail.
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Luna Park Member
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1080p to 4K Simple Upscale 4K AMD FSR Performance Mode (1080p internal) 1080p to 4K TAA UpsampleFSR compares favourably to simple upscaling, but TAA upsamplers resolve much more detail and anti-alias for a similar performance cost. Ignore the depth of field artefacts here, and refer to the Godfall comparison gallery below for a more detailed look.
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Andrew Wilson 8 minutes ago
Launch comparison tool Please enable JavaScript to use our comparison tools. Ultra quality mode is t...
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Mia Anderson 5 minutes ago
Performance mode - only recommended by AMD when out-and-out frame-rate is of the essence - operates ...
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Nathan Chen Member
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Launch comparison tool Please enable JavaScript to use our comparison tools. Ultra quality mode is the highest fidelity available from FSR, rebuilding a 4K image from a 1662p internal resolution. Below that, quality mode runs at 1440p internally, which is followed by balanced at 1270p.
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Charlotte Lee Member
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Performance mode - only recommended by AMD when out-and-out frame-rate is of the essence - operates from a base 1080p. As we go down the quality ladder, all of the challenges I've described for FSR scale up and become much more noticeable. With that said though, the smoothness of an edge does not degrade as rapidly as the rest of the image quality aspects.
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Sophia Chen 11 minutes ago
All of these observations are at 4K, where at ultra quality and quality modes, FSR still has a lot o...
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Chloe Santos Moderator
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All of these observations are at 4K, where at ultra quality and quality modes, FSR still has a lot of native resolution to use for upscaling. However, for users on a 1440p display, there is less internal data to work from, meaning that the drawbacks of the technique are more noticeable - though FSR's edge-smoothing still looks good. The one instance where FSR shows off different characteristics comes in another of the supplied titles we had for testing - Terminator Resistance - where even at the lower FSR presets, the game still held up well.
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Audrey Mueller 14 minutes ago
There are multiple reasons for this: for starters, it's is a very dark game with little contras...
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Audrey Mueller 15 minutes ago
Another reason is that Terminator Resistance is very heavily post-processed as well with motion blur...
There are multiple reasons for this: for starters, it's is a very dark game with little contrast and low texture detail and contrast. This means inner surface differences with FSR are very mitigated by the game's choice of colours and its texture detail.
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Zoe Mueller Member
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Another reason is that Terminator Resistance is very heavily post-processed as well with motion blur, chromatic aberration and depth of field. All of which make images of different resolutions more similar to one another. Again though, thin transparent detail such as hair or fences exhibit much greater shimmering on movement compared to the native presentation - and stand apart from most other opaque edges, where the FSR algorithm holds up well.
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Chloe Santos 30 minutes ago
1080p to 4K Default Upscale 4K AMD FSR Performance Mode 1080p to 4K TAA Upsample 4K NativeFSR Perfor...
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Evelyn Zhang 77 minutes ago
1440p to 4K Default Upscale 4K AMD FSR Quality Mode 1440p to 4K TAA Upsample 4K NativeFSR Performanc...
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Ethan Thomas Member
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1080p to 4K Default Upscale 4K AMD FSR Performance Mode 1080p to 4K TAA Upsample 4K NativeFSR Performance mode compared to forced TAAU scaling and default scaling without depth of field. 1080p to 4K Default Upscale 4K AMD FSR Performance Mode 1080p to 4K TAA Upsample 4K NativeFSR Performance mode compared to forced TAAU scaling and default scaling without depth of field.
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David Cohen Member
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1440p to 4K Default Upscale 4K AMD FSR Quality Mode 1440p to 4K TAA Upsample 4K NativeFSR Performance mode compared to forced TAAU scaling and default scaling without depth of field. 1440p to 4K Default Upscale 4K AMD FSR Quality Mode 1440p to 4K TAA Upsample 4K NativeFSR Performance mode compared to forced TAAU scaling and default scaling without depth of field.
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Mia Anderson 41 minutes ago
Launch comparison tool Please enable JavaScript to use our comparison tools. So, based on the initia...
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Scarlett Brown Member
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Launch comparison tool Please enable JavaScript to use our comparison tools. So, based on the initial range of titles, FSR's effective can vary on a per-title basis but based on the majority of the titles tested and what we can reasonably expect from the algorithm, AMD has delivered a technique that can have a benefit for opaque edge quality in spite of lower resolution, but inner surface detail, thin transparent edges, or moving edges will have lower detail - more similar to the internal resolution making up the image.
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William Brown 115 minutes ago
The best case for FSR's effectiveness seems to be darker, low contrast content with a number of...
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Joseph Kim 63 minutes ago
Using The Riftbreakers' GPU benchmark, ultra quality mode saw a 42 percent increase, rising to ...
The best case for FSR's effectiveness seems to be darker, low contrast content with a number of post-processing effects. Of course, the biggest win from FSR is performance, gained from upscaling lower resolutions. And the boosts here are very significant.
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Ella Rodriguez 1 minutes ago
Using The Riftbreakers' GPU benchmark, ultra quality mode saw a 42 percent increase, rising to ...
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Harper Kim 16 minutes ago
But remember, FSR is an open technology. It looked the same and provided similar big performance gai...
Using The Riftbreakers' GPU benchmark, ultra quality mode saw a 42 percent increase, rising to 75 percent with the quality mode. You virtually double performance with the balanced preset at 104 percent, with a huge increase of 145 percent with the performance mode. This was tested using an RX 6800 XT paired with a Core i9 10900K running all cores at 5.0GHz.
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Lily Watson 58 minutes ago
But remember, FSR is an open technology. It looked the same and provided similar big performance gai...
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Sofia Garcia Member
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But remember, FSR is an open technology. It looked the same and provided similar big performance gains on an RTX 3080.
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Nathan Chen 37 minutes ago
Those are some quite large performance wins - but the question is - are they worth it for the image ...
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Oliver Taylor Member
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Those are some quite large performance wins - but the question is - are they worth it for the image quality changes brought on by FSR? In my opinion, other than the ultra quality mode at 4K or in content like Terminator Resistance, I find the image quality changes brought on by FSR to be a step too far to be considered similar enough to the native resolution to be an alternative. FSR leaves me in a strange place - I like where it is going, but I am not wholly convinced of its quality and a reason for that comes when you compare it to other ways to enhance image quality.
4K AMD FSR Performance Mode 4K AMD FSR Balanced Mode 4K AMD FSR Quality FSR Ultra Quality 4K NativeTerminator Resistance doesn't emphasise high frequency detail and works well with FSR on all modes - though sub-pixel detail, such as the hair here can cause minor issues in motion. 4K AMD FSR Performance Mode 4K AMD FSR Balanced Mode 4K AMD FSR Quality FSR Ultra Quality 4K NativeTerminator Resistance doesn't emphasise high frequency detail and works well with FSR on all modes - though the fence here noisily 'strobes' and does so with higher intensity as you move down the quality settings.
I tested this using Kingshunt, an Unreal Engine 4 game. I compared native 1080p (with something like a simple bilinear upscale to 4K) up against AMD FSR in performance mode, which is also working with an internal 1080p framebuffer. Looking at in-surface detail, there isn't much difference and sub-pixel detail doesn't scale particularly well.
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Sebastian Silva Member
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Edge detail, though, is much, much better. This is what FSR's design is about, not inner surface quality or aliasing strictly, but identifying edges and not blindly blending between them like a simple upscaler - it preserves an edge well.
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Noah Davis 24 minutes ago
So FSR is better than a standard upscale. The thing is, games do not just use basic scalers - Unreal...
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Mason Rodriguez 124 minutes ago
This happens because TAAU (as it is called) is sampling previous frames into the 4K presentation, ad...
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Evelyn Zhang Member
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So FSR is better than a standard upscale. The thing is, games do not just use basic scalers - Unreal Engine 4 has a temporal AA upscaler in it. Thin transparent detail resolves to a much greater degree, while the quality inside surfaces - texture detail - is also elevated beyond the 1080p standard.
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Isabella Johnson 14 minutes ago
This happens because TAAU (as it is called) is sampling previous frames into the 4K presentation, ad...
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Sophia Chen 38 minutes ago
FSR costs nearly the same as TAAU in Unreal Engine 4 and I can't help but think the Epic's...
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Victoria Lopez Member
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This happens because TAAU (as it is called) is sampling previous frames into the 4K presentation, adding detail. And by default, edge enhancement comes as part of the same algorithm. This is the most obvious challenge FSR faces - the existing solutions on the market aren't perfect, but they're delivering fewer issues than FSR does while the performance wins are comparable.
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Amelia Singh 55 minutes ago
FSR costs nearly the same as TAAU in Unreal Engine 4 and I can't help but think the Epic's...
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Charlotte Lee 2 minutes ago
Conceptually, I also think FSR has a less competitive position in the market of image enhancement te...
FSR costs nearly the same as TAAU in Unreal Engine 4 and I can't help but think the Epic's solution produces a better result. Ultimately, I feel that FSR is most useful at 4K in its ultra quality mode, but its utility drops off fast at resolutions and quality modes lower than that.
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Liam Wilson Member
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Conceptually, I also think FSR has a less competitive position in the market of image enhancement technology. If a game only offers basic upscaling, FSR will do a better job, but why would a game only have basic upscaling? Every major engine on the market - whether it's from Ubisoft, Epic, Capcom or Square-Enix - has some form of TAA upscaling already.
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And because they're accumulating and reconstructing from more available data, they deliver impr...
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Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-th...
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And because they're accumulating and reconstructing from more available data, they deliver improved results up against a single-frame spatial scaler. AMD has said that the technology may evolve, so we may well see new and improved techniques - but the bottom line is this: right now, there is absolutely no doubt that FSR can deliver stratospheric performance wins, but the higher the gain, the higher the pain in terms of image quality compromises. Will you support the Digital Foundry team?
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Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-th...
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Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing.
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