8 Tips to Increase the Photo-Realism in Your Renders Menu Lifewire Tech for Humans Newsletter! Search Close GO Software & Apps > Design 81 81 people found this article helpful
8 Tips to Increase the Photo-Realism in Your Renders
Easy techniques that will make your 3D renders more realistic
By Justin Slick Justin Slick Writer Dartmouth College Former Lifewire writer Justin Slick has been creating 3D computer graphics for more than 10 years, specializing in character and environment creation.
thumb_upLike (17)
commentReply (1)
shareShare
visibility975 views
thumb_up17 likes
comment
1 replies
A
Aria Nguyen 1 minutes ago
lifewire's editorial guidelines Updated on November 30, 2019 Tweet Share Email Tweet Share Email Des...
H
Harper Kim Member
access_time
10 minutes ago
Monday, 28 April 2025
lifewire's editorial guidelines Updated on November 30, 2019 Tweet Share Email Tweet Share Email Design 3D Design Animation & Video Graphic Design Photo-realism is one of the ultimate goals of many CG artists, and it's also one of the most difficult to achieve. Even if you're relatively new to 3D computer graphics, however, today's tools and workflow techniques make photo-realism very obtainable.
thumb_upLike (20)
commentReply (3)
thumb_up20 likes
comment
3 replies
A
Alexander Wang 9 minutes ago
Westend61 / Getty Images Here are eight techniques to help you get there: 01
of 08
Bevel Bev...
H
Hannah Kim 9 minutes ago
Beveling helps bring out detail, and really sells the realism of your model by allowing edges to pro...
Westend61 / Getty Images Here are eight techniques to help you get there: 01
of 08
Bevel Bevel Bevel
Forgetting to bevel or chamfer edges is one of the most common errors committed by beginning 3D artists. There are almost no razor-sharp edges in nature, and even most man-made objects have a slight roundness where two opposing surfaces meet.
thumb_upLike (26)
commentReply (2)
thumb_up26 likes
comment
2 replies
M
Mason Rodriguez 1 minutes ago
Beveling helps bring out detail, and really sells the realism of your model by allowing edges to pro...
A
Audrey Mueller 2 minutes ago
02
of 08
Learn to Use Linear Workflow
Even though linear workflow has been around for y...
E
Emma Wilson Admin
access_time
12 minutes ago
Monday, 28 April 2025
Beveling helps bring out detail, and really sells the realism of your model by allowing edges to properly catch highlights from your lighting solution. Using the bevel (or chamfer tool in 3ds Max) is one of the first things you should learn as a modeler. If you're new enough to 3D that you're unsure how to create a beveled edge, chances are you could truly benefit from a good introductory tutorial or even a training subscription.
thumb_upLike (22)
commentReply (3)
thumb_up22 likes
comment
3 replies
W
William Brown 12 minutes ago
02
of 08
Learn to Use Linear Workflow
Even though linear workflow has been around for y...
S
Scarlett Brown 5 minutes ago
But linear workflow actually goes pretty far beyond simple gamma corrections — it's all about ...
Even though linear workflow has been around for years, it's still a confusing and complicated idea for beginners. The need for linear workflow essentially comes down to the fact that your monitor displays images in a different color space (sRGB) than what is output by your render engine (linear). In order to combat this, artists must take the necessary steps to apply gamma correction to a render.
thumb_upLike (38)
commentReply (1)
thumb_up38 likes
comment
1 replies
C
Charlotte Lee 23 minutes ago
But linear workflow actually goes pretty far beyond simple gamma corrections — it's all about ...
S
Sophia Chen Member
access_time
6 minutes ago
Monday, 28 April 2025
But linear workflow actually goes pretty far beyond simple gamma corrections — it's all about eschewing old techniques and workarounds (most of which are based on outdated math), and moving toward true physically based lighting solutions. There's a lot more to say about linear workflow, and thankfully it's been discussed exhaustively over the past few years. Linear Workflow and Gamma is a useful site for learning the theory behind the process and links out to quite a few sources, so there's plenty of reading to be done.
thumb_upLike (20)
commentReply (3)
thumb_up20 likes
comment
3 replies
O
Oliver Taylor 1 minutes ago
Linear Workflow in Maya 2012 is a Digital Tutors course that deals specifically with linear workflow...
H
Henry Schmidt 1 minutes ago
Because IES light profiles contain accurate photometric information regarding light shape, luminance...
Linear Workflow in Maya 2012 is a Digital Tutors course that deals specifically with linear workflow in Maya 2012. 03
of 08
Use IES Light Profiles for Photometric Lighting
Alongside the rise of linear workflow, 3D artists (especially those working in architectural visualization) have begun using files called IES light profiles to more realistically mimic real-world lighting. IES profiles were originally created by manufacturers like General Electric as a way to digitally quantify photometric lighting data.
thumb_upLike (31)
commentReply (2)
thumb_up31 likes
comment
2 replies
A
Audrey Mueller 15 minutes ago
Because IES light profiles contain accurate photometric information regarding light shape, luminance...
D
Daniel Kumar 17 minutes ago
CG Arena offers some great pictures to give you an idea what an IES light profile looks like. 04
of ...
L
Lucas Martinez Moderator
access_time
24 minutes ago
Monday, 28 April 2025
Because IES light profiles contain accurate photometric information regarding light shape, luminance, and fall off. 3D developers have seized the opportunity to add IES support in most major 3D packages. Why spend hours trying to mimic real-world lighting when you can use an IES profile and have the real thing?
thumb_upLike (25)
commentReply (0)
thumb_up25 likes
M
Mason Rodriguez Member
access_time
27 minutes ago
Monday, 28 April 2025
CG Arena offers some great pictures to give you an idea what an IES light profile looks like. 04
of 08
Use Depth of Field
Depth of field (blurred background) effects are one of the easiest ways to increase the realism of your renders because it's something we associate closely with real-life photography.
thumb_upLike (48)
commentReply (3)
thumb_up48 likes
comment
3 replies
M
Madison Singh 3 minutes ago
Using a shallow depth of field helps isolate your subject, and can improve your composition by leaps...
S
Sebastian Silva 25 minutes ago
05
of 08
Add Chromatic Abberation
The name sounds complicated, but adding chromatic abe...
Using a shallow depth of field helps isolate your subject, and can improve your composition by leaps and bounds when it's used in appropriate situations. Depth effects can be calculated at render time from within your 3D package or applied in post-production using a z-depth pass and lens blur in Photoshop. Applying the effect in post is by far the quicker route, however, setting up the depth of field within your primary app gives you more control over the effect.
thumb_upLike (20)
commentReply (3)
thumb_up20 likes
comment
3 replies
E
Evelyn Zhang 7 minutes ago
05
of 08
Add Chromatic Abberation
The name sounds complicated, but adding chromatic abe...
W
William Brown 1 minutes ago
The phenomenon is manifest as "color fringing," where high contrast edges show a subtle red ...
The name sounds complicated, but adding chromatic aberration to your renders is probably the easiest technique on this list. Chromatic aberration occurs in real-world photography when a lens fails to render all color channels at the same convergence point.
thumb_upLike (0)
commentReply (0)
thumb_up0 likes
C
Charlotte Lee Member
access_time
12 minutes ago
Monday, 28 April 2025
The phenomenon is manifest as "color fringing," where high contrast edges show a subtle red or blue outline. Because chromatic aberration does not naturally occur in CG lighting, 3D artists have developed ways to fake the phenomenon by offsetting the red and blue channel of a render by a pixel or two in Photoshop Chromatic aberration can add realism to a render, but it can also detract from one when the effect is overdone.
thumb_upLike (43)
commentReply (2)
thumb_up43 likes
comment
2 replies
D
Dylan Patel 2 minutes ago
Don't be afraid to try it out, but remember that subtlety is your best friend. 06
of 08
U...
W
William Brown 5 minutes ago
Specular maps tell your render engine which parts of your model should have high specularity (glossi...
E
Emma Wilson Admin
access_time
13 minutes ago
Monday, 28 April 2025
Don't be afraid to try it out, but remember that subtlety is your best friend. 06
of 08
Use Specular Maps
Most artists learn to use specular maps pretty early on, but it definitely warrants a mention for anyone who's not already on board.
thumb_upLike (43)
commentReply (3)
thumb_up43 likes
comment
3 replies
V
Victoria Lopez 7 minutes ago
Specular maps tell your render engine which parts of your model should have high specularity (glossi...
S
Sophia Chen 8 minutes ago
Even for objects that do have relatively uniform glossiness (glazed ceramics, polished metal), you s...
Specular maps tell your render engine which parts of your model should have high specularity (glossiness) and which should be more diffuse. Using specular maps increases realism because let's face it — most objects in nature don't display uniform glossiness, but when you leave the specular map off, that's exactly how your model will render.
thumb_upLike (46)
commentReply (0)
thumb_up46 likes
T
Thomas Anderson Member
access_time
75 minutes ago
Monday, 28 April 2025
Even for objects that do have relatively uniform glossiness (glazed ceramics, polished metal), you should still use a spec map to help bring out surface irregularities from scratches, dings, and dents. 07
of 08
Grunge It Up
You don't see the "error of perfection" as much as you did in the early days of CG, but for those of you who need a reminder: don't be afraid to add some dirt and grit to your models and textures. Most real-world objects aren't clean and pristine, so leaving your models that way can come off as lazy and will almost certainly undermine your quest for photo-realism.
thumb_upLike (44)
commentReply (0)
thumb_up44 likes
M
Madison Singh Member
access_time
80 minutes ago
Monday, 28 April 2025
It doesn't just have to be textural details either — try adding large-scale cracks and destruction to some of your models, especially if you're working on FPS style game environments. Keep the idea of non-perfection in mind when you're populating your scenes too. Unless you're going for a very polished architectural showroom type render, scatter some props naturally throughout your scene to make the space look lived in.
thumb_upLike (40)
commentReply (2)
thumb_up40 likes
comment
2 replies
Z
Zoe Mueller 64 minutes ago
08
of 08
Add Asymetry
The ability to turn on symmetry when modeling or sculpting a char...
H
Henry Schmidt 68 minutes ago
Was this page helpful? Thanks for letting us know!...
E
Emma Wilson Admin
access_time
85 minutes ago
Monday, 28 April 2025
08
of 08
Add Asymetry
The ability to turn on symmetry when modeling or sculpting a character is a great luxury — it means that as modelers we only have to do half the work and never have to worry ourselves over one eye being bigger than the other, or making sure the left cheekbone lines up with the right one (you know, those pesky problems that trouble traditional painters and sculptors). But when it comes time to do a final detail pass and pose your model, it's a great idea to turn off symmetry and add some sort of asymmetric variance to your character. Whether it's in the pose, costume, or textural detail, asymmetry will make your models more lifelike, and chances are you'll end up with a more dynamic and successful final image.
thumb_upLike (1)
commentReply (0)
thumb_up1 likes
E
Elijah Patel Member
access_time
90 minutes ago
Monday, 28 April 2025
Was this page helpful? Thanks for letting us know!
thumb_upLike (28)
commentReply (1)
thumb_up28 likes
comment
1 replies
S
Sophie Martin 8 minutes ago
Get the Latest Tech News Delivered Every Day
Subscribe Tell us why! Other Not enough details Hard to...
S
Sophie Martin Member
access_time
57 minutes ago
Monday, 28 April 2025
Get the Latest Tech News Delivered Every Day
Subscribe Tell us why! Other Not enough details Hard to understand Submit More from Lifewire Do I Need to Know How to Draw for 3D Modeling?
thumb_upLike (2)
commentReply (1)
thumb_up2 likes
comment
1 replies
C
Charlotte Lee 32 minutes ago
Creating an Ambient Occlusion Render in Maya How to Render Glass in Maya and Mental Ray How to Make ...
K
Kevin Wang Member
access_time
60 minutes ago
Monday, 28 April 2025
Creating an Ambient Occlusion Render in Maya How to Render Glass in Maya and Mental Ray How to Make a Successful Demo Reel for 3D Artists The Basics of Texture Mapping How to Take a Selfie on iPhone Polygonal 3D Modeling: Common Box and Edge Modeling Workflows What Is Ray Tracing? Maya Lesson 1.1: Introducing the User Interface How to Have Success With Crowd Photography Common Pitfalls of Beginning Modelers What Is a Wireframe in 3D Animation?
thumb_upLike (1)
commentReply (1)
thumb_up1 likes
comment
1 replies
H
Hannah Kim 43 minutes ago
Tutorial to Add Fake Rain to a Photo in GIMP Maya Precise Scaling & Object Manipulation Tools IG...
G
Grace Liu Member
access_time
63 minutes ago
Monday, 28 April 2025
Tutorial to Add Fake Rain to a Photo in GIMP Maya Precise Scaling & Object Manipulation Tools IGS File (What It Is and How to Open One) 5 Techniques to Speed up Your Modeling in Maya Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookies Settings Accept All Cookies
thumb_upLike (2)
commentReply (1)
thumb_up2 likes
comment
1 replies
T
Thomas Anderson 26 minutes ago
8 Tips to Increase the Photo-Realism in Your Renders Menu Lifewire Tech for Humans Newsletter! Searc...