igforum.bio / 2020-vision-crysis-warhead-revisiting-the-forgotten-sequel - 249851
R
2020 Vision: Crysis Warhead - revisiting the forgotten sequel  Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
2020 Vision: Crysis Warhead - revisiting the forgotten sequel Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
thumb_up Like (7)
comment Reply (1)
share Share
visibility 691 views
thumb_up 7 likes
comment 1 replies
S
Sebastian Silva 2 minutes ago
2020 Vision: Crysis Warhead - revisiting the forgotten sequel Did attempts to 'fix...
A
2020 Vision: Crysis Warhead - revisiting the forgotten sequel
 Did attempts to 'fix' the original ultimately backfire? Feature by Alex Battaglia Video Producer, Digital Foundry Published on 6 May 2020 10 comments Crysis is legendary, seared into the mind of a PC generation - but one chapter of the saga is at best neglected, at worst all but forgotten.
2020 Vision: Crysis Warhead - revisiting the forgotten sequel Did attempts to 'fix' the original ultimately backfire? Feature by Alex Battaglia Video Producer, Digital Foundry Published on 6 May 2020 10 comments Crysis is legendary, seared into the mind of a PC generation - but one chapter of the saga is at best neglected, at worst all but forgotten.
thumb_up Like (19)
comment Reply (2)
thumb_up 19 likes
comment 2 replies
M
Mason Rodriguez 4 minutes ago
Crysis Warhead is a PC exclusive standalone, released just under a year after the original, uncloude...
G
Grace Liu 4 minutes ago
Warhead is both a continuation and an expansion for the original release but also a response to its ...
N
Crysis Warhead is a PC exclusive standalone, released just under a year after the original, unclouded by the change of ambition and setting brought about by the multi-platform orientated Crysis 2. With Crysis Remastered looming on the horizon, we wanted to look back at the game, to get a handle on its successes and failures and to answer the question: why is Crysis Warhead so often overlooked?
Crysis Warhead is a PC exclusive standalone, released just under a year after the original, unclouded by the change of ambition and setting brought about by the multi-platform orientated Crysis 2. With Crysis Remastered looming on the horizon, we wanted to look back at the game, to get a handle on its successes and failures and to answer the question: why is Crysis Warhead so often overlooked?
thumb_up Like (33)
comment Reply (1)
thumb_up 33 likes
comment 1 replies
H
Harper Kim 6 minutes ago
Warhead is both a continuation and an expansion for the original release but also a response to its ...
S
Warhead is both a continuation and an expansion for the original release but also a response to its many criticisms. Firstly, in terms of design, it attempts to address core criticisms to the gameplay of Crysis itself. While I may personally look back at the original game in its entirety rather fondly, a number of players and reviewers disliked the last third of the game, where you engage the alien threat in a more linear fashion.
Warhead is both a continuation and an expansion for the original release but also a response to its many criticisms. Firstly, in terms of design, it attempts to address core criticisms to the gameplay of Crysis itself. While I may personally look back at the original game in its entirety rather fondly, a number of players and reviewers disliked the last third of the game, where you engage the alien threat in a more linear fashion.
thumb_up Like (19)
comment Reply (2)
thumb_up 19 likes
comment 2 replies
S
Sebastian Silva 7 minutes ago
The freeform 'wide linear' gameplay Crysis was feted for was all but forgotten, while the ...
J
James Smith 16 minutes ago
Beyond gameplay critiques, Crysis' lofty system requirements and ultra-high end graphics didn&#...
K
The freeform 'wide linear' gameplay Crysis was feted for was all but forgotten, while the aliens themselves were perhaps rather one-note. Then there were the technical challenges in running the game that became the series' hallmark.
The freeform 'wide linear' gameplay Crysis was feted for was all but forgotten, while the aliens themselves were perhaps rather one-note. Then there were the technical challenges in running the game that became the series' hallmark.
thumb_up Like (37)
comment Reply (3)
thumb_up 37 likes
comment 3 replies
E
Ella Rodriguez 3 minutes ago
Beyond gameplay critiques, Crysis' lofty system requirements and ultra-high end graphics didn&#...
S
Sophie Martin 7 minutes ago
Indeed, as we've demonstrated in the past, even modern PCs with top-tier processors have a hard...
M
Beyond gameplay critiques, Crysis' lofty system requirements and ultra-high end graphics didn't go down well with users and reviewers of the time, to the point where even one of the best cards of the era - the GeForce 8800 GT - could struggle. Indeed, even turning up graphics to very high didn't deliver a playable experience on any but the most powerful 8800 GTX or SLI set-ups back in 2007. Even then, a number of levels strained the CPU due to Crysis being a very single-threaded game - even with overclocks, CPUs like the Q6600 would struggle to do much on the highest settings in levels like Ascension.
Beyond gameplay critiques, Crysis' lofty system requirements and ultra-high end graphics didn't go down well with users and reviewers of the time, to the point where even one of the best cards of the era - the GeForce 8800 GT - could struggle. Indeed, even turning up graphics to very high didn't deliver a playable experience on any but the most powerful 8800 GTX or SLI set-ups back in 2007. Even then, a number of levels strained the CPU due to Crysis being a very single-threaded game - even with overclocks, CPUs like the Q6600 would struggle to do much on the highest settings in levels like Ascension.
thumb_up Like (41)
comment Reply (1)
thumb_up 41 likes
comment 1 replies
E
Emma Wilson 24 minutes ago
Indeed, as we've demonstrated in the past, even modern PCs with top-tier processors have a hard...
I
Indeed, as we've demonstrated in the past, even modern PCs with top-tier processors have a hard time delivering consistent performance. Beyond that, there were concerns from Crytek itself based return on investment - ROI.
Indeed, as we've demonstrated in the past, even modern PCs with top-tier processors have a hard time delivering consistent performance. Beyond that, there were concerns from Crytek itself based return on investment - ROI.
thumb_up Like (29)
comment Reply (3)
thumb_up 29 likes
comment 3 replies
I
Isabella Johnson 4 minutes ago
Crysis sold nearly one million copies in two months, but it was also reportedly one of the most pira...
J
Jack Thompson 4 minutes ago
Crysis Warhead was an attempt to remedy all of these issues. It was the first title to utilise its n...
G
Crysis sold nearly one million copies in two months, but it was also reportedly one of the most pirated games ever, with Crytek CEO Cevat Yerli claimed that there was a 20:1 ratio of pirates to paying customers. Understandably, spending $22m on a multi-year development for a single platform presents issues if the vast majority of your players are acquiring the game for free. Watch on YouTube Revisiting Crysis Warhead - how did it attempt to improve on the original and how well does it hold up today?
Crysis sold nearly one million copies in two months, but it was also reportedly one of the most pirated games ever, with Crytek CEO Cevat Yerli claimed that there was a 20:1 ratio of pirates to paying customers. Understandably, spending $22m on a multi-year development for a single platform presents issues if the vast majority of your players are acquiring the game for free. Watch on YouTube Revisiting Crysis Warhead - how did it attempt to improve on the original and how well does it hold up today?
thumb_up Like (50)
comment Reply (0)
thumb_up 50 likes
E
Crysis Warhead was an attempt to remedy all of these issues. It was the first title to utilise its new multi-studio strategy, with development primarily driven by Crytek's new Budapest-based satellie studio - albeit with support from the Frankfurt mothership. The new game started production in May 2007, going gold in August 2008.
Crysis Warhead was an attempt to remedy all of these issues. It was the first title to utilise its new multi-studio strategy, with development primarily driven by Crytek's new Budapest-based satellie studio - albeit with support from the Frankfurt mothership. The new game started production in May 2007, going gold in August 2008.
thumb_up Like (48)
comment Reply (1)
thumb_up 48 likes
comment 1 replies
B
Brandon Kumar 32 minutes ago
To address piracy concerns, somewhat heavy and oppressive SecuROM DRM was added, limited to just fiv...
M
To address piracy concerns, somewhat heavy and oppressive SecuROM DRM was added, limited to just five activations. Thankfully, changes to the game to tackle the other issues were handled more comprehensively and with less of a sledgehammer approach.
To address piracy concerns, somewhat heavy and oppressive SecuROM DRM was added, limited to just five activations. Thankfully, changes to the game to tackle the other issues were handled more comprehensively and with less of a sledgehammer approach.
thumb_up Like (32)
comment Reply (0)
thumb_up 32 likes
M
From a design perspective, Warhead addressed the alien controversy by integrating them into the main combat and gameplay scenarios that the first game was lauded for. Perhaps taking inspiration from Halo, alien encounters were more free-form and engaging, with main protagonist Psycho able to mix it up with both xenomorphs and North Koreans in the same combat scenarios - something we didn't see in the first Crysis. AI also opened up, with more interesting behaviour from the Nanosuited North Koreans and revamped aliens, including new types not seen in the original game.
From a design perspective, Warhead addressed the alien controversy by integrating them into the main combat and gameplay scenarios that the first game was lauded for. Perhaps taking inspiration from Halo, alien encounters were more free-form and engaging, with main protagonist Psycho able to mix it up with both xenomorphs and North Koreans in the same combat scenarios - something we didn't see in the first Crysis. AI also opened up, with more interesting behaviour from the Nanosuited North Koreans and revamped aliens, including new types not seen in the original game.
thumb_up Like (3)
comment Reply (2)
thumb_up 3 likes
comment 2 replies
W
William Brown 8 minutes ago
From a performance and optimisation perspective, Crytek needed to optimise but it could also lean in...
E
Ethan Thomas 31 minutes ago
Unfortunately, there was no similar uplift in CPU performance, despite the arrival of the incredible...
L
From a performance and optimisation perspective, Crytek needed to optimise but it could also lean into the arrival of a new generation of GPUs. The Nvidia GTX 280 delivered a 55 per cent performance bump compared to the last-gen 8800 GTX flagship, with the GTX 270 still up to 29 per cet better than the same card.
From a performance and optimisation perspective, Crytek needed to optimise but it could also lean into the arrival of a new generation of GPUs. The Nvidia GTX 280 delivered a 55 per cent performance bump compared to the last-gen 8800 GTX flagship, with the GTX 270 still up to 29 per cet better than the same card.
thumb_up Like (48)
comment Reply (0)
thumb_up 48 likes
L
Unfortunately, there was no similar uplift in CPU performance, despite the arrival of the incredible Core i7 920 based on Intel's groundbreaking Nehalem design. The CPU world was moving wider, delivering more cores and threads, as opposed to concentrating on single-thread performance and frequency where CryEngine 2 would stand to benefit more.
Unfortunately, there was no similar uplift in CPU performance, despite the arrival of the incredible Core i7 920 based on Intel's groundbreaking Nehalem design. The CPU world was moving wider, delivering more cores and threads, as opposed to concentrating on single-thread performance and frequency where CryEngine 2 would stand to benefit more.
thumb_up Like (41)
comment Reply (2)
thumb_up 41 likes
comment 2 replies
A
Audrey Mueller 16 minutes ago
Crytek's response for Warhead was twofold. First of all, perception of the settings would chang...
I
Isaac Schmidt 12 minutes ago
Instead of low, medium, high and very high, Crysis Warhead offered by minimum, mainstream, gamer and...
S
Crytek's response for Warhead was twofold. First of all, perception of the settings would change and specific optimisations were made to target the realities of PC games machines, but without having to rework the whole engine. Addressing user perception, Crytek simply renamed the settings.
Crytek's response for Warhead was twofold. First of all, perception of the settings would change and specific optimisations were made to target the realities of PC games machines, but without having to rework the whole engine. Addressing user perception, Crytek simply renamed the settings.
thumb_up Like (17)
comment Reply (0)
thumb_up 17 likes
D
Instead of low, medium, high and very high, Crysis Warhead offered by minimum, mainstream, gamer and enthusiast. It was an attempt to stop a phenomenon that still happens today - the sense of entitlement that any games PC should run well at ultra settings.
Instead of low, medium, high and very high, Crysis Warhead offered by minimum, mainstream, gamer and enthusiast. It was an attempt to stop a phenomenon that still happens today - the sense of entitlement that any games PC should run well at ultra settings.
thumb_up Like (40)
comment Reply (1)
thumb_up 40 likes
comment 1 replies
M
Mason Rodriguez 61 minutes ago
Changing the names of the settings served to highlight what kind of hardware should actually be used...
L
Changing the names of the settings served to highlight what kind of hardware should actually be used for each preset. Watch on YouTube Crysis Remastered is coming this summer. Not much is out in the open so far, but here's what we know.
Changing the names of the settings served to highlight what kind of hardware should actually be used for each preset. Watch on YouTube Crysis Remastered is coming this summer. Not much is out in the open so far, but here's what we know.
thumb_up Like (0)
comment Reply (2)
thumb_up 0 likes
comment 2 replies
A
Amelia Singh 1 minutes ago
This particular change was only skin deep, and Crytek also used the change in naming convention to a...
E
Elijah Patel 32 minutes ago
There was some genuine optimisation though, including attempts to reduce the AI cost for the CPU. Sh...
A
This particular change was only skin deep, and Crytek also used the change in naming convention to actually push certain quality settings higher. If you go through the setting variables side by side between Crysis and Warhead, the original game's very high preset actually had shorter draw distances for detail and vegetation than Warhead at its enthusiast equivalent.
This particular change was only skin deep, and Crytek also used the change in naming convention to actually push certain quality settings higher. If you go through the setting variables side by side between Crysis and Warhead, the original game's very high preset actually had shorter draw distances for detail and vegetation than Warhead at its enthusiast equivalent.
thumb_up Like (35)
comment Reply (0)
thumb_up 35 likes
H
There was some genuine optimisation though, including attempts to reduce the AI cost for the CPU. Shader optimisations were also designed to speed up GPU rendering - and those same enhancements made their way back into the original Crysis via patches. Other performance wins in Warhead came via changes in level design.
There was some genuine optimisation though, including attempts to reduce the AI cost for the CPU. Shader optimisations were also designed to speed up GPU rendering - and those same enhancements made their way back into the original Crysis via patches. Other performance wins in Warhead came via changes in level design.
thumb_up Like (41)
comment Reply (0)
thumb_up 41 likes
M
Crysis Warhead avoids massive vista scenes heavy on drawn objects, vegetation and AI. By extension, there's no VTOL section in Crysis Warhead either (so no scope for performance plummeting per the original's Ascension level). Combat encounters are large, wide and long - but broken up more often by intervening terrain.
Crysis Warhead avoids massive vista scenes heavy on drawn objects, vegetation and AI. By extension, there's no VTOL section in Crysis Warhead either (so no scope for performance plummeting per the original's Ascension level). Combat encounters are large, wide and long - but broken up more often by intervening terrain.
thumb_up Like (2)
comment Reply (0)
thumb_up 2 likes
J
In general, all of these changes combined make the game less oppressive on GPU and CPU. To illustrate, the original's Ascension can still dip into the mid-30s on a Ryzen 3900X with 3200MHz DDR4 - and we've even logged a similar result on a Core i7 8700K overclocked to 5.0GHz.
In general, all of these changes combined make the game less oppressive on GPU and CPU. To illustrate, the original's Ascension can still dip into the mid-30s on a Ryzen 3900X with 3200MHz DDR4 - and we've even logged a similar result on a Core i7 8700K overclocked to 5.0GHz.
thumb_up Like (13)
comment Reply (1)
thumb_up 13 likes
comment 1 replies
E
Ethan Thomas 17 minutes ago
Meanwhile, the worst we saw in Crysis Warhead on the same Ryzen set-up was a split-second drop to 40...
E
Meanwhile, the worst we saw in Crysis Warhead on the same Ryzen set-up was a split-second drop to 40fps that swiftly corrected itself, taking us back up to 60fps and beyond. Fundamentally though, it's still running on the same engine and it's still an offshoot of the original game, so everything Crysis does well, Warhead can match.
Meanwhile, the worst we saw in Crysis Warhead on the same Ryzen set-up was a split-second drop to 40fps that swiftly corrected itself, taking us back up to 60fps and beyond. Fundamentally though, it's still running on the same engine and it's still an offshoot of the original game, so everything Crysis does well, Warhead can match.
thumb_up Like (3)
comment Reply (2)
thumb_up 3 likes
comment 2 replies
N
Noah Davis 53 minutes ago
Outdoor areas still look great today: Crysis effectively communicated the feel and ambience of dense...
E
Evelyn Zhang 29 minutes ago
Following that, other smaller new details like tiny fungi can be seen. When you turn off the HUD and...
H
Outdoor areas still look great today: Crysis effectively communicated the feel and ambience of dense forest and vegetation and Warhead continued this tradition with a few embellishments of its own. When staring at the jungle floor in Warhead, the ground is marked with 3D-like terrain from parallax occlusion mapping. On top of that is another layer of scattered geometric detail for fallen and wither leaves and twigs.
Outdoor areas still look great today: Crysis effectively communicated the feel and ambience of dense forest and vegetation and Warhead continued this tradition with a few embellishments of its own. When staring at the jungle floor in Warhead, the ground is marked with 3D-like terrain from parallax occlusion mapping. On top of that is another layer of scattered geometric detail for fallen and wither leaves and twigs.
thumb_up Like (21)
comment Reply (2)
thumb_up 21 likes
comment 2 replies
D
Dylan Patel 14 minutes ago
Following that, other smaller new details like tiny fungi can be seen. When you turn off the HUD and...
O
Oliver Taylor 41 minutes ago
There are also overly large spiders creeping along the jungle floor, while rats infest the dank corn...
R
Following that, other smaller new details like tiny fungi can be seen. When you turn off the HUD and just sit there, the denseness of the frame and the atmospheric sounds really communicate the feeling of being in the wilderness. The inclusion of fauna as well as flora is also a nice touch: the chickens in Crysis are famous but Warhead gifts us tiny treehopper frogs that bounce around on the ground and look surprisingly realistic in motion thanks to the great per-object motion blur.
Following that, other smaller new details like tiny fungi can be seen. When you turn off the HUD and just sit there, the denseness of the frame and the atmospheric sounds really communicate the feeling of being in the wilderness. The inclusion of fauna as well as flora is also a nice touch: the chickens in Crysis are famous but Warhead gifts us tiny treehopper frogs that bounce around on the ground and look surprisingly realistic in motion thanks to the great per-object motion blur.
thumb_up Like (44)
comment Reply (2)
thumb_up 44 likes
comment 2 replies
S
Sophia Chen 36 minutes ago
There are also overly large spiders creeping along the jungle floor, while rats infest the dank corn...
K
Kevin Wang 14 minutes ago
It is not just the ice shader which makes it looks so interesting, but the fact that this cave is ge...
E
There are also overly large spiders creeping along the jungle floor, while rats infest the dank corners of indoor habitats and sewer-like locations. Warhead's snowy environments are also a highlight, thanks in small part to a new thick ice surface shader that seems to have a certain kind of parallax depth to it. This effect is used across the massive frozen waves in the hovercraft chase and in the ice cave used when you transition across from one part of the mountain to the other.
There are also overly large spiders creeping along the jungle floor, while rats infest the dank corners of indoor habitats and sewer-like locations. Warhead's snowy environments are also a highlight, thanks in small part to a new thick ice surface shader that seems to have a certain kind of parallax depth to it. This effect is used across the massive frozen waves in the hovercraft chase and in the ice cave used when you transition across from one part of the mountain to the other.
thumb_up Like (44)
comment Reply (0)
thumb_up 44 likes
E
It is not just the ice shader which makes it looks so interesting, but the fact that this cave is generated in the editor through use of voxels, which could be used to deliver horizontal holes in terrain - something normal height maps cannot achieve. It was not used very often in-game, but when you do see it, it really looks great. Ten years after its initial release, Digital Foundry revisits the original Crysis - so why does it still melt modern PCs?
It is not just the ice shader which makes it looks so interesting, but the fact that this cave is generated in the editor through use of voxels, which could be used to deliver horizontal holes in terrain - something normal height maps cannot achieve. It was not used very often in-game, but when you do see it, it really looks great. Ten years after its initial release, Digital Foundry revisits the original Crysis - so why does it still melt modern PCs?
thumb_up Like (13)
comment Reply (2)
thumb_up 13 likes
comment 2 replies
A
Ava White 29 minutes ago
Beyond purely graphical features, Warhead also uses CryEngine 2's ability to render large world...
A
Amelia Singh 50 minutes ago
Warhead takes a more Crysis-like approach to the concept where you can move about the train manning ...
A
Beyond purely graphical features, Warhead also uses CryEngine 2's ability to render large worlds in ways we don't often see in games, best represented by the train section, where most of the action plays out as the train itself careers through the level. It's a classic gaming set-up seen in many titles and it's usually delivered via a thin 'tunnel' of linear detail, often with repeating of procedurally created geometry to deliver the feeling of travel.
Beyond purely graphical features, Warhead also uses CryEngine 2's ability to render large worlds in ways we don't often see in games, best represented by the train section, where most of the action plays out as the train itself careers through the level. It's a classic gaming set-up seen in many titles and it's usually delivered via a thin 'tunnel' of linear detail, often with repeating of procedurally created geometry to deliver the feeling of travel.
thumb_up Like (13)
comment Reply (2)
thumb_up 13 likes
comment 2 replies
H
Harper Kim 102 minutes ago
Warhead takes a more Crysis-like approach to the concept where you can move about the train manning ...
L
Lucas Martinez 82 minutes ago
In short, the path is wider and more freeform, with a definite Crysis-like 'wide linear' c...
C
Warhead takes a more Crysis-like approach to the concept where you can move about the train manning its various gun emplacements, but at the same time it is actually moving through real terrain. You can get off at any moment you wish and then speed-run up back to the train to follow it to its destination. While on the train, it even stops, allowing you to infiltrate a base full of enemies blocking your progress.
Warhead takes a more Crysis-like approach to the concept where you can move about the train manning its various gun emplacements, but at the same time it is actually moving through real terrain. You can get off at any moment you wish and then speed-run up back to the train to follow it to its destination. While on the train, it even stops, allowing you to infiltrate a base full of enemies blocking your progress.
thumb_up Like (43)
comment Reply (3)
thumb_up 43 likes
comment 3 replies
N
Nathan Chen 8 minutes ago
In short, the path is wider and more freeform, with a definite Crysis-like 'wide linear' c...
E
Ethan Thomas 6 minutes ago
Crysis Warhead instead utilises cutscenes primarily from third-person cameras - this generally gives...
I
In short, the path is wider and more freeform, with a definite Crysis-like 'wide linear' combat sandbox built into it. While the game plays on the strengths of the original Crysis with visuals and gameplay, not everything is perfect. One of the greatest strengths of Crysis was the blend of cinematics in first person and first-person gameplay.
In short, the path is wider and more freeform, with a definite Crysis-like 'wide linear' combat sandbox built into it. While the game plays on the strengths of the original Crysis with visuals and gameplay, not everything is perfect. One of the greatest strengths of Crysis was the blend of cinematics in first person and first-person gameplay.
thumb_up Like (0)
comment Reply (3)
thumb_up 0 likes
comment 3 replies
A
Aria Nguyen 27 minutes ago
Crysis Warhead instead utilises cutscenes primarily from third-person cameras - this generally gives...
E
Emma Wilson 127 minutes ago
While Crysis 1 pioneered screen-space ambient occlusion (SSAO), it did not have any real bounce ligh...
I
Crysis Warhead instead utilises cutscenes primarily from third-person cameras - this generally gives the game cinematics a more disconnected feel by comparison, compounded by the more lacklustre animations found in these sequences. This doesn't seem to be a technical limitation, and perhaps it's down to time and budget instead. Being on CryEngine 2 also means it inherits some of the technical weaknesses from the first game - specifically indoor scenes.
Crysis Warhead instead utilises cutscenes primarily from third-person cameras - this generally gives the game cinematics a more disconnected feel by comparison, compounded by the more lacklustre animations found in these sequences. This doesn't seem to be a technical limitation, and perhaps it's down to time and budget instead. Being on CryEngine 2 also means it inherits some of the technical weaknesses from the first game - specifically indoor scenes.
thumb_up Like (39)
comment Reply (2)
thumb_up 39 likes
comment 2 replies
H
Henry Schmidt 9 minutes ago
While Crysis 1 pioneered screen-space ambient occlusion (SSAO), it did not have any real bounce ligh...
C
Christopher Lee 6 minutes ago
There's a sense of discontinuity here: the mine areas in Warhead look great with their harsh li...
L
While Crysis 1 pioneered screen-space ambient occlusion (SSAO), it did not have any real bounce lighting - just a flat ambient colour in shadows. This worked well enough for outdoor areas, but indoor locations that lack direct lighting and shadows look rather odd.
While Crysis 1 pioneered screen-space ambient occlusion (SSAO), it did not have any real bounce lighting - just a flat ambient colour in shadows. This worked well enough for outdoor areas, but indoor locations that lack direct lighting and shadows look rather odd.
thumb_up Like (33)
comment Reply (1)
thumb_up 33 likes
comment 1 replies
S
Sophie Martin 10 minutes ago
There's a sense of discontinuity here: the mine areas in Warhead look great with their harsh li...
E
There's a sense of discontinuity here: the mine areas in Warhead look great with their harsh lights, shadows and volumetric lighting, but the areas inside the North Korean bases that lack shadow maps look rather flat. Then there is the general change in colour tone from the original.
There's a sense of discontinuity here: the mine areas in Warhead look great with their harsh lights, shadows and volumetric lighting, but the areas inside the North Korean bases that lack shadow maps look rather flat. Then there is the general change in colour tone from the original.
thumb_up Like (15)
comment Reply (3)
thumb_up 15 likes
comment 3 replies
A
Aria Nguyen 19 minutes ago
For all of Crysis' emphasis on post-processing, it actually featured very natural colour tones ...
E
Evelyn Zhang 89 minutes ago
Combined with what looks like tweaked post-processing, some scenes exhibit what looks rather like bl...
E
For all of Crysis' emphasis on post-processing, it actually featured very natural colour tones and image processing. Outdoor scenes and their colour temperature and curves were modelled on photography and not ultra stylised, giving a very realistic look. Crysis Warhead is punchier, with time of day is typically set to dusk or daybreak.
For all of Crysis' emphasis on post-processing, it actually featured very natural colour tones and image processing. Outdoor scenes and their colour temperature and curves were modelled on photography and not ultra stylised, giving a very realistic look. Crysis Warhead is punchier, with time of day is typically set to dusk or daybreak.
thumb_up Like (9)
comment Reply (1)
thumb_up 9 likes
comment 1 replies
D
Dylan Patel 24 minutes ago
Combined with what looks like tweaked post-processing, some scenes exhibit what looks rather like bl...
V
Combined with what looks like tweaked post-processing, some scenes exhibit what looks rather like black crush, in contrast to the original game's more natural palette. Watch on YouTube We returned to the original Crysis with era-appropriate hardware - an Intel Q6600 and an GeForce 8800 GT - and used modern performance tools to see how the game really played. It's still very much a Crysis game though and I do recommend trying it out today - but I would recommend some tweaks.
Combined with what looks like tweaked post-processing, some scenes exhibit what looks rather like black crush, in contrast to the original game's more natural palette. Watch on YouTube We returned to the original Crysis with era-appropriate hardware - an Intel Q6600 and an GeForce 8800 GT - and used modern performance tools to see how the game really played. It's still very much a Crysis game though and I do recommend trying it out today - but I would recommend some tweaks.
thumb_up Like (40)
comment Reply (1)
thumb_up 40 likes
comment 1 replies
C
Charlotte Lee 30 minutes ago
First of all, visit the PC gaming wiki and download the parallax occlusion mapping AF fix - which al...
I
First of all, visit the PC gaming wiki and download the parallax occlusion mapping AF fix - which allows anisotropic filtering and POM to live together wihout issue. If you're using HDMI, Crysis and Warhead may try to default to 24fps. Pressing Alt-Enter a few times may fix this but if doesn't, try setting up a custom resolution the GPU control panel - 1918x1080 for 1080p, for example, at 60Hz.
First of all, visit the PC gaming wiki and download the parallax occlusion mapping AF fix - which allows anisotropic filtering and POM to live together wihout issue. If you're using HDMI, Crysis and Warhead may try to default to 24fps. Pressing Alt-Enter a few times may fix this but if doesn't, try setting up a custom resolution the GPU control panel - 1918x1080 for 1080p, for example, at 60Hz.
thumb_up Like (28)
comment Reply (0)
thumb_up 28 likes
B
This should solve the issue. I'd also recommend using the 64-bit .exe - it runs better in CPU-limited scenarios and presents fewer issues on modern PCs, particularly with AMD processors. Then I'd recommend using my personal autoexec, dropped into the game's main folder.
This should solve the issue. I'd also recommend using the 64-bit .exe - it runs better in CPU-limited scenarios and presents fewer issues on modern PCs, particularly with AMD processors. Then I'd recommend using my personal autoexec, dropped into the game's main folder.
thumb_up Like (19)
comment Reply (1)
thumb_up 19 likes
comment 1 replies
C
Christopher Lee 77 minutes ago
It improves shadow resolution, applies shadows to certain particle effects and prevents texture stre...
W
It improves shadow resolution, applies shadows to certain particle effects and prevents texture streaming - since modern GPUs have more than enough memory to cope without it. Ultimately, Crysis Warhead achieved its primary objectives - it ran better than the first game and was a less risky release given its development time frame. At the same time, some of the changes it made hinted at the direction Crytek chose to pursue with further titles in the series.
It improves shadow resolution, applies shadows to certain particle effects and prevents texture streaming - since modern GPUs have more than enough memory to cope without it. Ultimately, Crysis Warhead achieved its primary objectives - it ran better than the first game and was a less risky release given its development time frame. At the same time, some of the changes it made hinted at the direction Crytek chose to pursue with further titles in the series.
thumb_up Like (30)
comment Reply (3)
thumb_up 30 likes
comment 3 replies
E
Evelyn Zhang 87 minutes ago
Warhead's graphics settings were designed to catering to a more mainstream specification, somet...
E
Evelyn Zhang 7 minutes ago
And perhaps this is the reason why Warhead is more of a footnote in Crysis history rather than a cel...
S
Warhead's graphics settings were designed to catering to a more mainstream specification, something Crytek would double-down on in Crysis 2. While this pseudo-sequel was still very much in the mould of the original, the more constrained combat scenarios do not impress as much - or offer as much player freedom or replayability as classic maps from the first game like Recovery, Relic, Assault, and Onslaught.
Warhead's graphics settings were designed to catering to a more mainstream specification, something Crytek would double-down on in Crysis 2. While this pseudo-sequel was still very much in the mould of the original, the more constrained combat scenarios do not impress as much - or offer as much player freedom or replayability as classic maps from the first game like Recovery, Relic, Assault, and Onslaught.
thumb_up Like (4)
comment Reply (0)
thumb_up 4 likes
H
And perhaps this is the reason why Warhead is more of a footnote in Crysis history rather than a celebrated chapter. The original was a game with unrivalled ambitions for graphics and simulation, while its massive, wide-linear sandbox levels are still fondly remembered today.
And perhaps this is the reason why Warhead is more of a footnote in Crysis history rather than a celebrated chapter. The original was a game with unrivalled ambitions for graphics and simulation, while its massive, wide-linear sandbox levels are still fondly remembered today.
thumb_up Like (20)
comment Reply (3)
thumb_up 20 likes
comment 3 replies
L
Luna Park 101 minutes ago
Warhead still enjoyed a high level of quality, but toned down, diluted variants of the original are ...
J
Joseph Kim 32 minutes ago
PC exclusivity ended, level design grew more constrained and the aliens evolved from fast-moving fly...
H
Warhead still enjoyed a high level of quality, but toned down, diluted variants of the original are less impressive - and certainly not genre-defining like the original, which threw all caution to the wind. We can also assume that Warhead wasn't quite the commercial success Crytek may have hoped for.
Warhead still enjoyed a high level of quality, but toned down, diluted variants of the original are less impressive - and certainly not genre-defining like the original, which threw all caution to the wind. We can also assume that Warhead wasn't quite the commercial success Crytek may have hoped for.
thumb_up Like (39)
comment Reply (2)
thumb_up 39 likes
comment 2 replies
N
Nathan Chen 4 minutes ago
PC exclusivity ended, level design grew more constrained and the aliens evolved from fast-moving fly...
C
Christopher Lee 3 minutes ago
All of which brings us to the new Crysis Remastered, coming this summer. Despite talk of 'campa...
L
PC exclusivity ended, level design grew more constrained and the aliens evolved from fast-moving flying creatures into the more conventional bipedal foes in Crysis 2 and 3. Crysis moved on - but perhaps lost some of what made it special in the first place.
PC exclusivity ended, level design grew more constrained and the aliens evolved from fast-moving flying creatures into the more conventional bipedal foes in Crysis 2 and 3. Crysis moved on - but perhaps lost some of what made it special in the first place.
thumb_up Like (39)
comment Reply (2)
thumb_up 39 likes
comment 2 replies
J
Julia Zhang 125 minutes ago
All of which brings us to the new Crysis Remastered, coming this summer. Despite talk of 'campa...
C
Chloe Santos 136 minutes ago
But what we should get is still mouthwatering - the original Crysis, brought up to date with cutting...
A
All of which brings us to the new Crysis Remastered, coming this summer. Despite talk of 'campaigns' in the plural in the initial PR, Crytek has since confirmed that it's just the original game receiving the update and that the Warhead levels won't make it into the new release.
All of which brings us to the new Crysis Remastered, coming this summer. Despite talk of 'campaigns' in the plural in the initial PR, Crytek has since confirmed that it's just the original game receiving the update and that the Warhead levels won't make it into the new release.
thumb_up Like (38)
comment Reply (0)
thumb_up 38 likes
D
But what we should get is still mouthwatering - the original Crysis, brought up to date with cutting-edge visuals, but still possessing the 'wide linear' sandbox shooting that still feels great today. It's a chance to reboot the franchise for the next generation, and I can't wait to see what Crytek and Saber Interactive deliver.
But what we should get is still mouthwatering - the original Crysis, brought up to date with cutting-edge visuals, but still possessing the 'wide linear' sandbox shooting that still feels great today. It's a chance to reboot the franchise for the next generation, and I can't wait to see what Crytek and Saber Interactive deliver.
thumb_up Like (38)
comment Reply (0)
thumb_up 38 likes
I
Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing.
Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing.
thumb_up Like (23)
comment Reply (0)
thumb_up 23 likes
A
So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50.
So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50.
thumb_up Like (19)
comment Reply (2)
thumb_up 19 likes
comment 2 replies
O
Oliver Taylor 129 minutes ago
We think it's a small price to pay for unlimited access to top-tier quality encodes of our cont...
M
Madison Singh 30 minutes ago
Support Digital Foundry Find out more about the benefits of our Patreon More Features Digital Foun...
J
We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.
We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.
thumb_up Like (12)
comment Reply (2)
thumb_up 12 likes
comment 2 replies
G
Grace Liu 131 minutes ago
Support Digital Foundry Find out more about the benefits of our Patreon More Features Digital Foun...
O
Oliver Taylor 100 minutes ago
Merci. 55 Latest Articles Preview Football Manager's new Console edition is the best you&...
H
Support Digital Foundry Find out more about the benefits of our Patreon 
 More Features Digital Foundry  Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. 12 Feature  Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Feature  What games get wrong about horses And what they could do about it. 34 Feature  Shout out to all the Overwatch supports - where would we be without you?
Support Digital Foundry Find out more about the benefits of our Patreon More Features Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. 12 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Feature What games get wrong about horses And what they could do about it. 34 Feature Shout out to all the Overwatch supports - where would we be without you?
thumb_up Like (22)
comment Reply (0)
thumb_up 22 likes
S
Merci. 55 
 Latest Articles Preview  Football Manager's new Console edition is the best you'll get without a PC Getting Touch-right. Splatoon 3 Amiibos will be out next month Ink-coming!
Merci. 55 Latest Articles Preview Football Manager's new Console edition is the best you'll get without a PC Getting Touch-right. Splatoon 3 Amiibos will be out next month Ink-coming!
thumb_up Like (11)
comment Reply (0)
thumb_up 11 likes
L
3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus?
3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus?
thumb_up Like (11)
comment Reply (2)
thumb_up 11 likes
comment 2 replies
I
Isaac Schmidt 42 minutes ago
4 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio...
B
Brandon Kumar 34 minutes ago
Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And o...
H
4 
 Supporters Only Premium only  Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only  Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only  Off Topic: Il Buco is a transporting film about a really big hole Underlands.
4 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands.
thumb_up Like (40)
comment Reply (1)
thumb_up 40 likes
comment 1 replies
L
Luna Park 206 minutes ago
Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And o...
E
Off-Topic  Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store!
Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store!
thumb_up Like (10)
comment Reply (2)
thumb_up 10 likes
comment 2 replies
H
Henry Schmidt 92 minutes ago
Explore our store...
N
Natalie Lopez 27 minutes ago
2020 Vision: Crysis Warhead - revisiting the forgotten sequel Eurogamer.net If you click on a link ...
L
Explore our store
Explore our store
thumb_up Like (17)
comment Reply (3)
thumb_up 17 likes
comment 3 replies
W
William Brown 219 minutes ago
2020 Vision: Crysis Warhead - revisiting the forgotten sequel Eurogamer.net If you click on a link ...
J
Joseph Kim 22 minutes ago
2020 Vision: Crysis Warhead - revisiting the forgotten sequel Did attempts to 'fix...

Write a Reply